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JezzeOffline
Post subject: Translations: Treasure of the Rudras 100% v2.0 Patch  PostPosted: Jul 05, 2006 - 08:34 AM
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AGTP hat einen neuen Patch seiner englischen Übersetzung zum SNES Spiel Treasure of the Rudras freigegeben. Einige Screenshots findet ihr bei Kommentaren zu dieser News.


AGTP has released a new Patch of its English translation of the SNES game Treasure of the Rudras. View some screenshots in the comments of this news.


Quote:
I´m really, really tired, but despite everything the new version of Treasure of the Rudras is ready! I must say that it looks absolutely fantastic and is a huge step up over the old version; if you tried it before and loved it, you´ll like this one even better, and if you couldn´t get into it before because the writing fell a little flat then prepare to be amazed. Be absolutely sure your emulator is hires-enabled, though; otherwise the text will look extremely nasty!

Features in the initial version:

  • 740 kilobytes of English script!
  • Item names expanded from 8 letters max to 13!
  • Monster names expanded from 8 letters max to 10!
  • Spell name sizes DOUBLED, six letters to twelve!
  • A fully hacked-and-translated Mantra magic system!
  • Location names expanded from 12 characters to 16!
  • Battle menu expanded to fit six letter commands in!
  • Battle data squished over, menus expanded and moved to accomodate 10 letter enemy names!
  • Character names expanded from 6 letters to 8!
  • Enemy attack names expanded from 8 letters to 16!
  • Elemental affinity highlighting reprogrammed to work with horizontal words instead of vertical icons!
  • ALL areas of the subscreen, shop menus, and save/load menus expanded to fit in the new long character names, item names, spell names, etc.
  • Items-per-menu reduced to 4 during battle, pages doubled from 3 pages to 6!
  • Spells-per-menu to 4 during battle, pages doubled from 4 pages to 8!
  • 32x32 font shrunk down to 16x32 so "textual" spell effects don´t look hugely blocky!
  • Area name display font width halved!
  • Combat attack display font width halved!
  • Backgroundless text display font width halved!

The new version includes:

  • A completely redone opening sequence!
  • Full variable-width support for the main dialogue font, with support for dynamic centering of text and automatic indentation! The font remains in hires, so none of the original luster of a 512-pixel wide text window is lost, so long as your emulator supports hires!
  • A fully rewritten and polished script!
  • Battle screen hacked a bit to allow two MORE letters in enemy monster names!





Related links:

[ Translations ]


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JezzeOffline
Post subject:   PostPosted: Jul 05, 2006 - 08:43 AM
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Screenshots 1-3/6







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Last edited by Jezze on Jul 05, 2006 - 06:06 PM; edited 1 time in total 
 
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JezzeOffline
Post subject:   PostPosted: Jul 05, 2006 - 08:44 AM
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Screenshots 4-6/6







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Last edited by Jezze on Jul 05, 2006 - 06:07 PM; edited 2 times in total 
 
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NorQueOffline
Post subject:   PostPosted: Jul 05, 2006 - 01:45 PM
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Kann die Bilder weder mit Firefox noch mit IE anschauen, nur die Thumbs werden angezeigt. Irgendwas scheint da nicht zu passen.

-- NorQue
 
 
 
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JezzeOffline
Post subject:   PostPosted: Jul 05, 2006 - 03:40 PM
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Merkwürdig, kann das noch jemand bestätigen? Ich persönlich habe auf meinen beiden Rechnern keinerlei Probleme mit der Darstellung.

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retroKOffline
Post subject:   PostPosted: Jul 05, 2006 - 03:59 PM
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Ja, ich bekomme auch folgenden Fehler:

"Die Grafik "http://www.aep-emu.de/index.php?name=PNphpBB2&file=download&id=160" kann nicht angezeigt werden, weil sie Fehler enthält."

XTale, hast Du da nich mal was geschraubt?
 
 
 
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XTaleOffline
Post subject:   PostPosted: Jul 05, 2006 - 04:06 PM
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mit opera gehts Wink

Das ganze attachement-modul ist ein verbugter haufen php-müll. Den fass ich nicht mehr an..
 
 
 
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Q-MarineOffline
Post subject:   PostPosted: Jul 05, 2006 - 04:23 PM
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Amen.

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JezzeOffline
Post subject:   PostPosted: Jul 05, 2006 - 05:46 PM
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Ich hatte es vorhin nur mit Opera getestet, jetzt kann ich die Fehlermeldung bei Firefox auch bestätigen.

So, hab' das Problem erstmal bei Seite geschoben. Wink

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BlobyOffline
Post subject:   PostPosted: Jul 06, 2006 - 10:49 AM
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Wie ist das eigentlich mit diesem Snes Goodset, wird das nochmal aktualisiert? Normalerweise nehmen die doch alle Roms mit 100% Patchs mit auf. Das war doch immer sehr praktisch.
 
 
 
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retroKOffline
Post subject:   PostPosted: Jul 06, 2006 - 10:51 AM
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Cowering arbeitet da immer unregelmässig dran. Keine Ahnung wann da mal was neues rauskommt...
 
 
 
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CM_ZeroOffline
Post subject:   PostPosted: Aug 12, 2006 - 02:17 PM
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Der Patch funktioniert irgendwie nicht.
Oder gibts da einen Trick?

Weder ZSNES noch SNES9X können eine gepatchte version emulieren, nur schwarzer Bildschirm.
Weder autopatch der emus, noch manuelles ips-patchen funktioniert.
Hat das Problem außer mir keiner?
 
 
 
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JezzeOffline
Post subject:   PostPosted: Aug 12, 2006 - 02:55 PM
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Du hast möglicherweise ein ROM ohne Header. Das zu patchende ROM muss jedoch einen 512 byte großen Header besitzen und insgesamt 4.194.816 byte groß sein.

Mit SNES-Tool ist es möglich diesen Header zu erstellen.

Das headerlose, ungepatchte ROM sollte die CRC 5D8CB7AC haben.

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CM_ZeroOffline
Post subject:   PostPosted: Aug 12, 2006 - 03:28 PM
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Ah! Es geht tatsächlich!
Wieder was dazugelernt Idea
Ich musste zwar ein bisschen rumprobieren, aber jetzt scheints zu funktionieren.
Danke für die Hilfe.
 
 
 
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