04/24/2006 -
bsnes v0.016 released
This version adds a new configuration interface,
DSP-2 and OBC-1 special chip support, and Game Genie / Pro Action Replay cheat code support.
You can download it from our files section.
Changelog:
- Added
Direct3D renderer with options for disabling hardware filtering and scanlines
- Screenshots can now be captured in BMP, JPEG, or PNG format
- Added config file option to specify default ROM and SRAM paths
- Config file is always loaded from path to
bsnes executable
- Added support for analog mode joypad input
- Up to 32 joypads can be used at once now
- Fixed bug regarding enabling interlace mid-frame
- Moved PPU rendering to V=240, from V=0
- Started on new debugger. So far only debug messages and memory editor added
- Added joypad axis resistance option for analog input mode
- Added config file option to set window style attributes
- Added color adjustment settings for brightness, contrast, gamma, and scanline intensity
- Added grayscale, sepia, and invert color settings
- Added NTSC filter by blargg,
HQ2x filter by MaxSt, and
Scale2x filter
- PPU now renders scanline 224
- Revampled about box
- Added Game Genie / PAR cheat code support + editor, saves codes to .cht files
- HDMA channels are no longer disabled when starting DMA, fixes Dracula X [DMV27]
- Fixes to OAM priority mode (not perfect), fixes Final Fantasy: Mystic Quest [DMV27]
- Fixed ENDX sound bug, fixes voices in Earthworm Jim 2 [DMV27]
-
bsnes should now compile with
MinGW [DMV27]
- Added
DSP-2 support
- Added OBC-1 support
- Major rewrite of
SNES address bus mirroring and MMIO handlers
- Many address mirroring corrections, fixes Dezaemon, etc
- Blocked invalid (H)DMA transfers, fixes Kirby´s Super Funhouse
- Wrote Win32 API wrapper and ported all
GUI code to use it, should help to create Linux
GUI later on
- Revampled input system, should lead to customizable
GUI shortcut keys later on
- Fixed numerous bugs with input registers. Fixes many games that previous had their intro cut off
(Super Conflict, etc), and many that never accepted input (Super Double Dragon, etc)
- Moved auto joypad strobing from V=225 to V=227
- Killed OAM table caching and window range caching, as they were actually hindering speed
- Rewrote input configuration screen to show currently mapped keys
- Greatly enhanced configuration options for each video profile
- Modified fullscreen mode to exit to windowed mode when menu is activated, use F11 to toggle fullscreen mode
- Fixed bugs in txs, wai, brk, cop, and rti opcodes [DMV27]
- Fixed bug with emulation-mode IRQs [DMV27]
- Initializing DMA registers to $ff [DMV27]
- Memory writes now update CPU MDR register (open bus) [DMV27]
- Improved ROM header detection, fixes Chou Jikuu Yousai Macross [DMV27]
- Reading OAM no longer updates OAM latch
- Writing to OAM high table no longer updates OAM latch
- Writing CGRAM now updates CGRAM latch
- Improved pseudo-hires rendering [blargg]
- Much, much more