Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
step1978Offline
Post subject: Model 2 emulator 0.8  PostPosted: Jun 24, 2008 - 01:06 AM
News Scout


Joined: Jun 25, 2005
Posts: 4.562

Location: Berlin
Status: Offline

ElSelmi hat eine neue Version seines Model 2 Emulators veröffentlicht.
Die Neuerungen stehen im erw. Text.


Model 2 Emulator is a SEGA Model 2, Model 2A, Model 2B and Model 2C emulator for Windows. A new version has been released by ElSemi.

Quote:
Model 2 emulator 0.8 Posted by ElSemi 23/06/08


- Rewritten the MultiPCM sound chip emulation. It fixes Original Model2 games sounds and music.
- Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry
in daytona 4 players attract and sega rally 2 players attract.
- Fixed network board detection for sgt24h and overrev. Now you don´t need to enable network to
have them boot.
- Adjusted daytona steering limits to the real machine limits (according to the service manual). It should
have a more accurate handling now.
- Added force feedback for car driving games. You need to enable it in the .ini using the
option EnableFF=1 in the Input section. You can tweak more force parameters in that section. Also some
games only enable the force feedback if the cabinet type is set to Deluxe in the test mode.
- Added XInput support. You can enable XInput support in the .ini in the Input section. XInput allows direct
access to XBox360 compatible controllers for vibration (they don´t support vibration through DirectInput).
Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving
controller won´t have working force effects.
- Added optional meshed polygons for translucency (like the hardware does). Enable it with
MeshTransparency=1 in the ini. This option requires a Pixel Shader 3 capable videocard.
- Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover).
- Added preliminary savestates support. The sound engine state is not being saved yet. I´ve added this so I can
ask for states to try to fix the invisible walls problem in daytona.

* Model 2 Emulator v0.8. This package includes both the normal and MultiCPU versions exes.


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
 
 
 
 View user's profile  
Reply with quote Back to top
Falcone
Post subject: RE: Model 2 emulator 0.8  PostPosted: Jun 24, 2008 - 10:30 AM
Ex-Member


Joined: Feb 28, 2005
Posts: 3.561

Location: überall und nirgends
FF? Schön, einer der wenigen Emus mit dieser Option.
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024