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retroKOffline
Post subject: Arcade: MAME(32) v0.96u2  PostPosted: May 17, 2005 - 09:54 AM
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Joined: Jul 04, 2004
Posts: 12.120

Location: Frankfurt a.M.
Status: Offline

Die Leute von MAMEDev haben ein neues Sourceupdate für MAME herausgebracht. Die Liste der Änderungen gibts im News-Thread. Als erste Binary gibts Mame32.
Danke an EmuFanatics für die News.


The guys from MAMEDev have released a new source update. The list of changes can be found in the news thread. The first binary Mame32 has also been released.
Thanks to EmuFanatics for the news.


Quote:
0.96u2
------


MAMETesters Bugs Fixed
----------------------
starforc095u5gre
fghtbskt095u2red
ncv1095gre
paperboy095gre
garyoret095u2yel
alpine37b4gre
bioatack080u1yel (this was already fixed)
hwrace37b10gre
piratpet060yel
waterski37b5yel



Source Changes
--------------
Added the ability to specify internal read/write handlers for CPUs so
that the new debugger can view internal RAM. Hooked this up for the
TMS32025 core. [Aaron Giles]

Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented
misaligned stack accesses from working and a bug that didn´t force the
PC to be 16-bit aligned. [Aaron Giles]

Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle
counting
problems that led to inaccurate internal timers. [Aaron Giles]

Fixed end-of-sprite list and flip screen in Hollywood Action.
[Pierpaolo Prazzoli]

Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli]

Several Taito SJ sprite fixes:
- Fixed sprite priorites. This fixes several priority issues in Tin Star,
Elevator Action, High Way Race, and the car wrapping around in Elevator
Action at the end of a level.
- Added sprite clipping at the sides of the screen. This was verified to
happen on the real board, and it affects bullets wrapping around in
Elevator Action. I´m only 99% sure that the clipping is correct this
way Smile
- Fixed sprite hardware collision detection. This fixes the last round in
Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski.
[Nicola Salmoria]

Fixed DIP switches in Rohga. [Yasuhiro Ogawa]

Several Volfied fixes:
- Fixed visible area.
- Fixed rom names.
- Improved c-chip simulation - accurate timing and correct colour data
for all levels.
[Bryan McPhail]

Added the ability to clear an input configure via the delete key.
[Curt Coder]

Added cocktail flip support to the Qix driver. [Nicola Salmoria]

Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood]

Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly.
[Nathan Woods]

Fixed a number of bugs and added support for more SCSI commands and
modes. [R. Belmont, Ville Linde]

Hooked up MSM5205 to Goal! ´92 and to Euro League (bootleg), but it
doesn´t sound too good yet. [Pierpaolo Prazzoli]

Cleaned up the decryption in the Epos games. [Nicola Salmoria]

Changed xday2 to use default namcona1 joystick inputs. With those, if
you wait the initial test to finish, you can play it. [Sonikos]

Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli]

Added support for Single monitor Playchoice 10 BIOS. Since the core
doesn´t allow you to change aspect ratio or remove dual monitor flag at
run-time, the game always runs in the upper part of the screen.
[Pierpaolo Prazzoli]

Added a -debugscript command line parameter that invokes a debugger
script on startup [Nathan Woods]

Modified the MIPS DRC core to disable optimizations when mame_debug is
on. This makes it easier to run comparative traces when running both
with and without MIPS DRC enabled. [Nathan Woods]

Simplified the decryption code in the sun8 driver, and made some
improvements to the Brick Zone main set. [Nicola Salmoria]

Patched the non-DRC PPC core to compile properly when not all PPC
cores (403, 602, 603) are enabled. Implemented fcmpo instruction.
[Nathan Woods]

Swapped On Screen Display and Config Menu items so that accidental
key configuration changes don´t kill your ability to get to the menu
by default. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cool Pool [Aaron Giles]
9 Ball Shootout [Aaron Giles]
Hot Mind [Pierpaolo Prazzoli]
Hyper Crash [Pierpaolo Prazzoli]
Multi Champ Deluxe [David Haywood]



New clones added
----------------
Yellow Cab (bootleg) [Pierpaolo Prazzoli]
Atomic Punk (US) [Pierpaolo Prazzoli]
Gaiapolis (US) [Corrado Tomaselli]
Rock ´n Rage (Prototype?) [Brian Troha]
Cosmic Monsters 2 [David Widel]
Varia Metal (New Ways Trading Co.) [David Haywood]



New games marked as GAME_NOT_WORKING
------------------------------------
Revenger [Pierpaolo Prazzoli]
Mobile Suit Gundam Final Shooting [David Haywood]




Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]


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