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byuu
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Titel:
Verfasst am: 22.01.2014, 01:51 Uhr
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Emu Author
Anmeldungsdatum: 01. Nov 2009
Beiträge: 24
Status: Offline
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MinGW has always been buggy. When you trace these crashes, they're off-the-wall issues that are clearly compiler-generated bugs. The last time this was an issue, we had to add -fno-tree-vectorize to the build flags.
Nothing at all changed with NES emulation between r09 and r10. That's just the nature of crazy compiler bugs. Things break for no reason.
Sorry, but I am stretched too thin to try and come up with another workaround for you. I am hoping that Clang will eventually support Windows, so I can ditch MinGW for good. Until then, you'll have to use the 64-bit version, or help come up with a fix, or use a different NES emulator.
Shader support has more features than any other emulator. We just weren't ready to bundle many with this release. We will have some nice display emulation shaders in the near future. For now, you can grab them off my forum. |
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Retro-Nerd
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Verfasst am: 22.01.2014, 17:15 Uhr
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Retrokenner
Anmeldungsdatum: 02. Jul 2006
Beiträge: 517
Status: Offline
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Thanks, just found the GTU shader in the quark display shaders.zip. At least the right direction. Will wait for more shader updates. |
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krysmopompas
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Titel:
Verfasst am: 16.12.2014, 21:47 Uhr
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Retrogott
Anmeldungsdatum: 19. Jun 2008
Beiträge: 2.094
Status: Offline
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Byuu stellt bis auf weiteres die Entwicklung seiner Emulatoren ein.
http://byuu.org/ |
_________________ If you can’t run at 60 fps, you’re not a good racing game.
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Jezze
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Titel:
Verfasst am: 19.12.2014, 21:31 Uhr
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Banned Team Member
Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
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Sehr schade... Ein Perfektionist der immer am Limit war und nun etwas vom Gas gehen muss, um nicht sein Leben zu überholen. |
_________________ Test your limits and break through!
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