Benutzeranmeldung
Home
|
Account
|
Emulatoren
|
Forum
|
Web Links
Hauptmenü
·
Home / News
·
News Kategorien
·
News Archiv
·
Mein Account
·
Suche
·
Forum (neu)
·
Forum
·
Weblinks
·
Spiele Reviews
·
Übersetzungen
·
Impressum
·
Datenschutz
Downloads
- Emulatoren -
- Übersicht -
32X
3DO
Acorn BBC
Amiga
Apple I
Apple II
Arcade Multi
Arcade Single
Atari 2600
Atari 5200
Atari 7800
Atari 8-bit
Atari ST
C16/Plus4
Commodore 64
ColecoVision
CPC
Diverse
Dreamcast
Game Boy
Game Boy Color
Game Boy Adv.
Gamecube
Game Gear
GP32
Intellivision
Jaguar
Japanische
Lynx
Macintosh
Master System
MegaCD
Mega Drive
MSX
Nintendo 64
Nintendo DS
Nintendo Switch
Nintendo Wii(U)
NeoGeo
NeoGeo-CD
NeoGeo Pocket
NES
PC
PC-Engine
Playstation
Playstation 2
Playstation 3
PSP
Saturn
SNES
Switch
Supervision
Turbografx16
VCS 2600
VCS 5200
VCS 7800
Vectrex
Virtual Boy
Wii / Wii U
Wonderswan
Xbox
ZX Spectrum
- Platform (Host) -
Android
Dreamcast
DOS
GBA
GP2x
GP32
Java
Linux
Mac OS
Palm OS
PocketPC
PSP
PSX
PS2
Symbian
Windows
Xbox
- Plug-Ins -
Nintendo 64
Playstation
Playstation 2
- Weitere -
Frontends
Legale Spiele
ROM-Hacks
Save-States
Tech-Docs
ROM-Renamer
Translations
Snapshots
Forum
Mitglieder Online
Keine Mitglieder online.
You are an anonymous user. You can register for free by clicking
here
Benutzername
Kennwort
Angemeldet bleiben
Infos
·
Museum
·
Infocenter
·
Das AEP Team
·
Member Liste
·
Top 25 Liste
·
Glossar
·
FAQ
Review of the moment
Final Fantasy 7 Remake
Sprache
Sprache auswählen:
News-Export
Holt Euch unsere News auf Eure Seite:
·
RSS Newsfeed How-to
·
·
Friends
·
Emu-France
·
progetto-SNAPS
·
EmuBit.pl
·
PDRoms
FAQ
•
Registrieren
•
Einloggen, um private Nachrichten zu lesen
Login
Remakes_VMs: OpenGoal 0.1.43
AEP Emulation Page - Emulation News Foren-Übersicht
»
Emu News
»
News
Autor
Nachricht
retroK
Titel:
OpenGoal 0.1.43
Verfasst am:
04.10.2023, 15:41 Uhr
Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.054
Wohnort: Frankfurt a.M.
Status: Offline
OpenGoal
ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.
OpenGoal
is an open-source reimplementation of the Jak & Daxter eingine / language.
Zitat:
0.1.43
fix eco pickup time bug by @ManDude in #3056
0.1.42
[gltf export] Export TIE wind models by @water111 in #2960
CI: Periodic Controller Database Update by @OpenGOALBot in #2926
entity-debug: Show path and volume data. by @LuminarLight in #2942
Update subtitle_en-US.json by @atylmo in #2763
g/j2: Some more work on the SQL editor - dump and seed light data by @xTVaser in #2954
decomp: handle dumping jak 2 VAG file assets by @xTVaser in #2969
jak2: add frame rate option to graphics menu by @Hat-Kid in #2962
[jak2] Fix hover-formation decomp by @water111 in #2971
[jak1] Fix duplicated tie extract by @water111 in #2972
g/j2: Start adding game options to jak 2's menu by @xTVaser in #2968
Save entities to JSON, and make custom level building a little faster by @water111 in #2973
jak2: macro detection for launch-particles and seconds-per-frame, add og:preserve-this comments for manual patches by @Hat-Kid in #2974
g/j2: revert signature changes to cam-setting-data, fix camera regressions by @xTVaser in #2975
[jak 2] Export the collision mesh by @water111 in #2977
g/j1: resolve memory leak around display/input dynamic strings from C++ by @xTVaser in #2979
CI: Periodic Controller Database Update by @OpenGOALBot in #2980
Polish translation for Jak 1 by @rafalekkB in #2961
CI: check for removed goal_src code that we want or need to perserve by @xTVaser in #2987
[jak2] placeholder subtitle files by @ManDude in #2986
[decompiler] decomp jak2 static-attack-info by @ManDude in #2992
[jak2] fix task-arrow-spawn decomp by @ManDude in #2995
gsrc: add more og:preserve-this comments by @Hat-Kid in #2996
g/j2: Implement speedrunner mode in jak 2 by @xTVaser in #2976
Update game_base_text_pl-PL.json by @rafalekkB in #2997
jak2: fix metalkor regression by @Hat-Kid in #2999
goalc: add macro-expand form by @Hat-Kid in #3000
ci: separate lint checks into a required and optional workflow by @xTVaser in #3002
[jak2] ckernel: implement loado and load_and_link by @Hat-Kid in #3005
decomp: fix some enemy decomp by @Hat-Kid in #3008
[opengoal] make none a child of object by @ManDude in #3001
[jak2] fully implement collide mesh renderer by @ManDude in #3010
CI: Periodic Controller Database Update by @OpenGOALBot in #3006
improve decomp of state handlers and art groups by @ManDude in #3014
g/j2: speed up level-select menu scrolling by @xTVaser in #3013
[jak2] also allow analog for play select fast scroll by @ManDude in #3015
g/j2: Fill out game options menu by @xTVaser in #3003
scripts: remove unused code_retention script code by @xTVaser in #3019
New Crowdin updates by @xTVaser in #3025
fix (font-flags left) name + fix right flag not reflecting in debug text box by @ManDude in #3020
CI: Periodic Controller Database Update by @OpenGOALBot in #3028
[compiler] fix compile_condition not attempting macro expansion by @ManDude in #3030
decompiler: obj -> this, set-time! and time-elapsed? macros by @Hat-Kid in #3026
[decompiler] do not use time-elapsed? on unsigned comps by @ManDude in #3031
misc low hanging fruit fixes by @ManDude in #3034
Jak 2 controller LED implementation by @ManDude in #3035
[jak2] un-mips2c draw-string by @ManDude in #3040
Remove dupe line in discord-rpc .clang-format by @dallmeyer in #3039
[decompiler] Handle find-parent-method by @water111 in #3018
[jak2] scalable debug font + fix debug menu widescreen bugs by @ManDude in #3044
fix draw-string-xy-scaled cropping by @dallmeyer in #3041
[jak2] fully implement *user* by @ManDude in #3046
Bump actions/checkout from 3 to 4 by @dependabot in #3047
g/j2: don't force auto-save on in jak 2 when starting a speedrun by @xTVaser in #3048
Related links:
[
Weitere Remakes und VMs
]
_________________
Alderaan shot first!
Beiträge vom vorherigen Thema anzeigen:
Alle Beiträge
1 Tag
7 Tage
2 Wochen
1 Monat
3 Monate
6 Monate
1 Jahr
Die ältesten zuerst
Die neusten zuerst
Gehe zu:
Forum auswählen
Forum-Index
|--[Emu News]
| |-- News
|--[Emulation]
| |-- Allgemein / General
| |-- Emulatoren für Arcade und NeoGeo
| |-- Emulatoren für Retro-Systeme
| |-- Emulatoren für Handheld-System
| |-- Emulatoren für neuere Konsolen
| |-- Emulatoren für NextGen Systeme
| |-- Tutorials und FAQs
| |-- Trash
|--[AEP Projekte]
| |-- AEP Emulation Page
| |-- CVS Compile
|--[Sonstiges]
| |-- Quiz Shows
| |-- Highscore Competitions
| |-- Games und Konsolen
| |-- Computer und Betriebssysteme
| |-- Musik und Film
| |-- OffTopic
| |-- It's-a Me
Alle Zeiten sind GMT + 1 Stunde
AEP Emulation Page - Emulation News Foren-Übersicht
»
Emu News
»
News
PN
phpBB2
©
AEP Emulation Page 1998 - 2024