|
|
|
Autor |
Nachricht |
fearcan
|
|
Titel: Frontends: Arcan 0.4.0
Verfasst am: 09.03.2014, 14:26 Uhr
|
|
Retrohling
Anmeldungsdatum: 25. Mai 2013
Beiträge: 2
Status: Offline
|
|
Arcan ist ein Frontend für Emulatoren, Spiele und andere Vollbild-Anwendungen, das sich mittels LUA-Skripten völlig frei anpassen lässt.
Arcan is a LUA-scriptable and fully customizebale frontend for emulators, games and other full-screen applications.
Zitat:
General changes
- Monitoring mode now uses the same namespace as themes, can now load .lua crashdumps
- The core-engine builds and runs on arm/egl devices (e.g. raspberry PI), no working input layer or resolution switching controls yet. _math performance is horrible before we get working ARMv6 + NEON optimized options.
- Frameserver API cleaned up, reworked build-system and source organisation.
- Optional avfeed- frameserver added, this is just a skeleton to ease writing custom data sources ( corresponding lua calls are launch_avfeed) and needs to be enabled build-time.
- Frameservers can now (except on windows) be built in a split- mode, where each subtype (movie, encode, libretro etc.) gets its own binary.
- Alignment issues when running SIMD optimized math adjusted
- OSX support partially re-added, no packaging / UI work as of yet.
- Monitoring mode changed slightly, instead of forking, we now set envvar and re-exec ourselves to accommodate for systems with broken broken fork() support (seriously OSX...)
LUA API changes
- initial API documentation coverage now at 100%, language and descriptive qualities for individual pages still have a lot to go, this will be improved gradually.
- system_load now accepts an optional trigger to disable _fatal calls when asked to load a broken script
- target_coreopt added to force key,val options to target frameserver
- target_verbose hints frameservers and their internal processing to expose more detailed data (e.g. pts/framecount/frameskipping for decode and encode)
- define_calctarget added, similar in style to a recordtarget (without any audio) that exposes buffer data as a callback to a provided lua function
- target_synchronous disables PTS enforcement and blocks on sync with frameserver and with GPU (only for very specific uses)
- exposing lua api to the VM is delayed until just before the themename() entry-point
- all C<->LUA functions are now mapped to a LUA_TRACE(luasymbolname) macro (where ctx refers to the lua_State pointer) for engine dev. to ease customized tracing, by default, the macro is just empty.
- system_snapshot function added (similar to a crashdump but can be invoked by script dev.)
- image_children now returns correct VIDs
- more functions aggressively shut down if a broken VID is provided
Libretro frameserver
- Support for Core Options
- Support for 3D Cores (may cause some problems with certain window managers as we need to spawn full windows to get access to an off-screen FBO)
- Improved support for analog devices and filtering
- Rollback based input latency masking support added (experimental)
Database tool
- Improved builddb times and fixes for libretro core scanning
- Now adds support for .descr files in games/target folder to disable and override scanning
Related links:
[ Frontend Downloads ]
|
|
|
|
|
|
laforma
|
|
Titel:
Verfasst am: 09.03.2014, 20:23 Uhr
|
|
Retrokenner
Anmeldungsdatum: 01. Jun 2007
Beiträge: 394
Status: Offline
|
|
nen link in der news haette sinn gemacht, oder bin ich nur zu daemlich den zu finden?
emucr hat weitergeholfen: http://arcan-fe.com/ |
|
|
|
|
|
Jezze
|
|
Titel:
Verfasst am: 10.03.2014, 08:55 Uhr
|
|
Banned Team Member
Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
|
|
Danke für die Info, ich hab den Link hinzugefügt. |
_________________ Test your limits and break through!
|
|
|
|
|
|
Alle Zeiten sind GMT + 1 Stunde
|
|
|
|
|
|