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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Steam / Epic / etc.: Angebote und Aktionen 364  2.717.570  pYRo  24. Apr 21:00
goto Post Frohe Ostern 2025! 4  277  Q-Marine  21. Apr 21:29
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 99  221.785  Juttar  18. Apr 02:18
goto Post Seppa ist da 37  53.585  atemschutzbaer  15. Apr 08:40
goto Post Hilfe bei der Wahl der richtigen Folie für M... 1  277  Juttar  10. Apr 14:14
goto Post Gameboy: SameBoy v1.0.1 2  494  retroK  05. Apr 18:47
goto Post Arcade: MAME v0.276 1  528  retroK  01. Apr 10:27
goto Post Spectrum: Spectral v1.02 4  592  retroK  24. Mar 10:24
goto Post Amiga: Aira Force 0.9.2 1  559  retroK  21. Mar 18:47
goto Post Switch: Ryujinx v1.2.86 3  940  pYRo  16. Mar 08:22

ChonkyStation3 WIP
Posted by retroK on Friday, April 25, 2025 - 05:22 (53 Reads)
Topic Sony Playstation 3
Sony Playstation 3

Es gibt einen neuen Playstation 3 Emulator in Entwicklung: ChonkyStation3. Versionen für Windows, Linux und macOS gibt es in den Github-Actions des Projekts.

Note:

ChonkyStation3 is a work-in-progress emulator for the PlayStation 3 system.
It can currently boot a few simple commercial games.
This is a hobby project I'm developing for fun and to learn.
You should not use this to actually play games. At least not for now.

pfeMAME v2.33.3
Posted by retroK on Friday, April 25, 2025 - 05:22 (51 Reads)
Topic Frontends
Frontends

pfeMAME LogopfeMAME ist ein Frontend für MAME, das in der Programmiersprache Python geschrieben wurde. pfeMAME läuft platformübergreifend, getestet wurde es vom Autor unter Windows, Linux und macOS.

Note:

v2.33

  • Altered some startup sequencing to support some command line changes
  • Altered the -v / --version command line to display more version information (pfeMAME, MAME, compiled platform, Python version, and wxPython version
  • Added a command line option -c / --count that will give the ROM count based on the stored database file.  If there is no current database then it will return 0.
  • Changed some command line exit() commands to sys.exit() as cx_freeze doesn’t support exit().
  • Altered the command line options that generate an output (e.g. -v and -c) so that under windows, if the application has been frozen for distribution, a new command prompt window is opened in order to display the output.  This has to be done as under Windows when frozen you cannot send an output to the command prompt window if that’s where you ran the application.
  • Fixed a bug that was stopping the mameinfo.dat file from being read.  Also cleaned up the code and fixed some incorrect types.
  • Fixed a bug that would throw an error when trying to use the inbuilt logfile reader.  I was not specifying utf-8 as the file type and recent python builds no longer make that assumption for you.
  • The setup.py file has been altered to use cx_freeze under macOS now as I was just having too many issues with py2app.  It means that the structure doesn’t look macOS-ish and is instead the same structure and Linux & Windows but at least it works now.
  • Fixed a bug that would probably cause a crash when using TileView and the full screen video player kicks in after timeout.  I hadn’t updated the TileView code based on changes I had made to the logger.
  • Removed the alternate gamepad code that used the ‘inputs’ library.  It was terrible.
  • Added a new feature that allows you to save an image stored in the clipboard as a ROM snapshot for the currently selected ROM.  This can be accessed from the ‘Edit’ menu.
  • Alternate Emulators window – Changed controls to use smaller ‘…’ button to select file / folder rather than the older / larger ones.  Changed the layout to a vertical style for the controls & descriptions on the right hand side in order to layout better for smaller displays.  Changed some control sizes for better fitting.  Made the control descriptors BOLD to make them easier to follow.
[ Frontend Downloads ] comments? Printer friendly page
YAPE (Yet Another Plus/4 Emulator) v1.2.6
Posted by retroK on Friday, April 25, 2025 - 05:14 (52 Reads)
Topic Commodore 64/16/Plus4
Commodore 64/16/Plus4

Eine neue Version des Commodore C16-Plus/4 Emulators YAPE (Yet Another Plus/4 Emulator) ist erschienen.

Note:
  • A much anticipated new bugfix release. Alas, the previous one introduced some really nasty regression bugs which had to be ironed out.
  • D82 image support in IEC mode
  • automatic line feed bug fixed in MPS801/803 mode
  • re-enabled attach disk image in 1551 mode
  • sound device selection fix
  • TED sound frequency regression fix
  • monitor opcode cache clear on memory overwrite
MEMU v9.2.2
Posted by retroK on Friday, April 25, 2025 - 05:13 (47 Reads)
Topic PC
PC

MEMU Logo
Mit MEMU ist es möglich, Android-Spiele unter Windows zu spielen.

Note:

What’s fixed:
1. Fixed the device unsupport issue of “Dragon City”.
2. Fixed the crash issue of “Supercell series games”.
3. Fixed the black screen of “魔法少女まどかマギカ”.

TR2X 1.0.1
Posted by retroK on Friday, April 25, 2025 - 08:30 (52 Reads)
Topic Remakes und VMs
Remakes und VMs

TR2X LogoTR2X ist eine quelloffene Reimplementierung von Tomb Raider 2.

Note:
  • added an option to wraparound when scrolling UI dialogs, such as save/load (#2834)
  • changed save to take priority over load when both inputs are held on the same frame, in line with OG (#2833)
  • fixed the selected keyboard/controller layout not being saved (#2830, regression from 1.0)
  • fixed toggling the PSX FOV option not having an immediate effect (#2831, regression from 1.0)
  • fixed changing the aspect ratio not updating the current background image (#2832, regression from 1.0)
  • improved graphic settings dialog sizing (#2841)
RomM v3.9.0 beta 2
Posted by retroK on Friday, April 25, 2025 - 08:30 (50 Reads)
Topic RomRenamer / Tools
RomRenamer / Tools

RomM LogoRomM ist ein online ROM-Manager / Player,  gedacht um es selbst zu Hosten (Open-Source in Python / Vue),

Note:
  • Bump vite from 6.2.5 to 6.2.6 in /frontend by @dependabot in #1832
  • [ROMM-1846] Rename file from client input by @gantoine in #1852
  • [ROMM-1845] Sibling roms should include ss_id by @gantoine in #1854
  • [ROMM-1849] Fix excluding files in multi-file ROM by @gantoine in #1853
  • [ROM-1847] Use ss region covers as fallback by @gantoine in #1850
  • [ROMM-1770] Stop squashing old metadata props when manually matching by @gantoine in #1856
  • Create email entry in locales for labels by @gantoine in #1855
[ RomRenamer / Tools ] comments? Printer friendly page
Supermodel-Sinden 0.3a-be8bf66-dbx
Posted by retroK on Friday, April 25, 2025 - 08:29 (50 Reads)
Topic Arcade
Arcade

Supermodel Logo

Eine neue WIP Version von Supermodel-Sinden ist erschienen. Supermodel-Sinden ist ein Fork von Supermodel mit Unterstüzung für zwei Sinden-Lightguns.

Supermodel emuliert die Sega Model 3 Hardware.

 

pfeMAME v2.33
Posted by retroK on Friday, April 25, 2025 - 08:22 (49 Reads)
Topic Frontends
Frontends

pfeMAME LogopfeMAME ist ein Frontend für MAME, das in der Programmiersprache Python geschrieben wurde. pfeMAME läuft platformübergreifend, getestet wurde es vom Autor unter Windows, Linux und macOS.

Note:

v2.33

  • Altered some startup sequencing to support some command line changes
  • Altered the -v / --version command line to display more version information (pfeMAME, MAME, compiled platform, Python version, and wxPython version
  • Added a command line option -c / --count that will give the ROM count based on the stored database file.  If there is no current database then it will return 0.
  • Changed some command line exit() commands to sys.exit() as cx_freeze doesn’t support exit().
  • Altered the command line options that generate an output (e.g. -v and -c) so that under windows, if the application has been frozen for distribution, a new command prompt window is opened in order to display the output.  This has to be done as under Windows when frozen you cannot send an output to the command prompt window if that’s where you ran the application.
  • Fixed a bug that was stopping the mameinfo.dat file from being read.  Also cleaned up the code and fixed some incorrect types.
  • Fixed a bug that would throw an error when trying to use the inbuilt logfile reader.  I was not specifying utf-8 as the file type and recent python builds no longer make that assumption for you.
  • The setup.py file has been altered to use cx_freeze under macOS now as I was just having too many issues with py2app.  It means that the structure doesn’t look macOS-ish and is instead the same structure and Linux & Windows but at least it works now.
  • Fixed a bug that would probably cause a crash when using TileView and the full screen video player kicks in after timeout.  I hadn’t updated the TileView code based on changes I had made to the logger.
  • Removed the alternate gamepad code that used the ‘inputs’ library.  It was terrible.
  • Added a new feature that allows you to save an image stored in the clipboard as a ROM snapshot for the currently selected ROM.  This can be accessed from the ‘Edit’ menu.
  • Alternate Emulators window – Changed controls to use smaller ‘…’ button to select file / folder rather than the older / larger ones.  Changed the layout to a vertical style for the controls & descriptions on the right hand side in order to layout better for smaller displays.  Changed some control sizes for better fitting.  Made the control descriptors BOLD to make them easier to follow.
[ Frontend Downloads ] comments? Printer friendly page
LaunchBox v13.21
Posted by retroK on Friday, April 25, 2025 - 08:17 (55 Reads)
Topic Frontends
Frontends


LaunchBox ist ein Frontend für verschiedene Emulatoren (u.a. DOSBox) sowie PC Spiele im Allgemeinen. Das sind die Änderungen.

 

Note:
  • New Premium Feature: A new section has been introduced under Tools > Manage > LaunchBox Themes & Media, providing users with the ability to browse and download Media Packs. These growing list of packs, created by both the LaunchBox team and the community, include Platform Clear Logos, Badges, Platform Icons, and Controller Input Graphics Packs. The packs are non-destructive, allowing users to seamlessly switch between them on the fly, and can be applied to both LaunchBox and Big Box independently. New packs will be regularly added, and applying or swapping between them is now just a simple click away.
  • New Feature: Content Creators now have the ability to upload Media Packs for community access through the following page: https://www.launchbox-app.com/media
  • New Feature: A new Xemu Integration Plugin has been added, allowing users to download and set up the Xemu emulator directly from LaunchBox
  • New Feature: The Big Box Default theme now dynamically displays Controller Input graphics based on the currently selected media pack
  • Improvement: MAME Gambling games are now marked as Casino games allowing you to easily filter them out during imports
  • Improvement: Star Rating functionality has been updated so that each star rating grouping uses the raw value instead of massaged values. For example 3.8 star games now appear in the 3 star grouping instead of 4 star as they did previously
  • Improvement: The Star Rating Arrange By functionality now sorts games by star rating within each grouping
  • Improvement: MAME High Score logic is now more robust, and the following games are now working thanks to the hard work of our community: Batsugun, Bubble Bobble, Dig Dug, Mushihime-Sama Futari Black Label - Another Ver, Viper Phase 1
  • Improvement: Enhanced installer/updater to install K-Lite Codec Pack Basic, streamline runtime and DirectX checks, and enable/install Windows Media Player when needed
  • Fixed: The freezing issue experienced by some users in Big Box has been resolved
  • Fixed: The false out-of-memory error that appeared when a computer awoke from sleep has been addressed
  • Fixed: The minimize/maximize game launch feature now functions correctly with additional applications
  • Fixed: Game files containing more than one space in a row now launch as expected
  • Fixed: The Nintendo 64DD now displays the required dependency files for supported RetroArch cores
  • Fixed: Long-term stability in Big Box has been improved
  • Fixed: Searching for a game while in certain areas of Big Box would display no results
  • Fixed: Playlists with no games were incorrectly appearing in the root of the Platform Categories view
  • Fixed: Corrupted images cause fewer issues when loading in both LaunchBox and Big Box
  • Fixed: Several improvements regarding file paths when launching from or pointing to a network location
  • Fixed: Several stability improvements for Big Box to stop the application from freezing after running for extended periods
  • Fixed: The Region field no longer clears when selecting a new Games Database entry in the Add/Edit Game window
  • Fixed: Dynamic playlists in Big Box now update instantly without caching, so changes are reflected during the same session
  • Fixed: Bezels for vertical MAME games were applying a horizontal layout file
[ Frontend Downloads ] comments? Printer friendly page
Supermodel v0.3a Build 587da80 (2025-04-24)
Posted by retroK on Friday, April 25, 2025 - 08:17 (52 Reads)
Topic Arcade
Arcade

Supermodel Logo
Eine neue WIP Version von Supermodel ist erschienen. Supermodel emuliert die Sega Model 3 Hardware und liefert gute Ergebnisse bei der Mehrheit der verfügbaren Spiele.

 

Daijish 1.4.80
Posted by retroK on Thursday, April 24, 2025 - 11:30 (65 Reads)
Topic Frontends
Frontends

Daijishō ist ein Frontend für verschiedene Emulatoren unter Android.

Note:
  • Updated dependencies.
[ Frontend Downloads ] comments? Printer friendly page
Serious Engine 2025-04-24 pre-release
Posted by retroK on Thursday, April 24, 2025 - 11:26 (69 Reads)
Topic Remakes und VMs
Remakes und VMs

Serious Engine ist eine Weiterentwicklung der der Engine aus Serious Sam: The First Encounter (Open-Source von Dreamy Cecil).

Note:

Changelog: https://github.com/DreamyCecil/Serious-Engine/releases

Nugget-Doom v4.3.0
Posted by retroK on Thursday, April 24, 2025 - 08:52 (82 Reads)
Topic Remakes und VMs
Remakes und VMs

Nugget-Doiom LogoNugget-Doom ist ein Fork des Doom-Source Ports Woof! (eine Fortführung der Boom/MBF bloodline Ports).

Note:
  • New Features
    • Hitbox-based Hitscan Collision setting
    • Bounded Voxel Rendering setting
    • Fancy mode for character cast
    • Intermission ratio stats setting
    • Recoil-pitch scale percent setting
    • 'IDDET' cheat, to find exits in the automap
    • Number of Bloodier Gibbing splats setting
    • Setting to show only the powerup names/icons for powerup timers
    • IWAD only setting for Alt. Intermission Background [1]
    • Number of total message lines setting, to let the message review show more messages
    • Support for slow-motion toggling sounds
    • Setting to enable developer features
    • DIMLIGHT developer cheat to toggle diminishing lighting
  • Changes
    • Applied Hitbox Thing Lighting to weapon sprites
    • When dying with freelook enabled, the camera is now pitched towards the killer
    • Consequently, freelook can't be controlled manually while dead anymore
    • Keys now flash on the automap when flashing of keyed doors is enabled
    • Added rough distance checks to explosive-hitscan cheat
    • Tweaked Bloodier Gibbing effect
    • Made FAUXDEMO a developer cheat
ShadPS4 0.8.0
Posted by retroK on Wednesday, April 23, 2025 - 03:53 (83 Reads)
Topic Sony Playstation 4
Sony Playstation 4

Eine neue Version des Playstation 4 Emulators ShadPS4 wurde veröffentlicht.

Note:
  • Core
    • lseek: let the host OS set lseek errors
    • Filesystem code cleanup
    • Emulate sceKernelInternalMemory mapping
    • Fixed sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize
  • Libraries
    • sceDiscMap is now HLE.
    • Initial ngs2 HLE work.
    • Implement libusb passthrough
    • Proper ulobjmgr stubs
    • Initial Audio3d implementation
    • NpAuth library stub
  • GPU
    • Reset previous buffer label instead of current one
    • Handle compute packets that are split between the ends of two command buffers
    • Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2
    • renderer_vulkan: Use more depth-stencil dynamic state.
    • renderer_vulkan: Only update dynamic state when changed.
    • renderer_vulkan: Make some primitive state dynamic.
    • Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent
    • vk_rasterizer: Control mapped_ranges access with shared lock.
    • renderer_vulkan: Improve handling of required vs optional extensions.
    • vk_rasterizer: Improve viewport depth calculations.
    • texture_cache: Relax mismatched image type from assert to cache miss.
    • renderer_vulkan: Support loading Vulkan layers on macOS SDL build.
  • Shader recompiler
    • Improve divergence handling and readlane elimintation
    • Add S_SETPRIO to EmitFlowControl
    • Use VK_AMD_shader_trinary_minmax when available
    • resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp
    • Implement S_FLBIT_I32_B32 and V_MUL_HI_I32
    • Implement S_SUBB_U32 instruction
    • Fill in IMAGE_GATHER4_* variants in table
    • Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32.
    • Implement SET_PC_B64 instruction
  • GUI
    • Add option to enable/disable game folders individually
    • Handle “-patch” as the suffix for game update folders
    • Trophy Viewer - Select Game
    • Removed fpkg support.
    • Fix support for unicode paths for game install directories
    • As usual a lot of new translations
QEMU v10.0.0
Posted by retroK on Wednesday, April 23, 2025 - 01:33 (69 Reads)
Topic PC
PC

QEMU Logo
Eine neue Version des Open Source Machine Emulators QEMU wurde veröffentlicht. QEMU ist für Windows, macOS, Linux und Android verfügbar. Hier gibt es das Changelog.

 

TR2X 1.0
Posted by retroK on Wednesday, April 23, 2025 - 09:07 (76 Reads)
Topic Remakes und VMs
Remakes und VMs

TR2X LogoTR2X ist eine quelloffene Reimplementierung von Tomb Raider 2.

Note:

Changelog: https://github.com/LostArtefacts/TRX/releases

Nintendulator v0.985 beta (2025-04-14)
Posted by retroK on Wednesday, April 23, 2025 - 08:50 (71 Reads)
Topic NES
NES

Die Beta Version des NES Emulators Nintendulator wurde aktualisiert.

 

[ NES Emulatoren ] [ NES Infos ] comments? Printer friendly page
Supermodel Dojo Preview 5
Posted by retroK on Wednesday, April 23, 2025 - 08:49 (70 Reads)
Topic Arcade
Arcade

Supermodel Dojo LogoEine neue Version von Supermodel-Dojo ist erschienen. Supermodel-Dojo ist eine Weiterentwicklung von Supermodel mit erweiterten Netplay und Replay-Features. 

 

Note:
  • Preview 5

    • Frontend: Settings, ROM Directory Assignment
    • Netplay: Grow frame size, fixes Virtua Striker 2 overlapping inputs (Thanks Gazuaaa_KOR for the report!)
    • Training: Fix frame delay assignment (Thanks @toxieainc for the report!)
    • Code cleanup and MSVC compatibility fixes (Thanks @toxieainc for the PRs!)
    • Netplay: Inputs, add mutex write lock on net_inputs
    • Netplay: Add optional source port (for guests)
    • Parity with upstream Supermodel updates
  • Preview 4

    • Parity with upstream Supermodel updates
    • Frontend: Set Controls by Game
    • Frontend: Linux Support (Builds forthcoming)
    • Netplay Tested w/ Virtua Striker 2
  • Preview 3

    • Netplay: Use Host Delay
    • Polling: Remove Redundant frame check
    • Frontend: Native Refresh toggle now only changes RefreshRate
  • Preview 2

    • Fixes Delay 1 Excessive Pausing
    • Adds Native Refresh Rate Toggle
      • Toggles Fullscreen, 57.524 Hz Refresh Rate, & VSync
    • Launcher Uses Fighting Vipers 2 Custom Settings
      • 100 MHz, Legacy Sound
    • Fix Replay Frame Save (map::at issue)
  • Preview 1

    • Replays
    • Replay Takeover
    • Training Mode
    • Delay Netcode
    • Frontend (to be embedded later)
RomVault v3.7.4
Posted by retroK on Tuesday, April 22, 2025 - 04:41 (81 Reads)
Topic RomRenamer / Tools
RomRenamer / Tools

RomVault LogoEine neue Version des ROM-Managers RomVault wurde veröffentlicht.

Note:
  • v3.7.4:
    • This release has a number of nice bug fixes, also now supports File Only Directories (ZipAsFile). A very nice simple addition is reporting % completion when scanning large files. Plus many more core cleanups (Trying to keep the code up to date.) Also added is a built in .nfo file viewer, which is a kind of cool addition.
    • Well there are probably lots more features and fixes I should mention in this release but just wanted to get this version out to you all.
  • v3.7.3:
  • Feature Updates:
    • Added the ability scan archives as files with a new “mixed” archive type setting
    • Added a new “Files Only” ToSort type
    • Added the ability to reorder ToSort directories
    • Improved the 7z cache logic to ignore zero byte files and prevent the cache directory from growing too large
    • Improved fixing performance over Samba shares by optimzing empty directory detection
  • Bug Fixes:
    • Fixed a display issue to disable the “Make New Folder” button in DatVault when Master Directories was selected
    • Fixed irrelevant UI related error messages in RV CMD
    • Fixed a hard crash that could occur when choosing to Fix ROMs before Find Fixes
    • Fixed a case sensitivity issue with umlaut characters
    • Fixed a bug where files could be leftover in the 7z cache directory after a fix completes
    • Fixed a bug where some files were not deleted after a ZipMove operation
[ RomRenamer / Tools ] comments? Printer friendly page
Altair8800 v1.4
Posted by retroK on Tuesday, April 22, 2025 - 12:45 (72 Reads)
Topic Diverse Systeme
Diverse Systeme

Altair8800 ist ein MITS Altair 8800 Computer Emulator für Windows (Open-Source in C von Tommo J. Armytage).

Note:

New Floppy Disk emulation

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