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Letzte Beitrge im Forum
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ChonkyStation3 WIP
Posted by retroK on Friday, April 25, 2025 - 05:22 (53 Reads)
Topic Sony Playstation 3
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Es gibt einen neuen Playstation 3 Emulator in Entwicklung: ChonkyStation3. Versionen für Windows, Linux und macOS gibt es in den Github-Actions des Projekts.
Note:
ChonkyStation3 is a work-in-progress emulator for the PlayStation 3 system.
It can currently boot a few simple commercial games.
This is a hobby project I'm developing for fun and to learn.
You should not use this to actually play games. At least not for now.
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pfeMAME v2.33.3
Posted by retroK on Friday, April 25, 2025 - 05:22 (51 Reads)
Topic Frontends
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pfeMAME ist ein Frontend für MAME, das in der Programmiersprache Python geschrieben wurde. pfeMAME läuft platformübergreifend, getestet wurde es vom Autor unter Windows, Linux und macOS.
Note:
v2.33
- Altered some startup sequencing to support some command line changes
- Altered the -v / --version command line to display more version information (pfeMAME, MAME, compiled platform, Python version, and wxPython version
- Added a command line option -c / --count that will give the ROM count based on the stored database file. If there is no current database then it will return 0.
- Changed some command line exit() commands to sys.exit() as cx_freeze doesn’t support exit().
- Altered the command line options that generate an output (e.g. -v and -c) so that under windows, if the application has been frozen for distribution, a new command prompt window is opened in order to display the output. This has to be done as under Windows when frozen you cannot send an output to the command prompt window if that’s where you ran the application.
- Fixed a bug that was stopping the mameinfo.dat file from being read. Also cleaned up the code and fixed some incorrect types.
- Fixed a bug that would throw an error when trying to use the inbuilt logfile reader. I was not specifying utf-8 as the file type and recent python builds no longer make that assumption for you.
- The setup.py file has been altered to use cx_freeze under macOS now as I was just having too many issues with py2app. It means that the structure doesn’t look macOS-ish and is instead the same structure and Linux & Windows but at least it works now.
- Fixed a bug that would probably cause a crash when using TileView and the full screen video player kicks in after timeout. I hadn’t updated the TileView code based on changes I had made to the logger.
- Removed the alternate gamepad code that used the ‘inputs’ library. It was terrible.
- Added a new feature that allows you to save an image stored in the clipboard as a ROM snapshot for the currently selected ROM. This can be accessed from the ‘Edit’ menu.
- Alternate Emulators window – Changed controls to use smaller ‘…’ button to select file / folder rather than the older / larger ones. Changed the layout to a vertical style for the controls & descriptions on the right hand side in order to layout better for smaller displays. Changed some control sizes for better fitting. Made the control descriptors BOLD to make them easier to follow.
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YAPE (Yet Another Plus/4 Emulator) v1.2.6
Posted by retroK on Friday, April 25, 2025 - 05:14 (52 Reads)
Topic Commodore 64/16/Plus4
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Eine neue Version des Commodore C16-Plus/4 Emulators YAPE (Yet Another Plus/4 Emulator) ist erschienen.
Note:
- A much anticipated new bugfix release. Alas, the previous one introduced some really nasty regression bugs which had to be ironed out.
- D82 image support in IEC mode
- automatic line feed bug fixed in MPS801/803 mode
- re-enabled attach disk image in 1551 mode
- sound device selection fix
- TED sound frequency regression fix
- monitor opcode cache clear on memory overwrite
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MEMU v9.2.2
Posted by retroK on Friday, April 25, 2025 - 05:13 (47 Reads)
Topic PC
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Mit MEMU ist es möglich, Android-Spiele unter Windows zu spielen.
Note:
What’s fixed:
1. Fixed the device unsupport issue of “Dragon City”.
2. Fixed the crash issue of “Supercell series games”.
3. Fixed the black screen of “魔法少女まどかマギカ”.
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pfeMAME v2.33
Posted by retroK on Friday, April 25, 2025 - 08:22 (49 Reads)
Topic Frontends
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pfeMAME ist ein Frontend für MAME, das in der Programmiersprache Python geschrieben wurde. pfeMAME läuft platformübergreifend, getestet wurde es vom Autor unter Windows, Linux und macOS.
Note:
v2.33
- Altered some startup sequencing to support some command line changes
- Altered the -v / --version command line to display more version information (pfeMAME, MAME, compiled platform, Python version, and wxPython version
- Added a command line option -c / --count that will give the ROM count based on the stored database file. If there is no current database then it will return 0.
- Changed some command line exit() commands to sys.exit() as cx_freeze doesn’t support exit().
- Altered the command line options that generate an output (e.g. -v and -c) so that under windows, if the application has been frozen for distribution, a new command prompt window is opened in order to display the output. This has to be done as under Windows when frozen you cannot send an output to the command prompt window if that’s where you ran the application.
- Fixed a bug that was stopping the mameinfo.dat file from being read. Also cleaned up the code and fixed some incorrect types.
- Fixed a bug that would throw an error when trying to use the inbuilt logfile reader. I was not specifying utf-8 as the file type and recent python builds no longer make that assumption for you.
- The setup.py file has been altered to use cx_freeze under macOS now as I was just having too many issues with py2app. It means that the structure doesn’t look macOS-ish and is instead the same structure and Linux & Windows but at least it works now.
- Fixed a bug that would probably cause a crash when using TileView and the full screen video player kicks in after timeout. I hadn’t updated the TileView code based on changes I had made to the logger.
- Removed the alternate gamepad code that used the ‘inputs’ library. It was terrible.
- Added a new feature that allows you to save an image stored in the clipboard as a ROM snapshot for the currently selected ROM. This can be accessed from the ‘Edit’ menu.
- Alternate Emulators window – Changed controls to use smaller ‘…’ button to select file / folder rather than the older / larger ones. Changed the layout to a vertical style for the controls & descriptions on the right hand side in order to layout better for smaller displays. Changed some control sizes for better fitting. Made the control descriptors BOLD to make them easier to follow.
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LaunchBox v13.21
Posted by retroK on Friday, April 25, 2025 - 08:17 (55 Reads)
Topic Frontends
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LaunchBox ist ein Frontend für verschiedene Emulatoren (u.a. DOSBox) sowie PC Spiele im Allgemeinen. Das sind die Änderungen.
Note:
- New Premium Feature: A new section has been introduced under Tools > Manage > LaunchBox Themes & Media, providing users with the ability to browse and download Media Packs. These growing list of packs, created by both the LaunchBox team and the community, include Platform Clear Logos, Badges, Platform Icons, and Controller Input Graphics Packs. The packs are non-destructive, allowing users to seamlessly switch between them on the fly, and can be applied to both LaunchBox and Big Box independently. New packs will be regularly added, and applying or swapping between them is now just a simple click away.
- New Feature: Content Creators now have the ability to upload Media Packs for community access through the following page: https://www.launchbox-app.com/media
- New Feature: A new Xemu Integration Plugin has been added, allowing users to download and set up the Xemu emulator directly from LaunchBox
- New Feature: The Big Box Default theme now dynamically displays Controller Input graphics based on the currently selected media pack
- Improvement: MAME Gambling games are now marked as Casino games allowing you to easily filter them out during imports
- Improvement: Star Rating functionality has been updated so that each star rating grouping uses the raw value instead of massaged values. For example 3.8 star games now appear in the 3 star grouping instead of 4 star as they did previously
- Improvement: The Star Rating Arrange By functionality now sorts games by star rating within each grouping
- Improvement: MAME High Score logic is now more robust, and the following games are now working thanks to the hard work of our community: Batsugun, Bubble Bobble, Dig Dug, Mushihime-Sama Futari Black Label - Another Ver, Viper Phase 1
- Improvement: Enhanced installer/updater to install K-Lite Codec Pack Basic, streamline runtime and DirectX checks, and enable/install Windows Media Player when needed
- Fixed: The freezing issue experienced by some users in Big Box has been resolved
- Fixed: The false out-of-memory error that appeared when a computer awoke from sleep has been addressed
- Fixed: The minimize/maximize game launch feature now functions correctly with additional applications
- Fixed: Game files containing more than one space in a row now launch as expected
- Fixed: The Nintendo 64DD now displays the required dependency files for supported RetroArch cores
- Fixed: Long-term stability in Big Box has been improved
- Fixed: Searching for a game while in certain areas of Big Box would display no results
- Fixed: Playlists with no games were incorrectly appearing in the root of the Platform Categories view
- Fixed: Corrupted images cause fewer issues when loading in both LaunchBox and Big Box
- Fixed: Several improvements regarding file paths when launching from or pointing to a network location
- Fixed: Several stability improvements for Big Box to stop the application from freezing after running for extended periods
- Fixed: The Region field no longer clears when selecting a new Games Database entry in the Add/Edit Game window
- Fixed: Dynamic playlists in Big Box now update instantly without caching, so changes are reflected during the same session
- Fixed: Bezels for vertical MAME games were applying a horizontal layout file
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Daijish 1.4.80
Posted by retroK on Thursday, April 24, 2025 - 11:30 (65 Reads)
Topic Frontends
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Daijishō ist ein Frontend für verschiedene Emulatoren unter Android.
Note:
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ShadPS4 0.8.0
Posted by retroK on Wednesday, April 23, 2025 - 03:53 (83 Reads)
Topic Sony Playstation 4
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Eine neue Version des Playstation 4 Emulators ShadPS4 wurde veröffentlicht.
Note:
- Core
- lseek: let the host OS set lseek errors
- Filesystem code cleanup
- Emulate sceKernelInternalMemory mapping
- Fixed sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize
- Libraries
- sceDiscMap is now HLE.
- Initial ngs2 HLE work.
- Implement libusb passthrough
- Proper ulobjmgr stubs
- Initial Audio3d implementation
- NpAuth library stub
- GPU
- Reset previous buffer label instead of current one
- Handle compute packets that are split between the ends of two command buffers
- Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2
- renderer_vulkan: Use more depth-stencil dynamic state.
- renderer_vulkan: Only update dynamic state when changed.
- renderer_vulkan: Make some primitive state dynamic.
- Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent
- vk_rasterizer: Control mapped_ranges access with shared lock.
- renderer_vulkan: Improve handling of required vs optional extensions.
- vk_rasterizer: Improve viewport depth calculations.
- texture_cache: Relax mismatched image type from assert to cache miss.
- renderer_vulkan: Support loading Vulkan layers on macOS SDL build.
- Shader recompiler
- Improve divergence handling and readlane elimintation
- Add S_SETPRIO to EmitFlowControl
- Use VK_AMD_shader_trinary_minmax when available
- resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp
- Implement S_FLBIT_I32_B32 and V_MUL_HI_I32
- Implement S_SUBB_U32 instruction
- Fill in IMAGE_GATHER4_* variants in table
- Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32.
- Implement SET_PC_B64 instruction
- GUI
- Add option to enable/disable game folders individually
- Handle “-patch” as the suffix for game update folders
- Trophy Viewer - Select Game
- Removed fpkg support.
- Fix support for unicode paths for game install directories
- As usual a lot of new translations
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QEMU v10.0.0
Posted by retroK on Wednesday, April 23, 2025 - 01:33 (69 Reads)
Topic PC
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Eine neue Version des Open Source Machine Emulators QEMU wurde veröffentlicht. QEMU ist für Windows, macOS, Linux und Android verfügbar. Hier gibt es das Changelog.
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Supermodel Dojo Preview 5
Posted by retroK on Wednesday, April 23, 2025 - 08:49 (70 Reads)
Topic Arcade
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Eine neue Version von Supermodel-Dojo ist erschienen. Supermodel-Dojo ist eine Weiterentwicklung von Supermodel mit erweiterten Netplay und Replay-Features.
Note:
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Preview 5
- Frontend: Settings, ROM Directory Assignment
- Netplay: Grow frame size, fixes Virtua Striker 2 overlapping inputs (Thanks Gazuaaa_KOR for the report!)
- Training: Fix frame delay assignment (Thanks @toxieainc for the report!)
- Code cleanup and MSVC compatibility fixes (Thanks @toxieainc for the PRs!)
- Netplay: Inputs, add mutex write lock on
net_inputs
- Netplay: Add optional source port (for guests)
- Parity with upstream Supermodel updates
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Preview 4
- Parity with upstream Supermodel updates
- Frontend: Set Controls by Game
- Frontend: Linux Support (Builds forthcoming)
- Netplay Tested w/ Virtua Striker 2
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Preview 3
- Netplay: Use Host Delay
- Polling: Remove Redundant frame check
- Frontend: Native Refresh toggle now only changes RefreshRate
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Preview 2
- Fixes Delay 1 Excessive Pausing
- Adds Native Refresh Rate Toggle
- Toggles Fullscreen, 57.524 Hz Refresh Rate, & VSync
- Launcher Uses Fighting Vipers 2 Custom Settings
- Fix Replay Frame Save (
map::at issue)
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Preview 1
- Replays
- Replay Takeover
- Training Mode
- Delay Netcode
- Frontend (to be embedded later)
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