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BjrnOffline
Titel: Arcade: MAME 0.111u5  BeitragVerfasst am: 25.01.2007, 17:26 Uhr
Retrokenner


Anmeldungsdatum: 30. Sep 2004
Beiträge: 414

Wohnort: MS und KR
Status: Offline
Frisch von der MAMEDev-Seite: MAME 0.111u5. Insbesondere wurde die CPS2-Emulation geupdatet. Die meisten Xors werden nicht mehr gebraucht. Alle Neuigkeiten siehe erw. Text.

Zitat:
0.111u5
-------


MAMETesters Bugs Fixed
----------------------
bitmapalloccore0111u4red [Aaron Giles]
8080bw0111u4red [Zsolt Vasvari]
sidvoice0111u4ora [Nathan Woods]
pyramid0111u4red [James Wallace]
dragngun0111u3gra [Canim]
mitchelc0111u3gra [Luigi30]
lockload0111u3gra [Canim]
cobracom0111u3ora [Canim]



Source Changes
--------------
Fixed a 6502 register naming bug, and fixed a size bug in the
SC61860 disassembler. [Nathan Woods]

Added built-in overlay layout for Crash. [Mr. Do]

Added save state support to Gyruss. [Buddabing]

Fixed missing sound interfaces from the MESS sound core merge.
[Nathan Woods]

Fixed several duplicated global variable names, removed unreferenced
items from header files, and added header files for several drivers.
[Atari Ace]

Changed debug console code to use auto_malloc and to detect attempts
at registering callbacks after initialization time. [Nathan Woods]

Fixed kof2003 bootleg code to work on big-endian systems. [R. Belmont]

Centralized some common Windows utility routines in new module
winutil.c. [Nathan Woods]

Cleaned up a few drivers to use input_port_dword_*_r. [smf]

Cleaned up memory maps in the MPU4 and BFM drivers. Redesigned the
MPU4 code so that the DRIVER_INIT only needs to take an address in
the ROM for the lookup table for CHR generation to be done.
[James Wallace]

Updated built-in expat code to version 2.0. [Atari Ace]

Fixed sound samples in Indian Battle. [Zsolt Vasvari]

Added state saving to mhavoc. Also fixed sparkling vectors so
slowdowns and vector list overflows can be expected. It looks much
nicer, though. [Mathis Rosenhauer]

Removed XORs from almost all CPS2 games in place of proper emulation
of the encryption. [Nicola Salmoria]

Added an assertion to prevent usage of pia_set_input_[a|b]() when
input reading callbacks are specified. [Nathan Woods]

Fixed flip screen switch and changed COIN3 to SERVICE1 in the contra.c
driver. [Canim]

Cleand up and fixed DIP switches and inputs for the nmg5 driver.
[stephh]

Rewrote Z80 interrupt handling to avoid a bad bug in the post-EI
interrupt signalling. [Aaron Giles]

Added documentation to the esd16, afega, cave, unico, vamphalf, and
yunsun16 drivers. [Brian Troha]

Changed behavior in chdman so that a 0 sector size means the default.
[Aaron Giles]

Updated several video drivers (amiga, n64, ppu2c0x, psx, stvvdp2,
tia, v9938) to use the new BITMAP_ADDR* macros instead of using the
line[] array. [Nathan Woods]

Some additional Midway 8080 B&W driver fixes: [Zsolt Vasvari]
- added PORT_CONDITION where needed
- added PORT_CONFNAME entries to the 3 baseball games and Space
Invaders
- save state support for all games
- fixed typo and a bug with the Sea Wolf lamps

Fixed a minor problem with sound clipping in the s14001a.
[Lord Nightmare]

Fixed PRNG noise in the TMS5110/5220 code and added signal wrapping
to match the patent. [Lord Nightmare]

Cleaned up usage of auto_bitmap_alloc() now that it is guaranteed not
to fail. [Aaron Giles, Atari Ace]

Added sound effects emulation to the Berzerk driver. [Aaron Giles]

Fixed font aspect ratio on non-1:1 resolutions. [Aaron Giles]

Added mechanism to cache a binary format of BDF fonts for improved
loading speed. Also added a bit of progress when loading huge BDF
fonts so that you know what´s happening. [Aaron Giles]

Removed gross TMS9928a configuration in place of more standard
techniques. Updates the Cliffhanger and sg1000a drivers accordingly.
[Aaron Giles]

Added support for the custom Badlands commands to the LD-V1000
emulation. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dream World [David Haywood, Guru]



New clones added
----------------
Multi 5 / New Multi Game 5 (Earlier) [Brian Troha]
Bubble Bobble (bootleg with 68705) [David Haywood]
Super Street Fighter II (World 930911) [Nicola Salmoria]
Super Street Fighter II (Japan 930911) [Nicola Salmoria]
Dungeons & Dragons: Tower of Doom (Euro 940113) [Nicola Salmoria]
Super Street Fighter II Turbo (USA 940323) [Nicola Salmoria]
Armored Warriors (Euro 941024) [Nicola Salmoria]
Alien vs. Predator (Hispanic 940520) [Nicola Salmoria]
Cyberbots: Fullmetal Madness (Euro 950424) [Nicola Salmoria]
Marvel Super Heroes (Euro 951024) [Nicola Salmoria]
Marvel Super Heroes (Japan 951117) [Nicola Salmoria]
Marvel Super Heroes (Brazil 951117) [Nicola Salmoria]
Vampire Hunter: Darkstalkers´ Revenge (Japan 950307) [Nicola Salmoria]
Street Fighter Alpha: Warriors´ Dreams (Euro 950627) [Nicola Salmoria]
19XX: The War Against Destiny (Japan 951225) [Nicola Salmoria]
Dungeons & Dragons:Shadow over Mystara (Euro 960223) [Nicola Salmoria]
Dungeons & Dragons:Shadow over Mystara (Euro 960208) [Nicola Salmoria]
X-Men Vs. Street Fighter (Euro 961004) [Nicola Salmoria]
Capcom Sports Club (Hispanic 970722) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Euro 970625) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Japan 970625) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Hispanic 970625) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Brazil 970827) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Brazil 970625) [Nicola Salmoria]
Vampire Hunter 2 (Japan 970929) [Nicola Salmoria]
Vampire Savior (Hispanic 970519) [Nicola Salmoria]
Marvel Vs. Capcom (Euro 980112) [Nicola Salmoria]
Marvel Vs. Capcom (Asia 980123) [Nicola Salmoria]
Marvel Vs. Capcom (Hispanic 980123) [Nicola Salmoria]
Marvel Vs. Capcom (Brazil 980123) [Nicola Salmoria]
Street Fighter Alpha 3 (Brazil 980629) [Nicola Salmoria]
Street Fighter Zero 3 (Asia 980904) [Nicola Salmoria]
Vs. Super Mario Bros. (alt) [Lord Nightmare]



New games marked as GAME_NOT_WORKING
------------------------------------
Two Minute Drill [David Haywood]
Super Don Quix-ote [Ernesto Corvi]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
 


Zuletzt bearbeitet von Björn am 25.01.2007, 17:35 Uhr, insgesamt ein Mal bearbeitet 
 
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Q-MarineOffline
Titel: MAME 0.111u5  BeitragVerfasst am: 25.01.2007, 17:27 Uhr
AEP Team Member


Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914


Status: Offline
Danke an Björn für die News, ich war so frei das 0.112u5 im Titel zu korrigieren. Wink

Edit: Hoppla, im Text stehts ja auch nochmal.

_________________
 
 
 
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BjrnOffline
Titel: MAME 0.111u5  BeitragVerfasst am: 25.01.2007, 17:33 Uhr
Retrokenner


Anmeldungsdatum: 30. Sep 2004
Beiträge: 414

Wohnort: MS und KR
Status: Offline
War gerade so frisch, dass ich mich etwas überschlagen habe. Hab es jetzt auch auf Mameworld im Newsforum gepostet. AEP hat diese News nach MAMEDEV als erste gehabt Very Happy
 
 
 
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