GZDoom ist ein erweiterter Port von DOOM, der moderne Hardware und Betriebssysteme unterstützt.
GZDoom is an enhanced port based on the sources of Doom for Windows.
Zitat:
3.4.1504b3d6 (June 14)Release thread
Fixed: redirect script access to the compatflags CVARs to their internal shadow variables. This is needed so that MAPINFO settings for these flags don't get ignored.
Fixed: flag CVars in ZScript referenced wrong addresses.
Fixed: ZScript used the wrong variable for compatflags2.
Fixed: remove ARM specific gl_es definition since it's not even really much different from the main line definition, anyhow.
Fixed generation of brightmaps for sprites. This forgot to take the added empty border for filtering improvement into account.
Fixed ADynamicLight's shadowmap index must be reset when loading a savegame.
Fixed portal restoration on revisiting level in hub.
Added function to FLevelLocals to test if map is being reentered.
Fixed crash with GL 3.x and fixed colormap active.