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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Steam / Epic / etc.: Angebote und Aktionen 411  4.324.529  pYRo  16. Jun 06:59
goto Post PS1- / PS2-Spielstände herunterladen & i... 1  108  retroK  15. Jun 19:53
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 103  223.899  Juttar  12. Jun 18:36
goto Post Atari Jaguar: BigPEmu 1.18 1  774  Juttar  03. Jun 04:28
goto Post Remakes_VMs: OpenJK 2025.05.19 2  440  retroK  21. May 18:48
goto Post Frohe Ostern 2025! 5  1.074  DRK  06. May 21:20
goto Post 3dSen VR - NES-Spiele in 3-D mit VR-Unterstü... 24  65.203  Juttar  06. May 12:27
goto Post Saturn: Ymir v0.1.2 1  583  Juttar  05. May 11:35

Retrom v0.7.24
Posted by retroK on Monday, June 16, 2025 - 08:26 (45 Reads)
Topic Frontends
Frontends

Retrom LogoRetrom ist ein Frontend für verschiedene Emulatoren sowie PC Spiele im Allgemeinen (Open Source / Rust von John Beresford).

Note:
  • auto-updater

    • There were certain cases in which the auto-updater was failing to find
      new updates, this has been resolved.
    • Additionally, macOS releases are now able to leverage the auto-updater, no longer requiring macOS clients to be manually updated via downloading the new release.
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Retrom v0.7.23
Posted by retroK on Sunday, June 15, 2025 - 03:56 (52 Reads)
Topic Frontends
Frontends

Retrom LogoRetrom ist ein Frontend für verschiedene Emulatoren sowie PC Spiele im Allgemeinen (Open Source / Rust von John Beresford).

Note:
  • 'play with' drop down shows all valid emulators
  • in-game overlay menu open button now works
  • disclaimer no longer re-renders
[ Frontend Downloads ] comments? Printer friendly page
jGenesis 0.10.0
Posted by retroK on Sunday, June 15, 2025 - 03:55 (57 Reads)
Topic Sega Mega Drive (Genesis)
Sega Mega Drive (Genesis)

jGenesis LogoEine neue Version des Sega Mega Drive / Genesis / Sega CD / SNES / Master System und Game Gear Emulators jGenesis ist erschienen. jGenesis ist Open-Source (Rust) von James Groth und u.a. erhätlich für Linux und Windows. Auch online spielbar: jgenesis web

Note:
  • Genesis CRAM dots are now emulated
  • Significantly improved performance for Genesis and Sega CD, and to a lesser extent 32X
  • Genesis / Sega CD / 32X audio low-pass filter cutoff freqencies are now configurable
  • Lots of bugfixes for every emulated system, particularly Genesis
  • Full changelog: https://github.com/jsgroth/jgenesis/releases/tag/v0.10.0
PPSSPP v1.19.2
Posted by retroK on Sunday, June 15, 2025 - 03:49 (60 Reads)
Topic Sony PSP
Sony PSP

PPSSPP Logo

Eine neue Version des PlayStation Portable Emulators PPSSPP wurde veröffentlicht.

 

Note:
  • In-game save/load not properly detected for saving reminder (#20500)
  • Install savedata from ZIP was partially broken (#20498)
  • Fixed module loader bug affecting a few games (#20513)
  • Fixed some hangs in the Windows debugger (#20510)
  • Fix performance problem in texture replacement (#20520)
  • Assorted fixes (#20518, #20514, #20502, #20515)
Akhenaten RA 0.25
Posted by retroK on Saturday, June 14, 2025 - 09:00 (66 Reads)
Topic Remakes und VMs
Remakes und VMs

Akhenaten LogoAkhenaten ist ein Port des Spiels Pharao für u.a. Windows, macOS und Linux.

Note:
  • health: fixed apothecary service coverage
  • city: house_decay_services() logic moved to house class
  • city: resources: add calculate_available_food() in class
  • win: app: added update update script and logic for binary files
  • ui: info window for library/academy moved to own class
  • scenario: rescue_loan logic moved to config
  • scenario: house_tax_multipliers moved to config
  • sounds: redesigned music manager
  • game: add logic to load game setting from .conf (js) file instead .ini
  • buildings: support build towers on thick walls
  • support loading textures from modpack
  • ui: advisor trade window moved to own file
  • and more...
xemu 0.8.72
Posted by retroK on Saturday, June 14, 2025 - 11:21 (79 Reads)
Topic Microsoft X-Box
Microsoft X-Box

xemu LogoEine neue Version des Xbox Emulators xemu wurde veröffentlicht. Es gibt Downloads für Windows, macOS und Linux,

Note:

Changelog: https://github.com/xemu-project/xemu/commits/master/

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Wine 10.10 development
Posted by retroK on Saturday, June 14, 2025 - 11:13 (69 Reads)
Topic PC
PC

WINE Logo
Wine (ursprünglich ein Akronym für "Wine Is Not an Emulator") ist eine Kompatibilitätsschicht, die es ermöglicht, Windows-Anwendungen unter POSIX-konformen Betriebssystemen auszuführen, wie z.B. Linux, macOS und BSD.

Note:
  • Mono engine updated to version 10.1.0.
  • OSMesa library no longer needed.
  • More support for generating Windows Runtime metadata in WIDL.
  • Locale data updated to Unicode CLDR 47.
  • P010 format support in Media Foundation.
  • Various bug fixes.
DOOM Retro v5.7
Posted by retroK on Friday, June 13, 2025 - 09:47 (79 Reads)
Topic Remakes und VMs
Remakes und VMs

DOOM Retro LogoDOOM Retro ist ein weiterer Source-Port / Weiterentwicklung von Doom für Windows.

Note:
  • DOOM Retro is now built using v17.14.5 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses SDL v2.32.8, SDL_mixer v2.8.1 and SDL_image v2.8.8.
  • Several changes have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Very long player messages now wrap to a second line when the vid_widescreen CVAR is on.
  • Minor improvements have been made to the support of Back To Saturn X E1: Get Out Of My Stations and Back To Saturn X E2: Tower In The Fountain Of Sparks.
  • John Romero’s SIGIL II will now autoload correctly if named SIGIL2.WAD and placed in the autoload folder.
  • Additional PWADs will now autoload alongside SIGIL, SIGIL II and No Rest For The Living by placing them in the relevant autoload subfolder.
  • A crash no longer occurs at startup if -autoload or -autoloaddir is used on the command-line.
  • The savegames subfolder of Freedoom: Phase 1 has been renamed from freedoom to freedoom1.
  • Per-column lighting is now cast on sprites using the new r_percolumnlighting CVAR, which is on by default and off when vanilla mode is enabled.
  • A bug is fixed whereby pressing SPACE to accelerate the intermission screen wouldn’t always work.
  • Blood splats no longer spawn when lost souls are killed using the kill CCMD.
  • These changes have been made to the support of DEHACKED lumps:
    • The MBF-compatible codepointer A_LineEffect now works correctly with non-repeatable line specials.
    • The MBF21-compatible codepointer A_RadiusDamage now always inflicts damage as intended.
    • Weapons that use the MBF21-compatible codepointers A_WeaponProjectile, A_WeaponBulletAttack and A_WeaponMeleeAttack now recoil if fired when the weaponrecoil CVAR is on.
    • A bug is fixed whereby things spawned using the MBF21-compatible codepointer A_SpawnObject couldn’t be made translucent.
    • Retro bits = MOREBLOOD can now be used to spawn blood splats around a thing with a custom sprite at the start of a map when the r_corpses_moreblood CVAR is on.
    • A bug is fixed whereby the last line of DEHACKED lumps wasn’t being parsed.
  • These changes have been made to ID24 compatibility:
    • Flats can now be offset and rotated using line specials 2,048 to 2,056.
    • Music can now be changed using line specials 2,057 to 2,068 and 2,087 to 2,098.
    • The player’s inventory can now be reset when exiting a map using line specials 2,069 to 2,074.
    • Colormaps can now be applied to individual sectors using line specials 2,075 to 2,081.
    • These changes have been made to the support for the SKYDEFS lump:
      • Skies can now be scaled using scalex.
      • The inverted screen effect is now always applied to the sky when the player has an invulnerability power-up.
      • Fire skies defined using this lump now aren’t rendered when vanilla mode is enabled.
      • Skies can now be specified using flatmapping. This fixes the sky in the hole the player falls into at the end of MAP20 in DOOM II.
  • The IDMUS cheat can now be used in the console when not playing a game.
  • Cheats now become redacted when entered in the console before pressing ENTER.
  • A crash no longer occurs when using the mapstats CCMD in the console in some rare instances.
  • A bug is fixed whereby the console would open when using the mouse pointer to adjust sliders in the options menu.
  • The vid_widescreen CVAR no longer resets to off at startup if -warp is used on the command-line.
  • A bug is fixed whereby all shootable things, and not just monsters, would be hidden when using the nomonsters CCMD or if -nomonsters was used on the command-line.
  • The mouse wheel can now be bound to actions other than +nextweapon and +prevweapon using the wheelup and wheeldown controls with the bind CCMD in the console.
  • A bug is fixed whereby the +prevweapon action wouldn’t work if bound to a key.
  • These changes have been made to the support for Final DOOM: The Plutonia Experiment and TNT - Evilution:
    • Custom map names now always display correctly when playing a PWAD.
    • PWADs placed in the autoload folder are now always automatically loaded.
  • These changes have been made to BOOM compatibility:
    • Brightmaps specified using a BRGHTMPS lump no longer remove the translucency of translucent wall textures.
    • Sky textures specified using an ANIMATED lump now animate.
    • The offsets of scrolling floor and ceiling textures are now remembered in savegames.
    • The correct player message is now always displayed when trying to open a generalized locked door.
    • Improvements have been made to the colors used in the WATERMAP lump.
  • A bug is fixed whereby the sky wouldn’t render correctly in some rare instances when the weaponrecoil CVAR was turned on in the console.
  • The support for Direct 3D 11 has been removed. The vid_scaleapi CVAR can no longer be set to direct3d9 or direct3d11, but direct3d instead.
  • The positioning of tall skies has improved in some instances when the freelook CVAR is off.
  • Improvements have been made to fixing the offsets of sprites when the r_fixspriteoffsets CVAR is on.
  • Playing sound effects in full as things are removed from a map can now be disabled using the new s_fullsfx CVAR, which is on by default and off when vanilla mode is enabled.
  • The volume of MP3 and Ogg Vorbis music lumps has increased slightly.
  • The player’s controller now rumbles when they land after a fall using the new joy_rumble_fall CVAR, which is on by default and off when vanilla mode is enabled.
  • The vid_showfps CVAR no longer resets to off at startup.
  • A bug is fixed whereby the play CCMD wouldn’t play music lumps in some instances.
Azahar 2122 RC 2
Posted by retroK on Friday, June 13, 2025 - 08:31 (69 Reads)
Topic Nintendo DS
Nintendo DS

Azahar LogoAzahar ist eine Weiterführung des eingestellten Nintendo 3DS Emulators Citra von PabloMK7 und Lime3DS. Eine erste Vorabversion ist jetzt veröffentlicht worden.

 

Ein Tool für das initale Setup gibt es hier: ArticSetupTool

Note:
  • Android
    • Fixed a regression introduced in the 2122 prereleases where the Accurate Multiplication setting was tied to the value of the Asynchronous Shader Compilation setting. | @OpenSauce04 #1142
  • Desktop
    • Adjusted the name of the Show Log Console setting to no longer incorrectly state that it is "Windows Only" | @OpenSauce04 #1133
GamePlay v0.21
Posted by retroK on Friday, June 13, 2025 - 08:27 (57 Reads)
Topic Frontends
Frontends

GamePlay LogoGamePlay ist ein DosBox, DosBox-X und ScummVM Frontend für Linux, macOS und Windows (Open-Source, Pascal von Leniad).

Note:
  • Gameplay now works correctly when executed from a directory whose name contains spaces
  • Added a new type of game that only works with the ScummVM engine, shown in purple in the list
  • Fixed an issue with displaying games after deleting one
  • Fixed language selection in ScummVM
  • Fixed disabling audio in ScummVM
  • Help/information messages are now displayed in ScummVM
  • Fixed deletion of the temporary folder on Linux/Mac
  • Added games: 'The Ultimate Doom', 'Arthur's Teacher Trouble', and 'The Tortoise and the Hare'
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JPL64 v0.3
Posted by retroK on Friday, June 13, 2025 - 08:25 (71 Reads)
Topic Commodore 64/16/Plus4
Commodore 64/16/Plus4

JPL64 ist ein neuer C64 Emulator von James Purcell für Windows.

Note:
JPL64 Commodore 64 Emulator
---------------------------

by JPL ( James Purcell)
I know there are lots of emulators for the 64 but I wanted
to see if my knowledge of the 64 was enough for me write one.

so here it is.

everything has been written from scratch using just my own knowledge
I have not used any work from any other.

please feel free to try it and give me some feedback.

I welcome comments and improvement suggestions.

this is nowhere near as good as the mighty VICE or Hox64 (but its getting there)

Supported
---------

1531 Mouse
Most Cartridge formats (there are a few issues here)
D64 IEC disk support
TAP
REU 16mb
DigiMax

The Joysticks are mapped as follows

Numeric keypad
1235 & 0 joystick 2
789/ & 4 joystick 1

F10 - Debugger on/off
in debugger use cursor right key to single step a cycle.
the debugger is WIP and severely lacking currently.

F11 - Full Screen
select a full screen mode from the setup menu
before using this option. select a mode as close to 50hz as possible
I always use 1920 x 1080 @ 50hz

HOME - options menu

Whats new.
----------
v0.03 - sid filters, better still some issues but better
      - sid envelopes, full, cycle exact, emulates ADSR bugs & quirks
      - sid waveforms, fixed noise, now using mixed luts rather than logical and of waveforms 
      - sid ring modulation, fixed better
      - debugger works better, press f10 to enter and down arrow to step by cycle
      - cia 1&2 fixes for other timer modes

v0.02 - fixed cia oneshot timers reloading latch
      - fixes for easyflash HIROM banks
      - added fullscreen mode selector
      - fixed a bug in indirect JMP
      - added vic sprite background collision emulation
      - added vic sprite sprite collision detection
      - started to lay ground work for debugger breakpoints

v0.01 - initial release

all criticism, ideas etc are welcome 
Thanks 

JPL
AmiArcadia/WinArcadia v34.4
Posted by retroK on Friday, June 13, 2025 - 11:26 (77 Reads)
Topic Diverse Systeme
Diverse Systeme

WinArcadia LogoEine neue Version von AmiArcadia/WinArcadia ist erschienen. WinArcadia ist der Windows backport von AmiArcadia.

Arcadia emuliert u.a. die folgenden Systeme: Emerson Arcadia 2001, Interton VC 4000, Elektor TV Games Computer.

#CSpect v3.0.2.1
Posted by retroK on Friday, June 13, 2025 - 08:23 (70 Reads)
Topic Spectrum
Spectrum

#CSpect ist ein Spectrum Emulator für Windows, macOS und Linux (von Mike Dailly).

Note:

Fixed a fullscreen/screen flicker on start up issue

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Playnite v10.36
Posted by retroK on Thursday, June 12, 2025 - 04:14 (91 Reads)
Topic Frontends
Frontends

Playnite LogoPlaynite ist ein Open Source Spielemanager und -launcher, der u.a. Steam, GOG, Origin, Battle.net und Uplay unterstützt (von Josef Nemec in C# programmiert).

Note:

New:

  • Automatic library data backups are enabled by default for new installations
  • Software tools, 3rd party clients and extension menu items are available in Fullscreen mode
  • Added support for changing user data folder via --userdatadir cmdline argument
  • Added gopher64 emulator profile
  • Added option to track games by specific process name
  • Added close button to Explorer Panel (by darklinkpower)
  • Added game provider filter to statistics view (by learn-more)
  • Added error dialog when trying to bulk download metadata with no fields enabled (by Jeshibu)

Fixed:

  • Fullscreen mode preventing system from going to sleep
  • Better handling of errors and download cancellations when adding metadata files from http sources
  • Updated gamepad input library and gamepad database
  • Updated web view library
  • FilteredGames and SelectedGames not returning any data in PowerShell scripts sometimes
  • Playnite variables are not expanded in startup scripts
  • Explorer "icon" is not highlighted when the explorer panel is opened
  • Third-party client is shut down even while another game from the same client is being installed
  • System shutdown from Fullscreen mode doesn't behave exactly the same as start menu shutdown
  • shadPS4 profile: exclude patch directories (by JupiterJesus)
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ScummVM WIP Out of this World / Another World
Posted by retroK on Thursday, June 12, 2025 - 11:16 (91 Reads)
Topic Remakes und VMs
Remakes und VMs

ScummVM LogoDie neueste Daily Build Version von ScummVM unterstützt nun auch das Spiel Out of this World / Another World. Interessierte sind aufgefordert die Spiele zu testen und eventuelle Fehler dem ScummVM Team zu melden.

Note:

A young physics professor named Lester conducts a particle experiment. Suddenly, something goes wrong, lightning strikes, and in a moment Lester finds himself in a strange alien world. Now he must fight for his life in this strange place. Luckily, he'll find help along the way..

The ScummVM Team is pleased to announce full support for Out of this World (aka Another World). This is particularly noteworthy, since the original version of this engine was briefly added to ScummVM over twenty years ago.

Help us test the game by grabbing a daily build. Read through our testing guidelines. Currently, only the original DOS and Windows 3.1 versions are supported, though with sounds effects only, and not the music. Also, unfortunately, the Anniversary Editions are not yet supported. Additionally, like the original, you can't save your game, but you can use the 'c' key to open an area select dialog to enter a code to resume where you left off. And please take some screenshots along the way.

Lester's fate is in your hands. You'll deal with dangerous fauna, bloodthirsty aliens, and fiendish puzzles as you flee for your life.

RomM v3.10.2
Posted by retroK on Wednesday, June 11, 2025 - 03:48 (116 Reads)
Topic RomRenamer / Tools
RomRenamer / Tools

RomM LogoRomM ist ein online ROM-Manager / Player,  gedacht um es selbst zu Hosten (Open-Source in Python / Vue),

Note:
  • Minor changes
    • Add support for doom and acpc in emulatorjs by @gantoine
    • Reinstate click on console icon for platform settings by @gantoine
    • Add RetroAchievements links to game and achievement badges by @adamantike in #1944
    • Display achievements earned in hardcore mode by @adamantike in #1972
    • Store state of last search when navigating between results and games by @gantoine
    • Reset pagination when changing search field value by @gantoine
  • Fixes
    • Consistent use of click handlers by @gantoine in #1945
    • Add fallback for homepage when library is empty by @gantoine in #1962
    • Fix RA platform IDs for metadata matching by @gantoine in #1973
    • Icons in the action bar should always be white for readability by @gantoine
    • Create the parent folder on game upload when not in the filesystem by @gantoine
    • Corrected IGDB age ratings by @gantoine
    • Set default value of enable3DEffect to false if not specified in localStorage by @zurdi15
  • Other changes
    • Remove critical log messages for 403 and 404 exceptions by @adamantike in #1942
    • Add typing to RetroAchievements API responses by @adamantike in #1946
    • Create RetroAchievements service adapter by @adamantike in #1951
    • Use aiohttp for RetroAchievements API calls by @adamantike in #1956
    • Move back to upstream streaming-form-data dependency by @adamantike in #1955
    • Iterate through user completion progress in RetroAchievements by @adamantike in #1961
    • Use optional flags instead of booleans for Rom filtering by @adamantike in #1963
    • Upgrade RALibretro to the current upstream version by @adamantike in #1970
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VirtualC64 v5.3b3
Posted by retroK on Wednesday, June 11, 2025 - 01:47 (98 Reads)
Topic Commodore 64/16/Plus4
Commodore 64/16/Plus4

VirtualC64 Logo

VirtualC64 ist ein C64 Emulator von Dirk W. Hoffmann für Mac OS. Download hier: https://github.com/dirkwhoffmann/virtualc64/releases

Note:
Fixed the parallel cable, which was broken since 5.1 (#830)
Peanut-GB v1.3.0
Posted by retroK on Wednesday, June 11, 2025 - 01:45 (109 Reads)
Topic Nintendo Game Boy
Nintendo Game Boy

Peanut-GB LogoPeanut-GB ist ein neuer quelloffener Game Boy (Color) Emulator, der auf Greg's GameBoy Emulator basiert.

Note:
  • Add automated testing for LCD emulation. This is checked when a pull request is made.
  • Fixed LSDJ not working due to MBC5 RAM bank switching not emulated correctly.
  • Fixed a bug in the LCD emulation whereby the LCD was in HBlank state rather than OAM Scan after VBlank. This fixed an issue with Final Fantasy Legend III crashing on entering a battle, and the flickering in Prince of Persia (#73)
  • Fixed Final Fantasy Legend III not starting because Peanut-GB was not starting the APU when a bootrom was not being used.
  • Fixed Dragon Quest III, whereby halting the CPU with no interrupts enabled would cause Peanut-GB to infinite loop (#83)
  • Added list of projects that use Peanut-GB to README
  • Minor optimisation in the setting of f register in some CPU instructions. Clearing all 8 bits of the register can be faster than only clearing multiple specific bits in the register.
  • Use of macros to remove repetitive code in similar CPU instructions.
  • Improve emulation speed by counting the duration of time that the LCD is switched off
  • Improve RTC emulation accuracy (still not perfect)
  • Add repeating A and B keys to peanut-sdl by @lesleyrs in #97
  • Use SDL_HINT_WINDOWS_DPI_AWARENESS only if it's available by @RobLoach in #94
  • Demonstrated support for Windows 3.11 with Win32s and Windows NT 3.1
  • Fixed MBC3 RTC on cartridges with no RAM.
  • Minor optimisations.
  • Added a basic graphical UI debugger.
  • Further improvements to overall emulator stability and other minor adjustments have been made to enhance the user experience.
Provenance 3.1.0a2
Posted by retroK on Wednesday, June 11, 2025 - 08:35 (100 Reads)
Topic Frontends
Frontends

Provenance LogoProvenance ist ein Frontend für verschiedene Emulatoren unter iOS und tvOS (Open-Source von Joe Mattiello u.a.).

Note:
  • Fixed "Game Info" screen not showing
  • Fixed JIT'd Flycast was actually JIT-less Flycast.
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Vcc 2.1.9.2
Posted by retroK on Wednesday, June 11, 2025 - 08:34 (102 Reads)
Topic Diverse Systeme
Diverse Systeme

VCC LogoVCC (Virtual Color Computer) ist ein Tandy Color Computer 3 Emulator für Windows.

Note:
  • Vcc graphics have been switched from DirectX to OpenGL
  • A new DLL for simulating COCO-SDC
  • An several other improvements. See the release notes for more details.
  • In addition some fixes for long standing cassette tape bugs and fixes for interupt timing issues that adversely affected sound and play of games.

 

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