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Q-MarineOffline
Post subject: SNES: bsnes v107  PostPosted: Feb 22, 2019 - 03:33 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline


Eine neue Version des SNES Emulators bsnes wurde veröffentlicht.


A new version of the SNES emulator bsnes has been released.

Quote:
Today I am posting the first release of the new bsnes emulator.bsnes is designed to be a revival of the classic bsnes design, focusing specifically on performance and ease of use for SNES emulation.In addition to all of the features of higan, bsnes supports the following features:
  • 300% faster (than higan) scanline-based, multi-threaded graphics renderer
  • option to disable sprite limits in games
  • option to enable hires mode 7 graphics
  • option to enable more accurate pixel-based graphics renderer
  • option to overclock SuperFX games by up to 800%
  • periodic auto-saving of game save RAM
  • save state manager with state screenshots
  • several new save state hotkeys such as increment/decrement slot#
  • option to auto-save states when unloading a game or closing the emulator
  • option to auto-load aforementioned states when loading games
  • save state undo and redo support (with associated hotkeys)
  • speed override modes (50%, 75%, 100%, 150%, 200%)
  • recent games list
  • frame advance mode
  • screenshot hotkey
  • path selection for games, patches, saves, cheats, states, and screenshots
  • dynamic video, audio, input driver changes
  • direct loading and playing of games without the use of the higan library
  • ZIP archive and multiple file extension support for games
  • firmware folder for unappended coprocessor firmware (see documentation for more)
  • compatibility with sd2snes and Snes9X MSU1 game file naming
  • compatibility with higan gamepaks (game folders)
  • soft-patching support for both BPS and IPS patches
  • menubar that does not pause emulation when entered
  • video pixel shaders (requires OpenGL 3.2)
  • built-in game database with over 1,200 games to ensure perfect memory mapping
  • (Linux, BSD only:) audio dynamic rate control to eliminate stuttering
  • and much more!
The one feature I regret not being able to support in this release is Windows dynamic rate control. I put in my best attempt, but XAudio2's API is simply not fine-grained enough, and the WASAPI driver is not mature enough. I hope that DRC support can be added to the Windows port in the near future, and I would like to offer a large cash bounty to anyone who can help me make this happen. 


Related links:
[ SNES Emulatoren ][ SNES Infos ][ Nintendo Infos ]

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ZypreXaOffline
Post subject:   PostPosted: Feb 24, 2019 - 10:18 PM
Retrokenner


Joined: Mar 24, 2009
Posts: 189


Status: Offline
Das Übertakten von den SuperFX Spielen ist echt cool.

Die Spiele rennen gleich um einiges Flüssiger.
 
 
 
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Retro-NerdOffline
Post subject:   PostPosted: Feb 25, 2019 - 04:31 PM
Retrokenner


Joined: Jul 02, 2006
Posts: 517


Status: Offline
Und scheinbar hat er auch mal am Video Renderer gearbeitet. Unter W10 geht OpenGL jetzt wieder superflüssig, auch mit Freesync aktiviert.
 
 
 
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JackeOffline
Post subject:   PostPosted: Apr 18, 2019 - 07:33 PM
Retrohling


Joined: Apr 18, 2019
Posts: 2


Status: Offline
guten abend

nun kam ja die version 107.1 raus und es sah auf den bildern bei reddit so cool aus das ich direkt wieder lust habe eine runde lufia zu spielen.
ich habe noch alte save games (.srm) vom zsnes oder snesx emulator auf mein computer und wollte diese gerne mit bsnes laden aber finde keinen ordner wo die rein sollen bzw keine möglichkeit diese über den emulator zu laden. kann mir jemand helfen?
 
 
 
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JuttarOffline
Post subject:   PostPosted: Apr 19, 2019 - 02:38 PM
Retromeister


Joined: Oct 04, 2009
Posts: 1.048


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[quote:078c07b5c8="Jacke"]ich habe noch alte save games (.srm) vom zsnes oder snesx emulator auf mein computer und wollte diese gerne mit bsnes laden aber finde keinen ordner wo die rein sollen bzw keine möglichkeit diese über den emulator zu laden.Hab' mir gerade bsnes V107.3 angeguckt. Der Standardordner für die Speicherstände ist der selbe, in dem das jeweilige ROM liegt. Man kann den Pfad auch ändern via Settings -> Paths -> Saves.
Heißt: Einfach die alte SRM-Datei in den selben Ordner schieben, in dem sich das jeweilige Spiel befindet. Dabei drauf achten, daß Spiel und Speicherstand den gleichen Namen haben (z.B. wenn das ROM von Super Mario All-Stars sma.sfc heißt, muß die Speicherdatei sma.srm heißen).
Ob man SRM-Dateien von ZSNES bzw. Snes9x vorher konvertieren muß, konnte ich nicht in Erfahrung bringen. Gebe ich bei Google "bsnes convert srm files" ein, kommen irgendwie nur Beiträge von Leuten mit einer modifizierten Nintendo Classic Mini. Also: ausprobieren!
 
 
 
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JackeOffline
Post subject:   PostPosted: Apr 19, 2019 - 09:12 PM
Retrohling


Joined: Apr 18, 2019
Posts: 2


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ohh nice
vielen dank es hat sofort funktioniert Very Happy
na dann ahnenhöhle ich komme xD
 
 
 
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DerKounOffline
Post subject:   PostPosted: Apr 27, 2019 - 12:16 PM
Retrohling


Joined: Mar 18, 2019
Posts: 8


Status: Offline
https://www.reddit.com/r/emulation/comments/bhskjr/hd_mode_7_mod_beta_4_bsnes_1073_widescreen/
 
 
 
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