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Letzte Beitrge im Forum
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goto Post Steam / Epic / etc.: Angebote und Aktionen 386  4.016.228  pYRo  24. Mai 09:32
goto Post Remakes_VMs: OpenJK 2025.05.19 2  208  retroK  21. Mai 18:48
goto Post Frohe Ostern 2025! 5  729  DRK  06. Mai 21:20
goto Post 3dSen VR - NES-Spiele in 3-D mit VR-Unterstü... 24  64.765  Juttar  06. Mai 12:27
goto Post Saturn: Ymir v0.1.2 1  358  Juttar  05. Mai 11:35
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 99  222.809  Juttar  18. Apr 02:18
goto Post Seppa ist da 37  54.125  atemschutzbaer  15. Apr 08:40
goto Post Hilfe bei der Wahl der richtigen Folie für M... 1  651  Juttar  10. Apr 14:14
goto Post Gameboy: SameBoy v1.0.1 2  793  retroK  05. Apr 18:47

Lindbergh Loader Build v218
geschrieben von retroK am Freitag, 23. Mai 2025, 14:30 Uhr (57 Aufrufe)
Topics Arcade
Arcade

Lingbergh Loader LogoEine neue Version des SEGA Lindbergh Emulators Lindbergh Loader ist für Linux erschienen. Es werden sowohl Intel als auch AMD CPUs sowie Intel, NVIDIA und AMD GPUs unterstützt.

Auch Surround Sound Audio, Networking und JVS pass through werden unterstützt. 

Anmerkung:
  • Make messages more similar
  • Add birthday checking!
[ Arcade Multi Emulatoren ] [ Arcade Single Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
ScummVM WIP Ripley's Believe It Or Not!
geschrieben von retroK am Freitag, 23. Mai 2025, 10:34 Uhr (69 Aufrufe)
Topics Remakes und VMs
Remakes und VMs

ScummVM LogoDie neueste Daily Build Version von ScummVM unterstützt nun auch das Spiel Ripley's Believe It Or Not! The Secret of Master Lu. Interessierte sind aufgefordert die Spiele zu testen und eventuelle Fehler dem ScummVM Team zu melden.

Anmerkung:

Robert Ripley, a famous traveler and collector of rarities. One day, during a trip in Egypt, Ripley is attacked by mysterious Chinese assassins. The trail will lead him and his Chinese girlfriend Mei Chen on a chase around the world, in a race against time to prevent the greatest theft of all time, the First Emperor's seal, which could plunge the world into chaos.

The ScummVM Team is pleased to announce full support for Ripley's Believe It Or Not! The Secret of Master Lu, the other classic game, besides Orion Burger, by Sanctuary Woods. As with Orion Burger, it adds a few niceties that the original didn't have, such as mouse wheel handling, and using the spacebar to skip walk animations.

Help us test the game by grabbing a daily build. Read through our testing guidelines. The game's logic was all hardcoded, and proved even more complicated than that of Orion Burger, so we really need people to try all sorts of weird actions, and make sure the game handles everything correctly and matches the original implementation. And please take some screenshots along the way.

Good luck. If you fail to prevent the seal falling into evil hands, it could be used to unite all Asia under a single ruler, thirsty for conquest.

[ Weitere Remakes und VMs ] Kommentar schreiben... druckerfreundliche Ansicht
ShadPS4 0.9.0
geschrieben von retroK am Freitag, 23. Mai 2025, 10:30 Uhr (63 Aufrufe)
Topics Sony Playstation 4
Sony Playstation 4

ShadPS4 LogoEine neue Version des Playstation 4 Emulators ShadPS4 wurde veröffentlicht.

Anmerkung:
  • Core
    • sceKernelAllocateDirectMemory hotfixes
    • Export eboot address
    • libkernel: Various filesystem fixes
    • Only perform early read-write open when truncating is needed
    • emulator: Fix log initialization order.
    • Core: Fix module load addresses
    • add scePthreadSetaffinity and emulate affinity
    • Core: Memory Fixes
    • libkernel: Implement sceKernelMemoryPoolBatch
    • core: Introduce host call wrapper.
    • kernel: Implement scePthreadGetaffinity
    • Mprotect only over whole pages
    • kernel: macos/linux Implement sceKernelUuidCreate
    • Implement sceKernelIsStack
    • Implement sceKernelMapDirectMemory2
    • Proper error handling for MapMemory errors
  • Libraries
    • Implement sceImeDialogGetPanelSize
    • VideoOut event cleanup
    • Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList
    • Update ime_dialog.h
    • Implement sceKernelPwritev
    • sceNet initial implementation
    • SaveData fixes
    • Clear stack before executing guest code
    • [Libs] Stubs sceSigninDialog
    • log error for videodec ,videodec2
    • [Libs] sceNet
    • sceKernelAddTimerEvent implementation
    • equeue: Clean up timers implementation
    • [Libs] Companion httpd
    • SaveDataDialog: fix possible null access
    • SaveData: respect install dir in param.sfo to select the game save folder
    • Savedata: Fix missing uses of config based save data dir.
  • Shader recompiler
    • Use GetSrc in VALU insts instead of assuming vector reg (was vcc_lo)
    • lower_buffer_format_to_raw: Fix handling of format remapping
    • shader_recompiler: Add lowering pass for when 64-bit float is unsupported.
    • Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats
    • shader_recompiler: Few fixes for buffer number conversions
    • Implement SnormNz conversion
    • shader_recompiler: Widen num_conversion bitfield
    • Adding opcode IMAGE_SAMPLE_B_O
    • shader_recompiler: Always mark buffers as storage buffers.
    • Handle -1 as V_CMP_NE_U64 argument
    • Avoid post-increment of SGPR in S_*_LOAD_DWORD
    • Handle VgtStreamoutFlush EVENT
    • shader_recompiler: Fix buffer type reading from step rate attribute.
  • GPU
    • renderer_vulkan: Restore Vulkan version to 1.3
    • pp_pass: Use correct surface format.
    • vk_rasterizer: Fix updating wrong color attachment when skipped by mask
    • vk_presenter: Use correct format for output frame image and view
    • vulkan: do not use VK_EXT_extended_dynamic_state
    • vulkan: Handle incompatible depth format using null binding.
    • gnm: Implement sceGnmDrawIndexIndirectMulti
    • liverpool: Log more information on SetQueueReg.
    • renderer_vulkan: Properly enable dualSrcBlend feature
    • buffer_cache: Split updateBuffer calls into 65536 byte chunks.
    • vk_instance: Enable robustImageAccess2
    • fix: PM4CmdWaitRegMem memory address
    • amdgpu: Handle 32-bit Unorm formats
  • GUI
    • multikey for kbm_gui
    • qt: Delay physical device enumeration to settings open
    • qt: Update save data dir open to use name from PSF
[ Playstation 4 Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
TR1X 4.11.1
geschrieben von retroK am Freitag, 23. Mai 2025, 09:41 Uhr (57 Aufrufe)
Topics Remakes und VMs
Remakes und VMs

TRX LogoTR1X ist eine quelloffene Reimplementierung von Tomb Raider I.

Anmerkung:
  • fixed "Load Game" bottom text arrows jumping when entering the load game dialog (regression from 4.11)
  • fixed missing arrows around focused navigation elements in the controls dialog (#3042, regression from 4.11)
  • fixed text outline being a bit laggy when rebinding the inputs in the controls dialog
  • fixed crashes in the save dialog on Linux (#3046, regression from 4.11)
[ Weitere Remakes und VMs ] Kommentar schreiben... druckerfreundliche Ansicht
RomM v3.10.0-alpha.2
geschrieben von retroK am Freitag, 23. Mai 2025, 09:40 Uhr (52 Aufrufe)
Topics RomRenamer / Tools
RomRenamer / Tools

RomM LogoRomM ist ein online ROM-Manager / Player,  gedacht um es selbst zu Hosten (Open-Source in Python / Vue),

Anmerkung:
  • alpha.2
    • hotfix: Fixed docker init script
  • alpha.1
    • feat: Retroachievements integration by @zurdi15 in #1858
    • feat: Add show playables filter by @zurdi15 in #1884
    • feat: Recover password by @zurdi15 in #1885
    • feat: Add platform grouping options in drawer by @zurdi15 in #1888
    • feat: Exclude on delete option added on delete dialog by @zurdi15 in #1889
    • feat: Register user by invite link by @zurdi15 in #1887
    • feat: Support sorting games by file size by @gantoine in #1898
    • feat: Server stats page by @zurdi15 in #1903
    • fix: Update screenshots of saves when saving by @saminitz in #1873
    • fix: Optimize RAM usage by @zurdi15 in #1877
    • fix: Properly handle if an image fails to be read during a scan by @ianfhunter in #1891
    • fix: iOS full screen play by @zurdi15 in #1902
    • fix: Hiding hidden roms by @gantoine in #1899
    • fix: Correct user creation logic with OIDC by @mjmjelde in #1905
    • refactor: Assets filesystem path by @zurdi15 in #1890
    • misc: Improve accessibility by @zurdi15 in #1886
[ RomRenamer / Tools ] Kommentar schreiben... druckerfreundliche Ansicht
happiNESs v0.9.0
geschrieben von retroK am Freitag, 23. Mai 2025, 09:40 Uhr (54 Aufrufe)
Topics NES
NES

haddpiNESs LogoEin neuer NES Emulator für macOS: happiNESs wurde veröffentlicht (Open-Source, programmiert in Swift von danielle / quephird).

Anmerkung:
  • Addresses subtle but important bug in audio that becomes glitchy after five minutes of play time during any game.

[ NES Emulatoren ] [ NES Infos ] Kommentar schreiben... druckerfreundliche Ansicht
x50ng v2.4.1
geschrieben von retroK am Freitag, 23. Mai 2025, 09:39 Uhr (50 Aufrufe)
Topics Diverse Systeme
Diverse Systeme

x50ng ist ein HP 49g+ / 50g Taschenrechner-Emulator, Open-Source in C und ein Fork von x49gp.

 

Anmerkung:
  • There is now an ncurses based text-mode UI in the same 3 flavors as x48ng--tui--tui-small and --tui-tiny
  • some optimization/simplification of the display refresh code
  • a sadly unsuccessful attempt to port the forked old qemu to aarch64. This will likely require additional work. Likely upgrading x50ng's qemu to a more recent release.
[ Diverse / Misc Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
VirtualC64 v5.2
geschrieben von retroK am Donnerstag, 22. Mai 2025, 16:23 Uhr (67 Aufrufe)
Topics Commodore 64/16/Plus4
Commodore 64/16/Plus4

VirtualC64 Logo

VirtualC64 ist ein C64 Emulator von Dirk W. Hoffmann für Mac OS. Download hier: https://github.com/dirkwhoffmann/virtualc64/releases

Anmerkung:
  • Improved inspector panel (#824)
  • New dashboard panel (#824)
  • Ported latest RetroShell code from vAmiga (#823)
  • Internal code cleanup
[ C64 Emulatoren ] [ C16/Plus4 Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
WinUAE v6.0.0 beta 28
geschrieben von retroK am Donnerstag, 22. Mai 2025, 14:17 Uhr (65 Aufrufe)
Topics Commodore Amiga
Commodore Amiga

WinUAE Logo
Eine neue Beta-Version des Amiga Emulators WinUAE wurde veröffentlicht. Download hier: WinUAE 6.0.0 beta series

 

Anmerkung:
  • Display panel Overscan TV modes didn't do anything if "No scaling" filtering mode was selected.
  • Fixed Remove interlace artifacts last line flicker in some overscan modes and "out of sync" line when drawing mode changed from accurate to fast mode.
  • Removed Chipset panel Subpixel emulation checbox. v6 emulation is always subpixel perfect in accurate modes. Config file support is not removed. (backwards compatibility)
  • Only known Apollo 500/2000 boot ROM seems to only support AT500/AT2000 variant, driver does not initialize if hardware SCSI config bit is set. Now SCSI is disabled by default (making it AT500/AT2000), option added to Expansions panel. Possibly got broken when Apollo accelerators got supported or updated which use exact same SCSI hardware.
  • Right edge horizontal scrolling glitch is still not changed. It is nasty case because I assumed OS never allows the glitch to happen but appearently it is possible and I designed fast mode to not care about that special case at all.. Some solution will be found. Maybe..
  • Lagless vsync also needs v6 chipset emulation update.
  • Maybe something else too.. Please report if some rarely used (if ever!) option has broken.
[ Amiga Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
Free42 v3.3.5
geschrieben von retroK am Donnerstag, 22. Mai 2025, 14:16 Uhr (58 Aufrufe)
Topics Diverse Systeme
Diverse Systeme

Free42 LogoFree42 ist eine freie Re-Implementierung des programmierbaren wissenschaftlichen RPN Taschenrechners HP-42S , der von 1988 bis 1995 von Hewlett-Packard hergestellt wurde und dem HP-82240 Drucker. Free42 ist eine komplette Neufassung und enthält keinen HP Code. Es werden keine ROM Abbilder benötigt um es zu verwenden. Dennoch ist es völlig kompatibel zum HP-42S.

Anmerkung:
  • Better handling of ACC=0 in INTEG.
  • More accurate C.E^X-1.
[ Diverse / Misc Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
Plus42 1.3.6
geschrieben von retroK am Donnerstag, 22. Mai 2025, 14:15 Uhr (67 Aufrufe)
Topics Diverse Systeme
Diverse Systeme

Plus42 LogoPlus42 ist ein erweiterter HP-42S Taschenrechner-Simulator.

 

Anmerkung:
  • Better handling of ACC=0 in INTEG.
  • More accurate C.E^X-1.
[ Diverse / Misc Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
TR1X 4.11
geschrieben von retroK am Donnerstag, 22. Mai 2025, 10:22 Uhr (69 Aufrufe)
Topics Remakes und VMs
Remakes und VMs

TRX LogoTR1X ist eine quelloffene Reimplementierung von Tomb Raider I.

Anmerkung:
  • added the ability to trigger a flip effect without having to also trigger the flip map, in line with TR2 (#2921)
  • added a /help command (#2917)
  • added an option to toggle between TR1 and TR2 camera modes (#2990)
  • added the ability to trigger different ambient tracks in custom levels, which will loop and be remembered between saves (#811)
  • changed the all items cheat to include the lead bar if present in the level (#3008)
  • changed the design of the controls dialog to use pages, making it match the new TR2X controls dialog
  • changed the pause screen to have a darker black overlay transparency (#2252)
  • fixed Lara's braid pointing straight down when swimming below sloped ceilings (#1600)
  • fixed enemy hitpoints being doubled in demo mode as a result of NG+ (#2904)
  • fixed an illegal reachable slope in Lost Valley room 58, which could lead to Lara becoming softlocked (#2900)
  • fixed some pickup sprites being too far embedded into the floor (#2903)
  • fixed vase room sprites in Return to Egypt and Temple of the Cat being embedded in the floor (#2095)
  • fixed the camera behaving erratically in rooms/sectors that have no pathfinding data (#2946)
  • fixed the game crashing when editing long dev console history entries (#2913, regression from 4.10)
  • fixed FPS counter turning off after a game relaunch (#2911)
  • fixed falling ceiling and Damocles Sword traps not falling through stacked rooms (#2924)
  • fixed health bar in top center position covering inventory text
  • fixed the save crystal animation skipping a frame in 60 FPS (#1528)
  • fixed Lara unable to equip pistols after getting the Shotgun wet while wading (#2994)
  • fixed select level dialog not reacting to the menu back key (#2918, regression from 4.9)
  • fixed carried items falling from flying enemies not animating in 60 FPS (#2954, regression from 4.0)
  • fixed items carried by the Qualopec mummy spawning early after save/load (#2956, regression from 4.6)
  • fixed potential memory corruption if /kill all is used with a Qualopec mummy that is carrying items (#2957, regression from 4.6)
  • fixed a crash when portal debugging is enabled in rooms that have no portals (#2968, regression from 4.8)
  • fixed rats/voles and crocodiles/alligators at times not assuming the correct death pose after reloading a save (#2960, regression from 0.12)
  • fixed incorrect camera shifts when some fixed cameras return to normal view (#2971, regression from 4.9)
  • fixed Lara not having weapons when playing a level with -l/--level (#2995, regression from 4.9)
  • fixed inventory ring items not being animated when the ring is rotating (#2964, regression from 4.9)
  • fixed a hole appearing in the floor in Natla's Mines room 84 after exploding the TNT box (#3007, regression from 4.9)
  • fixed button mashing causing quick save/load to misbehave on a specific passport animation frame (#3021, regression from 4.10)
  • fixed save level numbers being replaced incorrectly if Lara dies in a level and the last save was in the previous level (#3026, regression from 4.9)
  • fixed ambient music not looping correctly after reloading a save with the option to reload ambient timestamps enabled (#3032, regression from 4.6)
[ Weitere Remakes und VMs ] Kommentar schreiben... druckerfreundliche Ansicht
vAmiga v4.1.2
geschrieben von retroK am Mittwoch, 21. Mai 2025, 18:47 Uhr (62 Aufrufe)
Topics Commodore Amiga
Commodore Amiga

vAmiga LogovAmiga ist ein Amiga Emulator für macOS (Open-Source in C / C++ und Swift von Dirk Hoffmann).

Anmerkung:
  • (Hopefully) fixes a crash during hibernation (#845)
[ Amiga Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
SDLMAME v0.277 for Ubuntu 25.04
geschrieben von retroK am Mittwoch, 21. Mai 2025, 08:16 Uhr (70 Aufrufe)
Topics Arcade
Arcade

SDLMAME for Ubuntu LogoEine neue Version des SDLMAME Ports für Ubuntu wurde veröffentlicht.

 

Anmerkung:

Packages added for Ubuntu 25.04 Plucky Puffin!

[ Arcade Multi Emulatoren ] [ Arcade Single Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
ScummVM WIP Nancy Drew
geschrieben von retroK am Mittwoch, 21. Mai 2025, 08:15 Uhr (77 Aufrufe)
Topics Remakes und VMs
Remakes und VMs

ScummVM LogoDie neueste Daily Build Version von ScummVM unterstützt nun auch die Spiele Nancy Drew: Secret of the Scarlet Hand und Nancy Drew: Ghost Dogs of Moon Lake. Interessierte sind aufgefordert die Spiele zu testen und eventuelle Fehler dem ScummVM Team zu melden.

Anmerkung:

Are you ready for more sleuthing with everyone’s favorite teenage detective? We’re excited to announce that Nancy Drew: Secret of the Scarlet Hand and Nancy Drew: Ghost Dogs of Moon Lake are now ready for public testing! Furthermore, it's now possible to enable the ScummVM save/load screens instead of the original ones, to take advantage of additional features when saving or loading.

In Nancy Drew: Secret of the Scarlet Hand, Nancy takes on the role of an intern at a Washington D.C. museum, where a mysterious theft sets off a series of clues leading deep into the secrets of ancient Maya artifacts.

In Nancy Drew: Ghost Dogs of Moon Lake, Nancy finds herself investigating a haunted cabin surrounded by eerie howls and ghostly canine apparitions.

The games are available for purchase through HeR Interactive’s website or Steam. Or if you already own a CD copy of the games, their English and Russian variants will also work. To play them with ScummVM, you will need a daily development build. As always, if you encounter any issues, please submit a bug report to our issue tracker.

[ Weitere Remakes und VMs ] Kommentar schreiben... druckerfreundliche Ansicht
MS-DOS Player (2025-05-18)
geschrieben von retroK am Mittwoch, 21. Mai 2025, 08:14 Uhr (61 Aufrufe)
Topics PC
PC

MS-DOS Player emuliert MS-DOS auf modernen Betriebssystemen.

 

Anmerkung:
  • Support -vm and -ve option that makes only MDA/CGA supported
  • Improve MAME i386 core to check for fault before setting register (thanks Mr. cracyc)
  • Improve INT 21h, AH=26h/3Eh/55h to make AL destroyed (thanks DOSBox-X)
  • Improve INT 21h, AH=39h/3Ah/3Bh to make AX destroyed (thanks DOSBox-X)
  • Improve INT 21h, AX=3702h/3703h to set AL=00h when succeeded (thanks DOSBox-X)
  • Improve INT 21h, AH=37h to set lower 8bit of countory code to AL (thanks DOSBox-X)
  • Improve INT 21h, AH=3Eh to set previous refcount in SFT to AL
  • Improve INT 21h AH=38h, DX=FFFFh and AX=6500k/7002h not to change locale settings
[ PC Emus / Virtual Machines ] [ MAC Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
Vita3k Automatic CI build 3788
geschrieben von retroK am Mittwoch, 21. Mai 2025, 08:13 Uhr (79 Aufrufe)
Topics Sony PSP
Sony PSP

Vita3k LogoVita3K ist ein open-source PlayStation Vita Emulator für Windows, Linux und macOS.

Anmerkung:
  • shader, external: Update glslang (Macdu)
  • packages/sce utils: skip fself decryption for invalid SELF files. - Prevents crashes or errors when games try to load no valid self or content still layer-encrypted. (Zangetsu38)
  • config: reduce memory consumption and refactoring Remove implementation from .h file and disable permanent storage of yaml node. Also simplify .h file and remove as much includes as possible for faster compilation (bookmist)
  • mem/ptr.h: Remove template for 'Ptr(U *, const MemState &)' (Dicot0721)
  • modules/SceGxm: add ptr.valid check in sceGxmDestroyRenderTarget Fix crashes for games which call this functions more then once (with same target). For example [PCSB00882] SENRAN KAGURA ESTIVAL VERSUS (bookmist)
  • modules: Bind exported functions on module load instead of first call (bookmist)
  • renderer/vulkan: Ensure that the std::thread object is destroyed properly. - Ensure that VKContext::gpu_request_wait_thread is not joinable when the VKContext object is destroyed. (Dicot0721)
  • vita3k: Improve use of string/stringstream (Dicot0721)
  • gui&config: Add file loading delay option. - To fix compatibility with too fast-loading apps. (Zangetsu38)
[ Sony PSP Emulatoren ] [ Sony PSP Infos ] Kommentar schreiben... druckerfreundliche Ansicht
xemu 0.8.66
geschrieben von retroK am Mittwoch, 21. Mai 2025, 08:10 Uhr (76 Aufrufe)
Topics Microsoft X-Box
Microsoft X-Box

xemu LogoEine neue Version des Xbox Emulators xemu wurde veröffentlicht. Es gibt Downloads für Windows, macOS und Linux,

Anmerkung:

Changelog: https://github.com/xemu-project/xemu/commits/master/

[ X-Box Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
psOff_premium 2025May21 Pre-release
geschrieben von retroK am Mittwoch, 21. Mai 2025, 08:09 Uhr (69 Aufrufe)
Topics Sony Playstation 4
Sony Playstation 4

psOff LogoEs gibt eine neue Version des Playstation 4 Emulators: psOff_premium

Anmerkung:
  • Generic

    • Implement some missing symbols
    • Fix race condition in kernel threads
    • Remove useless TODOs
  • AvPlayer
    • Fix hanging issue inside frame receivers
  • VideoDec and VideoDec2
    • Note: All of those changes below probably should fix all Persona games and also some games like inFAMOUS should render their intro movies which were skipped in previous emulator builds.
    • Ajm
      • Fix error checks in some non-critical places
      • Initial M4-AAC implementation (untested)
      • Actual VideoDec implementation (still kinda WIP)
      • Fix possible zero division exception
      • Fix decoder2 creation stub
      • Fix wrong error code for mismatching struct sizes report
[ Playstation 4 Emulatoren ] Kommentar schreiben... druckerfreundliche Ansicht
OpenJK 2025.05.20
geschrieben von retroK am Mittwoch, 21. Mai 2025, 08:07 Uhr (57 Aufrufe)
Topics Remakes und VMs
Remakes und VMs

OpenJK LogoOpenJK ist ein Port bzw eine Weiterentwicklung der Jedi Academy und Jedi Outcast Spiele-Engine für Windows, macOS und Linux.

Anmerkung:
  • b6094d6: cap the timescale sensitivity scale when timescale > 1.0 (#1204) (razor) #1204
     
[ Weitere Remakes und VMs ] Kommentar schreiben... druckerfreundliche Ansicht
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