|
|
|
Autor |
Nachricht |
retroK
|
|
Titel: The Force Engine 1.09.200
Verfasst am: 27.05.2023, 10:11 Uhr
|
|
Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.991
Wohnort: Frankfurt a.M.
Status: Offline
|
|
The Force Engine ist ein Port der Jedi Engine (Spiele wie u.a. Dark Forces) für Windows.
The Force Engine is is a port of the original Jedi Engine (Dark Forces, etc...) to Windows with some enhancements.
Zitat: - Fixed a bug where IR Vision state wasn't properly saved and loaded.
- Fixed a bug where IR Goggles would stay active after respawning from death.
- Fixed a bug where the player could pick up items while dead.
- Fixed a bug where the player could use cheats, such as LAPOSTAL, to resurrect from death.
- The "About" tab in the Settings menu now works correctly.
- Added an option, enabled by default, to ignore the INF limit. When enabled, there is no hard coded limit to the number of INF items that a level can have.
- Fixed a "hang" (infinite loop) if an invalid INF sector class is used in a level. This fixed the hang in "STEALTH.GOB".
- Fixed the spelling of the LARAMSHED cheat.
- Fixed a crash that occured in the mod loader if files cannot be loaded from a zip file.
- Fixed a bug in the mod loader where stale text would be shown for a mod without a valid text file or description.
- Fixed bugs with the way mousebots would die, removing the up to 1 second delay that could happen.
- Fixed 3DO lighting bugs in the software renderer.
- Added an option, enabled by default, to fix the normal calculation in 3DOs in some cases.
- Portal traversal optimizations.
- Greatly reduced the number of memory allocations that the GPU renderer would use for 3DOs.
- Fixed a collision bug that kept the player from jump onto some ledges at certain framerates (including 60 fps). This fixes jumping issues in "DeathStr" and "Lara Hotel".
Related links:
[ Weitere Remakes und VMs ]
|
_________________ Alderaan shot first!
|
|
|
|
|
|
Alle Zeiten sind GMT + 1 Stunde
|
|
|
|
|
|