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Titel: Gamecube: Dolwin v0.10  BeitragVerfasst am: 11.01.2005, 08:36 Uhr








Eine neue Version des GameCube Emulators Dolwin wurde veröffentlicht: - overall source code is rewritten and cleaned-up - stable plugin specifications - precede video timing - improved debugger (more commands) - memory cards are finally emulated - compressed GCM files feature - some HLE optimizations - integrated MAP maker for HLE - MEGA *ton* of bug fixes (see changes.txt)


A new version of the GameCube emulator Dolwin was released: - overall source code is rewritten and cleaned-up - stable plugin specifications - precede video timing - improved debugger (more commands) - memory cards are finally emulated - compressed GCM files feature - some HLE optimizations - integrated MAP maker for HLE - MEGA *ton* of bug fixes (see changes.txt)

Core : 0.10 has totally reanimated core. We rewrote whole interpreter and memory core. It is not perfect, but its fine to run some advanced software. User Interface : Dolwin has powerful file selector to load GC files. You can sort items in many ways, and set file filter for file extensions, which you dont want to add in list. File can be easily loaded by double-clicking on it. Selector will add new search directory itself, after succesful loading of supported files (DOL, ELF, GCM or GMP). Hardware : Since, we have some HLE in Dolwin, its now high-level emulator, but it can work in low-level hardware emulation mode. Dolwin is still able to run PONG Wink There are not many changes in hardware emulation, since 0.09. We just cleaned whole code, added DVD plugin and memory cards Smile HLE : Currently Dolwin has some HLE support for Nintendo Dolphin OS. MAP-files are required for high level emulation. Dolwin has built-in MAP-maker module, but you shouldnt rely on it, because Dolphin OS has many versions, and MAP-maker can fail to find all needed OS-calls. This release including only Zelda MAP-file. You can try to find others on Dolwin site (put new maps into Dolwin Data directory).

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