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Letzte Beitrge im Forum
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ares v145
Posted by retroK on Thursday, July 10, 2025 - 09:54 (57 Reads)
Topic Diverse Systeme
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Eine neue Version von ares ist erschienen. ares ist das Nachfolgeprojekt von higan / bsnes. ares ist ein Multi System Emulator (zahlreiche Nintendo, Sega, SNK, Wonderswan u.a. Systeme).
Note:
This release contains hefty improvements to a number of ares components. Highlights include Real Time Clock support for the Game Boy Advance, improvements to the experimental PlayStation core, Sega SC-3000 support, important fixes to the Game Boy Color, as well as core improvements to the ares application itself that should improve performance and responsiveness.
Since v144, 8 contributors have created 90 commits to the ares codebase.
As always, if you wish to see the full changelog in a per-commit format along with their authors, you can do so on GitHub here.
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Implemented many undocumented instruction encodings
- Implemented invalid CPSR modes
- Added support for MRC, MCR, and CDP coprocessor instructions
- Allowed misalignment of the program counter in ARM mode
Nintendo - Game Boy Color
- Improved HDMA and GDMA timings (fixes some major graphical bugs)
Nintendo - Game Boy Advance
- Added support for the Real Time Clock
- Re-introduced optional Game Boy Player support
- Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones
- Improved handling of FIFO audio channels
- Writes to APU registers and wave RAM while audio is disabled are now handled correctly
- Prevented IRQs from advancing during DMA
- Improvements to prefetcher timings
- CPU is now stepped in single-cycle increments when halted
Nintendo - Famicom / NES
- Fixed database to allow running PAL/NTSC games in both supported modes
Nintendo 64
- Game Boy Color titles are now selectable for use with Transfer Pak
- Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase
Sega - SG-1000 / SG-3000
- Added support for the SC-3000
- Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high)
- Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000
Sega - Master System / Game Gear
- Improved header validation; fixes many NTSC-J titles being detected as international
Sega - Mega Drive / Genesis / CD / 32X
- Added CPU wait cycle for APU bus access
Sony - PlayStation
- Fix incorrect handling of the CE bits in COP0.CAUSE
- Fix boot of discs with non-standard license strings (Various unlicensed games)
- Fix VRAM-to-CPU transfers
- Fix issues with DMA interrupt flag calculation
- Fix issues with virtual->physical address translation
- Fix reads of DICR bit 15.
- Fix an issue where the mute bit would not apply to reverb voices
- Fix an issue where save states may not be re-usable between emulator launches
- Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity
- (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch
Application / Misc.
- Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms.
- Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference.
- The status bar will now show the loaded system configuration and region.
- Fixed an issue where
nall::set::insert could fail silently
- Resolved an invalid version issue when building ares from a source archive
- Releases now contain platform-appropriate application version metadata
- [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported
- [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window
- [macOS] Fixed a possible startup crash on x86_64 systems
- [macOS] Fixed issues when building ares on macOS 10.15
Dependencies
- Updated SDL to version 3.2.14, containing miscellaneous bugfixes
- Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows
- Updated slang-shaders to ref
8c630d0d3
- Updated Molten-VK to version 1.3.0
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Gearboy v3.7.1
Posted by retroK on Tuesday, July 08, 2025 - 08:28 (75 Reads)
Topic Nintendo Game Boy
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Eine neue Version des Nintendo Game Boy und Game Boy Color Emulators Gearboy ist erschienen (Open-Source in C++ von Ignacio Sanchez Gines).
Note:
- Added cli option for fullscreen mode
- Improved full screen behavior
- Minor performance improvement
- Bug fixes
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Gearsystem v3.8.2
Posted by retroK on Tuesday, July 08, 2025 - 08:27 (76 Reads)
Topic Diverse Systeme
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Gearsystem ist ein Master System / Game Gear Emulator und Debugger (Open-Source in C++ von Ignacio Sanchez Gines). Er läuft auf iOS, Raspberry Pi, Mac, Windows und Linux.
Note:
- Added cli option for fullscreen mode
- Improved full screen behavior
- Bug fixes
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Gearcoleco 1.5.1
Posted by retroK on Tuesday, July 08, 2025 - 08:27 (72 Reads)
Topic ColecoVision
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Eine neue Version des Colecovision Emulators Gearcoleco ist erschienen (Open-Source in C++ von Ignacio Sanchez Gines für macOS, Windows, Linux, BSD und RetroArch).
Note:
- Improve RetroAchievements
- Added cli option for fullscreen mode
- Improved full screen behavior
- Minor performance improvement
- Bug fixes
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SimpleLauncher v4.2.0
Posted by retroK on Tuesday, July 08, 2025 - 10:11 (79 Reads)
Topic Frontends
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SimpleLauncher ist ein Frontend für verschiedene Emulatoren (nur für Windows).
Note:
Core Feature Enhancements: On-the-Fly File Mounting
The most significant change is the introduction of on-the-fly file mounting, which allows users to launch games directly from compressed or disk image files without needing to manually extract them first.
You need to install Dokan from GitHub for ZIP and XISO file mounting.
- ISO & ZIP Mounting for RPCS3: The launcher can now mount
.iso and .zip files for the PlayStation 3 emulator (RPCS3). It uses PowerShell for native ISO mounting and a new SimpleZipDrive.exe tool for ZIP files. After mounting, it automatically finds and launches the required EBOOT.BIN file.
- XISO Mounting for Cxbx-Reloaded: Support was added to mount Xbox ISO (
.xiso ) files for the Cxbx-Reloaded emulator. This is handled by a new MountXisoFiles service that uses the xbox-iso-vfs.exe tool to create a virtual drive and launch the default.xbe file.
- XBLA ZIP Mounting: The system can now mount
.zip files for Xbox Live Arcade (XBLA) games, searching for the specific nested file structure required to launch them.
- ScummVM ZIP Mounting: The system can now mount
.zip files for ScummVM games and automatically launch the game.
Major Refactoring & Dependency Changes
The project's core dependencies and internal logic for handling files have been substantially overhauled to improve robustness and unify functionality.
- Unified Archive Handling: The application has migrated away from using multiple libraries and external executables for file extraction. It now primarily uses Squid-Box.SevenZipSharp and ICSharpCode.SharpZipLib, providing a more integrated and reliable way to handle
.zip , .7z , and .rar files. The ExtractCompressedFile service was refactored to use these new libraries.
- Removal of Caching System: The
CacheManager has been completely removed. The previous system of caching game lists for each system has been replaced with a more direct, on-demand file scanning approach. This simplifies the application's logic, eliminates the cache directory, and ensures the game list is always up-to-date.
Update Tools
- Tool Update: Several external batch processing tools have been updated in the project. This includes:
BatchConvertToCHD: Improved UI. Added the ability to check the integrity of CHD files. Added the ability to convert CSO files to CHD.
BatchConvertToCompressedFile: Improved UI. Added the ability to verify the integrity of compressed files.
BatchConvertIsoToXiso: Improved UI. Added the ability to test the integrity of the XISO files.
BatchConvertToRvz: Improved UI. Added the ability to test the integrity of the RVZ files
Bug Fixes and Other Enhancements
- Fixed Threading Issue: The
PlayTimeWindow and FavoritesWindow have been refactored to handle file operations and UI updates more safely across different threads, preventing crashes and ensuring a smoother user experience.
- UI Consistency: The system selection screen now limits the maximum size of system thumbnails to 100px to prevent oversized images from distorting the layout and to ensure a consistent look.
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Geargrafx 1.6.1
Posted by retroK on Tuesday, July 08, 2025 - 10:03 (78 Reads)
Topic NEC PC-Engine
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Eine neue Version des PC Engine / TurboGrafx-16 Emulators Geargrafx ist erschienen.
Note:
- Added option to select HuC6280 or HuC6280A audio chip
- Improved composite color palette
- Fixed some bugs
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Plus42 v1.3.10b
Posted by retroK on Monday, July 07, 2025 - 06:40 (80 Reads)
Topic Diverse Systeme
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Plus42 ist ein erweiterter HP-42S Taschenrechner-Simulator.
Note:
2025-07-05: release 1.3.10b (Windows only)
* The size of the main window would not be saved if the app was exited while
minimized. Fixed.
2025-07-04: release 1.3.10a (Android only)
* Fixed layout for Android 15 and later.
2025-07-03: release 1.3.10
* Fixed a couple of rare crashes.
2025-06-29: release 1.3.9
* Applying units in PRGM mode didn't work when the RPN stack was empty. Fixed.
* Android version: Fixed crash with skins with missing annunciators.
* Linux version: Fixed state saving when the app is exited because of a logout,
reboot, or shutdown.
2025-06-10: release 1.3.8a (Android only)
* Fix for hang during audio playback.
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