Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: dgVoodoo 2 v2.76  PostPosted: Oct 20, 2021 - 06:59 PM
Site Admin


Joined: Jul 04, 2004
Posts: 11.991

Location: Frankfurt a.M.
Status: Offline


dgVoodoo 2 ist ein freier Wrapper für alte Grafikschnittstellen für Windows Vista/7/8/10.


dgVoodoo 2 is a free wrapper for old graphics API's for Windows Vista/7/8/10.

Quote:
  • Adaptive N-Patch tesselation (ATI TruForm) support for D3D8/9 (needs feature level 11.0 through the output API as a minimum)
  • A new shader code generator for the D3D FF vertex pipeline in favor of better performance with specialized shaders
  • Enabling mixed MSAA types of D3D9 render- and depthstencil targets (some scene demos)
  • Bugfixes
    • Fixing a DDraw surface create parameter validation incompatibility (Rogue Spear Urban Operations)
    • Fixing x64 D3D9 stateblock handling crash
    • Fixing a particular D3D8 lighting effect compatibility (Blitzkrieg map editor)
    • Fixing a bug in the ps.3.0 DXBC generator
    • Fixing a minor bug in DDraw with fast videomemory access
    • Fixing freezing video playback in Mega Man X series
  • New options
    • Adding scaling mode 'Stretched, keep aspect ratio (CRT like)'
    • Adding DirectXKeepFilterIfPointSampled
    • Adding DirectXExtNPatchTesselationLevel (only for experimenting purposes)
    • Adding DirectXExtEnableSpecializedShaders - this is intented to be a transitioning option, to be removed in a later version
  • Minor peformance optimization for handling ps FF specialized shaders
  • A lot of changes under the hood in general


Related links:
[ PC Emus / Virtual Machines ][ MAC Emulatoren ]

_________________
Alderaan shot first! 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024