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Autor |
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retroK
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Titel: OpenGoal 0.2.8
Verfasst am: 06.03.2024, 09:14 Uhr
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Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.014
Wohnort: Frankfurt a.M.
Status: Offline
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OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.
OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.
Zitat: - decomp3: more misc files by @Hat-Kid in #3349
- [jak3] More headers! by @water111 in #3351
- build(deps): bump peter-evans/repository-dispatch from 2 to 3 by @dependabot in #3354
- build(deps): bump peter-evans/create-pull-request from 5 to 6 by @dependabot in #3353
- Change important printfs to lg::print by @ManDude in #3355
- decomp3: more headers by @Hat-Kid in #3356
- [jak3] More headers again by @water111 in #3352
- seriously fix music player in title screen by @ManDude in #3358
- game: fix intermittent sprite_distort related crash by @xTVaser in #3357
- decomp3: more headers (again) by @Hat-Kid in #3362
- [jak3] More headers again again by @water111 in #3359
- [jak3] More headers, up to load-dgo by @water111 in #3363
- [jak3] decomp gsound by @water111 in #3364
- d/j3: do a few mood related files and fix some issues along the way by @xTVaser in #3365
- decomp: Copy over new docstrings back to jak 2's common code, write some scripts to help automate this by @xTVaser in #3366
- decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work by @Hat-Kid in #3370
- Decompile joint, collide-func, clean up joint decompression code for all games by @water111 in #3369
- [jak3] joint-mod, subdivide, bsp by @water111 in #3371
- decomp loader by @ManDude in #3373
- decomp3: game-info, game-task, game-save, level-info, process-drawable and more by @Hat-Kid in #3374
- CI: Periodic Controller Database Update by @OpenGOALBot in #3368
- Update to C++20 by @Ziemas in #3193
- Fix remaining cpp20 issues by @Ziemas in #3375
- Switch to std::span by @Ziemas in #3376
- CI: Periodic Controller Database Update by @OpenGOALBot in #3379
- lsp: revert unnamed variable labelling by @xTVaser in #3381
- New Crowdin updates by @xTVaser in #3382
- tracing: add some more startup related events and a new --profile-until-event flag by @xTVaser in #3385
- g/j2: properly wireup mouse settings, properly detect when the mouse has stopped moving by @xTVaser in #3383
- g/j2: allow customizing the speedrunner menu bind by @xTVaser in #3386
- Rename bigmap-id enum entries by @dallmeyer in #3380
- game: disable keyboard input by default, give users a way to enable it via the imgui menu by @xTVaser in #3295
- [high fps] Increase input buffer size and fix cloud scroll speed by @Brent-Hickey in #3178
- g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode by @xTVaser in #3378
- Only remove -vis from name if it is part of the name. by @LuminarLight in #3257
- scripts: new linter script to detect goal_src files with trailing whitespace by @xTVaser in #3387
- CI: Periodic Controller Database Update by @OpenGOALBot in #3389
- formatter: Format deftype correctly by @xTVaser in #3391
- Fix (-> *autosplit-info-jak1* training-num-orbs) when blacked out by @Zedb0T in #3297
- decomp3: more engine stuff, detect non-virtual state inheritance by @Hat-Kid in #3377
- [joint] fix missing matrix interpolation by @water111 in #3394
- decomp: update naming across jak2/3 by @xTVaser in #3395
- jak2 pckernel: save pc-settings on cheat progress and regular auto-saves by @ManDude in #3396
- CI: Periodic Controller Database Update by @OpenGOALBot in #3397
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