|
|
|
Autor |
Nachricht |
Q-Marine
|
|
Titel: Arcade: MAME/32 v0.106u1
Verfasst am: 18.05.2006, 18:03 Uhr
|
|
AEP Team Member
Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914
Status: Offline
|
|
Das erste Source-Update für die Version 0.106 des Arcade-Emulators MAME ist erschienen.
The first source-update for the arcade-emulator MAME 0.106 has been released.
0.106u1
-------
IMPORTANT NOTE: Major video-related changes are beginning in the
system. Attempts will be made to keep the existing video code
working to a large degree, but some features may be broken or
working improperly until the video changes are complete. Most
notably, in this release, RGB effects are broken for non-Direct3D
blitting. For the moment, do not report anomalies or problems in
the video system. If you like a nice, stable MAME, please stick
with the 0.106 release. You have been warned.
MAMETesters Bugs Fixed
----------------------
gladiatr0105u4gra [Don Maeby]
Source Changes
--------------
Updates to the taito_x driver: [AWJ]
- fixed sound problems in twinhawk
- fixed a couple of dipswitch mistakes introduced recently
- added PORT_DIPLOCATIONs for superman and twinhawk
Improved MSVC compiler support: [Nathan Woods]
- modified vconv to support multiple versions of MSVC based on
version info
- added support for more parameter translations
- makefile now displays compiling and linking messages when
building vconv
Converted the Windows blitters to use the DRC engine for
generation. RGB effects are officially broken with this change.
[Nathan Woods]
Fixed a bug that caused a crash when the -debugscript command line
option was used with an invalid filename. [Nathan Woods]
Corrected the ordering of the DIP_PORTLOCATION() macros to be
consistent. Multi-bit DIP switches should be specified in LSB-
first order. Added a comment to this effect in inptport.h.
[AWJ, Aaron Giles]
Fixed background color in the Deco cassette games.
[Nicola Salmoria]
Fixed potential crash in the micro3d driver. [MamePlus!]
Improvements to CHD-CD support: [R. Belmont]
- additional RAW CD sector conversion support, so a game can request
e.g. 2048-byte data sectors from a RAW CHD-CD and still get the
right data
- reversed CHDMAN error message - now non-RAW CHD-CDs are deprecated
- susume now uses a RAW CHD-CD read directly from an original pressed
Konami disc
Some improvements to the Polygonet Commanders driver: [Andrew Gardner]
- adds change_PC() calls to the dsp56k core
- removed hacky dsp56k initialization, enabling, and disabling
- added preliminary implementation of banking hardware tied to the
dsp56k in Polygonet Commanders
Fixed MSB accesses and latch reading in the 6840 emulator. [El Condor]
Improved N64 audio output: [R. Belmont]
- rewrote Audio Interface as a stereo DMADAC (which it actually is),
greatly simplifying the code along the way
- fixed AI interrupt semantics
Changed a number of games that were incorrectly using IPT_LIGHTGUN
to use IPT_AD_STICK instead. [Aaron Giles]
Some preparations for proper multiple screen support. The
visible_area and refresh_rate values in the Machine structure are
now defined as arrays (1 per screen). The machine_config structure
has been altered as well, removing the following fields:
frames_per_second
aspect_x, aspect_y
screen_width, screen_height
default_visible_area
vblank_duration
These are all stored per-screen in a new screen_config structure.
[Aaron Giles]
Reorganized the user interface code to better support the new render
system. [Aaron Giles]
Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
|
_________________
|
|
|
|
|
XTale
|
|
Titel:
Verfasst am: 18.05.2006, 23:55 Uhr
|
|
Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 1.868
Wohnort: Dillingen / Saar
Status: Offline
|
|
Zitat: Most notably, in this release, RGB effects are broken for non-Direct3D blitting. For the moment, do not report anomalies or problems in
the video system. If you like a nice, stable MAME, please stick
with the 0.106 release. You have been warned.
Da frag ich mich, warum sie mit einem u1 nicht warten bis es halbwegs funktioniert |
|
|
|
|
|
Q-Marine
|
|
Titel:
Verfasst am: 19.05.2006, 00:08 Uhr
|
|
AEP Team Member
Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914
Status: Offline
|
|
Um mal retroK zu zitieren:
Du musst es ja nicht downloaden. |
_________________
|
|
|
|
|
nexus6
|
|
Titel:
Verfasst am: 19.05.2006, 09:31 Uhr
|
|
Retrohling
Anmeldungsdatum: 05. Jan 2006
Beiträge: 20
Status: Offline
|
|
die u-updates erspahr ich mir eh. ich habe auch noch was anderes zu tun, als jeden zweiten tag mame und romsets zu laden und zu aktualisieren …
______
LowRez Retroshirts | H A D O K E N | SHMUP
»hey, das können sie hier nicht tun.«
»ich kann!« *booom!* |
|
|
|
|
|
Q-Marine
|
|
Titel:
Verfasst am: 19.05.2006, 12:39 Uhr
|
|
AEP Team Member
Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914
Status: Offline
|
|
Dank clrmamepro ist das doch nur eine Arbeit von Minuten.
Aber wie bei allen anderen Emulatoren auch kann natürlich jeder selbst entscheiden wann er sein Set auf den neuesten Stand bringt. |
_________________
|
|
|
|
|
|
Alle Zeiten sind GMT + 1 Stunde
|
|
|
|
|
|