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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Steam / Epic / etc.: Angebote und Aktionen 433  4.379.434  Juttar  10. Jul 20:44
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 104  225.324  Juttar  03. Jul 15:46
goto Post Arcade: Preview 7 / Please ignore 2  298  retroK  02. Jul 14:26
goto Post PS2: PCSX2 v2.4.0 1  319  Juttar  30. Jun 18:06
goto Post Megadrive: BlastEm v0.6.3 nightly 1  288  Juttar  30. Jun 11:01
goto Post Remakes_VMs: CorsixTH v0.69 Beta 2 1  397  retroK  22. Jun 21:13
goto Post 3dSen VR - NES-Spiele in 3-D mit VR-Unterstü... 25  65.848  Juttar  20. Jun 06:19
goto Post PS1- / PS2-Spielstände herunterladen & i... 1  567  retroK  15. Jun 19:53
goto Post Atari Jaguar: BigPEmu 1.18 1  1.102  Juttar  03. Jun 04:28
goto Post Remakes_VMs: OpenJK 2025.05.19 2  769  retroK  21. May 18:48

ares v145.0 AppImage for Linux
Posted by retroK on Thursday, July 10, 2025 - 02:42 (47 Reads)
Topic Diverse Systeme
Diverse Systeme

Ares LogoEine neue Version von ares for Linux (AppImage) ist erschienen. ares ist das Nachfolgeprojekt von higan / bsnes, ein Multi System-Emulator (zahlreiche Nintendo, Sega, SNK, Wonderswan u.a. Systeme).

psOff_premium 2025Jul10
Posted by retroK on Thursday, July 10, 2025 - 02:40 (45 Reads)
Topic Sony Playstation 4
Sony Playstation 4

psOff LogoEs gibt eine neue Version des Playstation 4 Emulators: psOff_premium

Note:
  • Fix slight memory leak in mouse input handler
  • Revert filesystem path translation rule change
  • Allow loading of firmware libraries libSceM4aacEnclibSceSystemGesturelibSceAt9Enc and libSceAudiodec
  • Fix sceKernelOpen write open regression
  • Add checkbox to remove older logs
xemu 0.8.93
Posted by retroK on Thursday, July 10, 2025 - 02:40 (47 Reads)
Topic Microsoft X-Box
Microsoft X-Box

xemu LogoEine neue Version des Xbox Emulators xemu wurde veröffentlicht. Es gibt Downloads für Windows, macOS und Linux,

Note:

Changelog: https://github.com/xemu-project/xemu/commits/master/

[ X-Box Emulatoren ] comments? Printer friendly page
Amiberry-Lite v5.8.10
Posted by retroK on Thursday, July 10, 2025 - 02:40 (39 Reads)
Topic Commodore Amiga
Commodore Amiga

Amiberry LogoAmiberry-Lite ist ein Amiga Emulator für Linux bzw für Raspberry Pi bis 4 (Port von WinUAE 4.4.0).

Note:
  • Bugfixes
    • Fix compile on latest GCC versions
    • Don't throw serial port errors to the console
    • Fix some address sanitizer issues
    • Fix Custom Controls not loaded
  • Improvements
    • make zstd requirement optional
  • Build System
    • workflow fixes
    • fixed artifact name
  • Chores
    • improve gitignore file
    • added libpcap in .DEB package description
    • bump version to 5.8.10 for release
[ Amiga Emulatoren ] comments? Printer friendly page
Amiberry v7.1.0
Posted by retroK on Thursday, July 10, 2025 - 02:39 (38 Reads)
Topic Commodore Amiga
Commodore Amiga

Amiberry LogoAmiberry ist ein Amiga Emulator für den Raspberry Pi, andere ARM-basierte boards, Linux und macOS.

Note:
  • New Features
    • implement uaenet.device using pcap (fixes #1678 by midwan)
    • Add CHD-zstd support (#1679 by rtissera)
  • Bugfixes
    • Fix compile error on latest GCC versions (fixes #1673)
    • make gethostbyname/gethostbyaddr thread-safe (issue #1487)
    • Don't throw serial port errors to the console
    • Prevent null pointer return for small ROM buffer sizes
    • Fix Custom Controls not loaded (fixes #1665)
  • Improvements
    • improve bsdsocket library emulation (#1359)
    • log any privileged ports access
    • reduce log spam (#1359)
    • Improve raw socket handling (#1359)
    • Fix display adapter detection logic (fixes #1677)
    • make ZSTD support optional
  • Build System
    • add libzstd in build dependencies in pipeline
    • Add Fedora ARM64 builds in CI workflow
    • add platform option for fedora arm64
    • workflow improvements, added Brewfile
    • improve aarch64 toolchain file
    • use cross compiler for fedora arm64 builds
    • remove fedora arm64 job for now
    • reorganize root cmake file [skip ci]
    • workflow fixes
    • fixed artifact name
  • Documentation Changes
    • minor fixes in readme
  • Chores
    • added libpcap in .DEB package description
    • improve gitignore file
    • updated version to 7.1.0 for next releas
[ Amiga Emulatoren ] comments? Printer friendly page
ares v145
Posted by retroK on Thursday, July 10, 2025 - 09:54 (57 Reads)
Topic Diverse Systeme
Diverse Systeme

Ares LogoEine neue Version von ares ist erschienen. ares ist das Nachfolgeprojekt von higan / bsnes. ares ist ein Multi System Emulator (zahlreiche Nintendo, Sega, SNK, Wonderswan u.a. Systeme).

Note:

This release contains hefty improvements to a number of ares components. Highlights include Real Time Clock support for the Game Boy Advance, improvements to the experimental PlayStation core, Sega SC-3000 support, important fixes to the Game Boy Color, as well as core improvements to the ares application itself that should improve performance and responsiveness.

Since v144, 8 contributors have created 90 commits to the ares codebase.

As always, if you wish to see the full changelog in a per-commit format along with their authors, you can do so on GitHub here.

ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)

  • Implemented many undocumented instruction encodings
  • Implemented invalid CPSR modes
  • Added support for MRC, MCR, and CDP coprocessor instructions
  • Allowed misalignment of the program counter in ARM mode

Nintendo - Game Boy Color

  • Improved HDMA and GDMA timings (fixes some major graphical bugs)

Nintendo - Game Boy Advance

  • Added support for the Real Time Clock
  • Re-introduced optional Game Boy Player support
  • Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones
  • Improved handling of FIFO audio channels
  • Writes to APU registers and wave RAM while audio is disabled are now handled correctly
  • Prevented IRQs from advancing during DMA
  • Improvements to prefetcher timings
  • CPU is now stepped in single-cycle increments when halted

Nintendo - Famicom / NES

  • Fixed database to allow running PAL/NTSC games in both supported modes

Nintendo 64

  • Game Boy Color titles are now selectable for use with Transfer Pak
  • Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase

Sega - SG-1000 / SG-3000

  • Added support for the SC-3000
  • Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high)
  • Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000

Sega - Master System / Game Gear

  • Improved header validation; fixes many NTSC-J titles being detected as international

Sega - Mega Drive / Genesis / CD / 32X

  • Added CPU wait cycle for APU bus access

Sony - PlayStation

  • Fix incorrect handling of the CE bits in COP0.CAUSE
  • Fix boot of discs with non-standard license strings (Various unlicensed games)
  • Fix VRAM-to-CPU transfers
  • Fix issues with DMA interrupt flag calculation
  • Fix issues with virtual->physical address translation
  • Fix reads of DICR bit 15.
  • Fix an issue where the mute bit would not apply to reverb voices
  • Fix an issue where save states may not be re-usable between emulator launches
  • Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity
  • (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch

Application / Misc.

  • Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms.
  • Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference.
  • The status bar will now show the loaded system configuration and region.
  • Fixed an issue where nall::set::insert could fail silently
  • Resolved an invalid version issue when building ares from a source archive
  • Releases now contain platform-appropriate application version metadata
  • [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported
  • [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window
  • [macOS] Fixed a possible startup crash on x86_64 systems
  • [macOS] Fixed issues when building ares on macOS 10.15

Dependencies

  • Updated SDL to version 3.2.14, containing miscellaneous bugfixes
  • Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows
  • Updated slang-shaders to ref 8c630d0d3
  • Updated Molten-VK to version 1.3.0
psOff_premium 2025Jul09
Posted by retroK on Wednesday, July 09, 2025 - 08:23 (52 Reads)
Topic Sony Playstation 4
Sony Playstation 4

psOff LogoEs gibt eine neue Version des Playstation 4 Emulators: psOff_premium

Note:
  • Generic

    • Fix not enough memory condition
    • Initialize libSceAudioOut inside libSceAudio3d
    • Adjust startup window resolution to fit display resolution
    • Fix application session setup process
    • Fix ps4 application overclock caused by psOff UI
    • Update ImGui to v1.92.0
    • Update SDL to v3.2.16
  • Filesystem

    • Fix unmount error cases
    • Fix incorrect path handling cases
    • Implement low-level directory reading
  • Input

    • Improve libSceIme hardware keyboard event handling
    • Implement mouse wheel support for libSceMouse
  • Audio

    • Initial Audio3D implementation (sound is not positioned yet)
    • Add more Ajm error codes
    • Implement microphone support
    • Save more data in Ajm jobs
    • Fix sceAjmModuleUnregister error check
    • Fix Ajm initialization process
    • Fix missing Ajm job info in some cases
  • Networking

    • Implement USECRYPTO and USESIGNATURE sockopts
    • Fix errno setting for socket(2) call
melonDS v1.0
Posted by retroK on Wednesday, July 09, 2025 - 04:23 (67 Reads)
Topic Nintendo DS
Nintendo DS

melonDS LogomelonDS ist ein Nintendo DS Emulator für Windows und Linux.

Note:
  • build system and CI fixes (Nadia)
  • DSi title manager: fix handling of title strings (Rayyan)
  • fix gdbstub not activating until the console is reset (ZNixian)
  • improve audio when not running at 60FPS (Jakly)
  • fix a lot of warnings (Nadia)
  • fix framelimiter bugs (Jakly)
  • add support for solar sensor without using Boktai ROM (Jesse)
  • set SDL_HINT_APP_NAME (redbluegreenhat)
  • fix undefined behavior when indexing into ARCode::Code (Jesse)
  • DLDI: add support for unaligned I/O in melonDLDI driver (Arisotura)
  • audio settings: fix mic settings not applying when closing the dialog (Arisotura, Nadia)
  • multiplayer: load firmware from correct instance-specific file (Arisotura)
  • 3D: small fix to translucency flag assignment (Jakly)
  • AES: load Tad key (edo9300)
  • slot-2: add support for Motion Pak and Guitar Grip (asie)
  • DSP: fix PDATA reads (Arisotura)
  • slot-2: don't return 0 when attempting to read from the GBA GPIO address (edo9300)
  • camera: always trigger DMA when reaching the end of a frame (Arisotura)
  • NDMA: fix IRQ in infinite repeat mode (Arisotura)
  • camera: fix resolution selection code (Arisotura)
  • UI: fix OpenGL issues with multiple windows (Arisotura)
  • UI: add a way to tell windows apart (Arisotura)
  • camera: make timings and FIFO more accurate (Arisotura)
  • DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) (Arisotura)
  • sound: use single buffer, improves audio latency (Sparronator9999)
  • fix "full bios boot" not being set properly on initial DSi class creation (Jakly)
VisualBoyAdvance-M v2.2.0
Posted by retroK on Wednesday, July 09, 2025 - 04:20 (69 Reads)
Topic Nintendo Game Boy Advance
Nintendo Game Boy Advance

VisualBoyAdvance-M LogoEine neue Version des Game Boy Advance, Game Boy und Game Boy Color Emulators VisualBoyAdvance-M (kurz VBA-M) wurde veröffentlicht.

Note:
  • feat: Mark missed files from filesystem as "missing" by @zurdi15 in #1977
  • feat: Add custom cookie session max age by @zurdi15 in #1982
  • feat: Readded stats summary as a display option in the home page by @zurdi15 in #1983
  • Add platform icons for Amiga CD32, Arduboy, and Commodore CDTV by @milktoastrat in #1980
  • [ROMM-403] Import metadata from Launchbox database by @gantoine in #1515
  • Calculate hashes before fetching metadata by @gantoine in #1981
  • Add playmatch hash-based integration by @DevYukine in #1931
  • fix: Added form rules - Allow ASCII only on create user form by @zurdi15 in #1991
  • Hasheous matching by @gantoine in #1990
  • Add TheGamesDB handler for platforms by @gantoine in #1994
  • Fix Retroachievements URL in README by @Azelphur in #1998
  • Added Platform Icons by @milktoastrat in #2000
  • misc: Random fixes and improvements by @zurdi15 in #1999
  • Provide Dockerfile for devs by @gantoine in #1960
  • misc: Remove support for deprecated GUNICORN_WORKERS variable by @adamantike in #2003
  • misc: Create ScreenScraper service adapter by @adamantike in #2002
  • misc: Remove deprecated boolean parameters from get_roms endpoint by @adamantike in #2004
  • Add and update platform icons (SVG + ICO) by @milktoastrat in #2007
  • misc: Remove _request method from RAHandler by @adamantike in #2005
  • Update DEVELOPER_SETUP.md by @Konscription in #2016
  • fix: Use request body for user creation and update endpoints by @adamantike in #2012
  • misc: Create SteamGridDB service adapter by @adamantike in #2018
  • misc: Remove unused methods from Roms handler by @adamantike in #2017
  • misc: Create MobyGames service adapter by @adamantike in #2023
  • Add and Update Platform Icons by @milktoastrat in #2021
  • misc: Specify English language for all Markdown blocks by @adamantike in #2029
  • fix: Add debounce to RomUser changes by @adamantike in #2028
  • misc: Upgrade RALibretro to v1.8.1 by @adamantike in #2027
  • misc: Improve API docs and annotations for rom endpoints by @adamantike in #2033
  • misc: Apply pyupgrade changes for Python 3.12 compatibility by @adamantike in #2034
  • misc: Upgrade nginx to v1.29.0 by @adamantike in #2035
  • misc: Improve API docs and annotations for platform endpoints by @adamantike in #2036
  • Fix for setting the correct forward proto when behind ssl proxy by @starkmapper in #2043
  • misc: Upgrade to Python 3.13 by @adamantike in #2048
  • Switch from poetry to uv by @gantoine in #2049
  • misc: Remove Python dependencies not being directly used by @adamantike in #2051
  • Use URL to store and load search params by @gantoine in #2045
  • fix: Require threads for dosbox_pure core by @adamantike in #2054
  • misc: Replace deprecated uvicorn.workers with uvicorn-worker by @adamantike in #2053
  • Add code coverage for backend tests by @gantoine in #2056
  • Use hasheous as igdb proxy by @gantoine in #1997
  • fix: Correctly use Python 3.13 in Docker image by @adamantike in #2059
  • fix: watchdog: Only subscribe to relevant filesystem events by @adamantike in #2060
[ GBA Emulatoren ] [ GBA Infos ] comments? Printer friendly page
RomM v4.0.0-alpha.1
Posted by retroK on Wednesday, July 09, 2025 - 04:19 (47 Reads)
Topic RomRenamer / Tools
RomRenamer / Tools

RomM LogoRomM ist ein online ROM-Manager / Player,  gedacht um es selbst zu Hosten (Open-Source in Python / Vue),

Note:
  • feat: Mark missed files from filesystem as "missing" by @zurdi15 in #1977
  • feat: Add custom cookie session max age by @zurdi15 in #1982
  • feat: Readded stats summary as a display option in the home page by @zurdi15 in #1983
  • Add platform icons for Amiga CD32, Arduboy, and Commodore CDTV by @milktoastrat in #1980
  • [ROMM-403] Import metadata from Launchbox database by @gantoine in #1515
  • Calculate hashes before fetching metadata by @gantoine in #1981
  • Add playmatch hash-based integration by @DevYukine in #1931
  • fix: Added form rules - Allow ASCII only on create user form by @zurdi15 in #1991
  • Hasheous matching by @gantoine in #1990
  • Add TheGamesDB handler for platforms by @gantoine in #1994
  • Fix Retroachievements URL in README by @Azelphur in #1998
  • Added Platform Icons by @milktoastrat in #2000
  • misc: Random fixes and improvements by @zurdi15 in #1999
  • Provide Dockerfile for devs by @gantoine in #1960
  • misc: Remove support for deprecated GUNICORN_WORKERS variable by @adamantike in #2003
  • misc: Create ScreenScraper service adapter by @adamantike in #2002
  • misc: Remove deprecated boolean parameters from get_roms endpoint by @adamantike in #2004
  • Add and update platform icons (SVG + ICO) by @milktoastrat in #2007
  • misc: Remove _request method from RAHandler by @adamantike in #2005
  • Update DEVELOPER_SETUP.md by @Konscription in #2016
  • fix: Use request body for user creation and update endpoints by @adamantike in #2012
  • misc: Create SteamGridDB service adapter by @adamantike in #2018
  • misc: Remove unused methods from Roms handler by @adamantike in #2017
  • misc: Create MobyGames service adapter by @adamantike in #2023
  • Add and Update Platform Icons by @milktoastrat in #2021
  • misc: Specify English language for all Markdown blocks by @adamantike in #2029
  • fix: Add debounce to RomUser changes by @adamantike in #2028
  • misc: Upgrade RALibretro to v1.8.1 by @adamantike in #2027
  • misc: Improve API docs and annotations for rom endpoints by @adamantike in #2033
  • misc: Apply pyupgrade changes for Python 3.12 compatibility by @adamantike in #2034
  • misc: Upgrade nginx to v1.29.0 by @adamantike in #2035
  • misc: Improve API docs and annotations for platform endpoints by @adamantike in #2036
  • Fix for setting the correct forward proto when behind ssl proxy by @starkmapper in #2043
  • misc: Upgrade to Python 3.13 by @adamantike in #2048
  • Switch from poetry to uv by @gantoine in #2049
  • misc: Remove Python dependencies not being directly used by @adamantike in #2051
  • Use URL to store and load search params by @gantoine in #2045
  • fix: Require threads for dosbox_pure core by @adamantike in #2054
  • misc: Replace deprecated uvicorn.workers with uvicorn-worker by @adamantike in #2053
  • Add code coverage for backend tests by @gantoine in #2056
  • Use hasheous as igdb proxy by @gantoine in #1997
  • fix: Correctly use Python 3.13 in Docker image by @adamantike in #2059
  • fix: watchdog: Only subscribe to relevant filesystem events by @adamantike in #2060
[ RomRenamer / Tools ] comments? Printer friendly page
OpenCrystalCaves v0.4.0
Posted by retroK on Wednesday, July 09, 2025 - 04:19 (56 Reads)
Topic Remakes und VMs
Remakes und VMs

OpenCrystalCaves ist ein Remake der Crystal Caves Engine (Open-Source in C++).

Note:

Playable levels 1 & 3, sound

Play! v0.70
Posted by retroK on Tuesday, July 08, 2025 - 08:31 (87 Reads)
Topic Sony Playstation 2
Sony Playstation 2

Play! Logo

Der Playstation 2 Emulator Play! wurde aktualisiert. Play! benötigt kein BIOS und ist sehr einfach zu konfigurieren. Download hier: https://purei.org/downloads/play/stable/

[ PS2 Emulatoren ] [ PS2 Plug-Ins ] comments? Printer friendly page
Gearboy v3.7.1
Posted by retroK on Tuesday, July 08, 2025 - 08:28 (75 Reads)
Topic Nintendo Game Boy
Nintendo Game Boy

Eine neue Version des Nintendo Game Boy und Game Boy Color Emulators Gearboy ist erschienen (Open-Source in C++ von Ignacio Sanchez Gines).

Note:
  • Added cli option for fullscreen mode
  • Improved full screen behavior
  • Minor performance improvement
  • Bug fixes
Gearsystem v3.8.2
Posted by retroK on Tuesday, July 08, 2025 - 08:27 (76 Reads)
Topic Diverse Systeme
Diverse Systeme

Gearsystem ist ein Master System / Game Gear Emulator und Debugger (Open-Source in C++ von Ignacio Sanchez Gines). Er läuft auf iOS, Raspberry Pi, Mac, Windows und Linux.

Note:
  • Added cli option for fullscreen mode
  • Improved full screen behavior
  • Bug fixes
Gearcoleco 1.5.1
Posted by retroK on Tuesday, July 08, 2025 - 08:27 (72 Reads)
Topic ColecoVision
ColecoVision

Eine neue Version des Colecovision Emulators Gearcoleco ist erschienen (Open-Source in C++ von Ignacio Sanchez Gines für macOS, Windows, Linux, BSD und RetroArch).

Note:
  • Improve RetroAchievements
  • Added cli option for fullscreen mode
  • Improved full screen behavior
  • Minor performance improvement
  • Bug fixes
[ Coleco Emulatoren ] comments? Printer friendly page
SimpleLauncher v4.2.0
Posted by retroK on Tuesday, July 08, 2025 - 10:11 (79 Reads)
Topic Frontends
Frontends

SimpleLauncher LogoSimpleLauncher ist ein Frontend für verschiedene Emulatoren (nur für Windows).

Note:

Core Feature Enhancements: On-the-Fly File Mounting

The most significant change is the introduction of on-the-fly file mounting, which allows users to launch games directly from compressed or disk image files without needing to manually extract them first.
You need to install Dokan from GitHub for ZIP and XISO file mounting.

  • ISO & ZIP Mounting for RPCS3: The launcher can now mount .iso and .zip files for the PlayStation 3 emulator (RPCS3). It uses PowerShell for native ISO mounting and a new SimpleZipDrive.exe tool for ZIP files. After mounting, it automatically finds and launches the required EBOOT.BIN file.
  • XISO Mounting for Cxbx-Reloaded: Support was added to mount Xbox ISO (.xiso) files for the Cxbx-Reloaded emulator. This is handled by a new MountXisoFiles service that uses the xbox-iso-vfs.exe tool to create a virtual drive and launch the default.xbe file.
  • XBLA ZIP Mounting: The system can now mount .zip files for Xbox Live Arcade (XBLA) games, searching for the specific nested file structure required to launch them.
  • ScummVM ZIP Mounting: The system can now mount .zip files for ScummVM games and automatically launch the game.

Major Refactoring & Dependency Changes

The project's core dependencies and internal logic for handling files have been substantially overhauled to improve robustness and unify functionality.

  • Unified Archive Handling: The application has migrated away from using multiple libraries and external executables for file extraction. It now primarily uses Squid-Box.SevenZipSharp and ICSharpCode.SharpZipLib, providing a more integrated and reliable way to handle .zip.7z, and .rar files. The ExtractCompressedFile service was refactored to use these new libraries.
  • Removal of Caching System: The CacheManager has been completely removed. The previous system of caching game lists for each system has been replaced with a more direct, on-demand file scanning approach. This simplifies the application's logic, eliminates the cache directory, and ensures the game list is always up-to-date.

Update Tools

  • Tool Update: Several external batch processing tools have been updated in the project. This includes:
  • BatchConvertToCHD: Improved UI. Added the ability to check the integrity of CHD files. Added the ability to convert CSO files to CHD.
  • BatchConvertToCompressedFile: Improved UI. Added the ability to verify the integrity of compressed files.
  • BatchConvertIsoToXiso: Improved UI. Added the ability to test the integrity of the XISO files.
  • BatchConvertToRvz: Improved UI. Added the ability to test the integrity of the RVZ files

Bug Fixes and Other Enhancements

  • Fixed Threading Issue: The PlayTimeWindow and FavoritesWindow have been refactored to handle file operations and UI updates more safely across different threads, preventing crashes and ensuring a smoother user experience.
  • UI Consistency: The system selection screen now limits the maximum size of system thumbnails to 100px to prevent oversized images from distorting the layout and to ensure a consistent look.
[ Frontend Downloads ] comments? Printer friendly page
Geargrafx 1.6.1
Posted by retroK on Tuesday, July 08, 2025 - 10:03 (78 Reads)
Topic NEC PC-Engine
NEC PC-Engine

Eine neue Version des PC Engine / TurboGrafx-16 Emulators Geargrafx ist erschienen.

Note:
  • Added option to select HuC6280 or HuC6280A audio chip
  • Improved composite color palette
  • Fixed some bugs
[ PC-Engine Emulatoren ] comments? Printer friendly page
DSAdvance v1.4
Posted by retroK on Tuesday, July 08, 2025 - 10:03 (71 Reads)
Topic PC
PC

DSAdvance LogoMit DSAdvance ist es möglich, einen Xbox 360 Controller mit einem Dualshock 4 (oder DualSense, Switch Pro, JoyCon) Controller zu emulieren (Open-Source in C/C++ von Кладовая).

Note:
  • A single-press option has been added to the stick auto-press mode. The inverted auto-press mode has been removed. For automatic running, the single press is likely the most suitable option.
  • Stick auto-press mode is disabled during driving mode.
  • Fixed detection of external pedals when using a Nintendo Pro Controller.
  • Improved screenshot and video capture button (or button combo) functionality — unnecessary delay removed.
  • Rumble in wireless mode has been improved for the Nintendo Pro Controller. Tested only on compatible controllers; not tested on the original one (please report if Rumble does not work).
  • Rumble in wired mode is disabled for the Nintendo Pro Controller due to issues.
Free42 v3.3.8b
Posted by retroK on Monday, July 07, 2025 - 06:41 (80 Reads)
Topic Diverse Systeme
Diverse Systeme

Free42 LogoFree42 ist eine freie Re-Implementierung des programmierbaren wissenschaftlichen RPN Taschenrechners HP-42S , der von 1988 bis 1995 von Hewlett-Packard hergestellt wurde und dem HP-82240 Drucker. Free42 ist eine komplette Neufassung und enthält keinen HP Code. Es werden keine ROM Abbilder benötigt um es zu verwenden. Dennoch ist es völlig kompatibel zum HP-42S.

Note:
2025-07-05: release 3.3.8b (Windows only)

* The size of the main window would not be saved if the app was exited while
  minimized. Fixed.

2025-07-04: release 3.3.8a (Android only)

* Fixed layout for Android 15 and later.

2025-07-03: release 3.3.8

* Fixed a couple of rare crashes.

2025-06-29: release 3.3.7

* Fixed pasting of 10^X without line number.
* Android version: Fixed crash with skins with missing annunciators.
* Linux version: Fixed state saving when the app is exited because of a logout,
  reboot, or shutdown.

2025-06-10: release 3.3.6a (Android only)

* Fix for hang during audio playback.
Plus42 v1.3.10b
Posted by retroK on Monday, July 07, 2025 - 06:40 (80 Reads)
Topic Diverse Systeme
Diverse Systeme

Plus42 LogoPlus42 ist ein erweiterter HP-42S Taschenrechner-Simulator.

 

Note:
2025-07-05: release 1.3.10b (Windows only)

* The size of the main window would not be saved if the app was exited while
  minimized. Fixed.

2025-07-04: release 1.3.10a (Android only)

* Fixed layout for Android 15 and later.

2025-07-03: release 1.3.10

* Fixed a couple of rare crashes.

2025-06-29: release 1.3.9

* Applying units in PRGM mode didn't work when the RPN stack was empty. Fixed.
* Android version: Fixed crash with skins with missing annunciators.
* Linux version: Fixed state saving when the app is exited because of a logout,
  reboot, or shutdown.

2025-06-10: release 1.3.8a (Android only)

* Fix for hang during audio playback.
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