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Review of the moment
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This is Topic: NES Following are the News Items published under this Topic.
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Mesen v2.1.0
Posted by retroK on Friday, May 16, 2025 - 05:28 (110 Reads)
Topic NES
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Eine neue Version des Multi-System (NES, SNES, GB, GBA, PCE, SMS/GG, WS) Emulators Mesen für Windows, Linux und macOS ist erschienen.
Note:
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Nestopia UE (Undead Edition) v1.53.1
Posted by retroK on Sunday, March 23, 2025 - 06:17 (144 Reads)
Topic NES
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Vom NES-Emulator Nestopia UE gibt es eine neue Version.
Note:
Nestopia UE 1.53.1 is released. It is not the most exciting release, but does bring some important code cleanups and a few mapper fixes. New internal palettes were added for the US and Japanese Sony CXA2025AS, and there is a new audio output filter for the FLTK release. On top of this, the macOS release seems to run smoother than before, so either FLTK or Apple fixed something in the last few months
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1.53.1
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Shell:
Changes:
- FLTK: Restored the --version command line option
Additions:
- FLTK: Add option to mute audio (HWXLR8)
- FLTK: Optional High/Low Pass Filtering for audio output
- win32: Add Sony CXA2025AS palette presets to the settings dialog
Fixes:
- FLTK: Remove unused code from the build
Core:
Additions:
- Sony CXA2025AS (JP/US) internal palettes based on datasheet
- Add support for Mapper 289
Fixes:
- Kid Icarus (USA, Europe) (Rev 1) now defaults to NTSC region
- Fix CHR mapping in Mapper 243
- Fix PRG mapping in Mapper 15
- FDS accuracy improvement based on new research
- Code robustness fixes
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StikNES v2.0.2
Posted by retroK on Saturday, March 15, 2025 - 07:42 (103 Reads)
Topic NES
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StikNES ist ein NES Emulator für iOS (Open-Source in Swift).
Note:
Fixed some crashes and removed the network requirement.
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Mesen v2025.03.07
Posted by retroK on Friday, March 07, 2025 - 08:28 (131 Reads)
Topic NES
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Eine neue Dev-Version des Multi-System (NES, SNES, GB, GBA, PCE, SMS/GG, WS) Emulators Mesen für Windows, Linux und macOS ist erschienen.
Note:
- Debugger: SNES - Fixed open bus mask for register 4210 peek
- WS: Suppress trace IRQ for 1 instruction after it gets enabled
- SGB: Added missing packet byte buffer for SGB commands
- SGB: Improved logic to select row/bank to write pixels to
- SGB: Prevent freeze/lock up when resetting a MBC3 game that has a RTC clock
- UI: Linux - Tweak previous fix for menu focus to make it work correctly in some rarer scenarios
- UI: Command line - Fixed behavior when using relative paths to load a game while an instance of the emulator is already running
- UI: Fixed menu being focused by default when launching a game from the command line
- WS: Improved IRQ handling after IRQ flag is set or SS segment is modified
- SMS: Implemented fairly accurate sprite eval+fetch timings, for all modes
- Debugger: Fixed bug that copied watch entries from rom to rom
- GBA: Fixed problem with wave channel in Kidou Senshi Gundam - Seed Destiny
- Debugger: Fixed crashes when importing .dbg symbols that contains data that exceeds the size of the loaded rom
- Debugger: Fixed exceptions (not visible in release builds) when displaying tooltips in the debugger
- NES: Runahead - Fixed issues switching disks or inserting coins with FDS/VS System
- NES: FDS - Fixed IPS save data not being applied when loading the rom
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