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Post subject: SNES: Super Sleuth v1.02  PostPosted: Dec 24, 2004 - 08:00 PM
AEP Team Member

Joined: Jul 04, 2004
Posts: 5169

Highscores in 02/2020

Status: Offline
[Deutscher Text:]
Auch Kris Bleakley wünscht uns fröhliche Weihnachten und hat uns seinen Super Nintendo-Emulator Super Sleuth Personal Edition in der Version 1.02 zum Geschenk gemacht. Danke. Wink
Die Änderungsliste findet ihr im erweiterten Text.

[English text:]
The Super Nintendo-Emulator Super Sleuth has been updated.

Version 1.02 (24-12-04)
Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer
Updated the SA-1 Registers and Memory Mapping
Added PCB patching to Game Doctor 3 Headers
Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
Added freeze in CPU execution to each scanline (OPHCT: 135-143)
Modified Overdump detection to more reliablely identify open architecture
Extended Database to override cartridge mapping using PCB indentification
Added Support for BS-X Cartridge Mapping Registers
Added Header Detection at Bank $40 for ROMs larger than 32Mbits
Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
Adjusted the Color Map to produce slightly brighter colours
Fixed the 65816 Reset to resemble an interrupt
Fixed Window Handles for some problem Message Boxes
Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
Fixed 20Mbit HIROM Game Doctor file header
Fixed Super Wildcard Real-Time Save load
Fixed SRAM Mapping in Game Doctor Mode
Enabled Game Doctor SF III to Send BackupRAM
Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
Updated readme.txt
Updated bpsfmt.txt
Updated sleuth.db

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