Lastest version: 0.5.3 - December 30, 2012
While the Android port is ready to be released, it will take some days until it show up on Google Play.
Portable homebrew-emulator for Pokémon-Mini.
0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms
Please note that the emulator still in alpha phase.
Note for Linux users: Debugger have GTK+ and
SDL dependencies.
... or even better, donate some of your extra gear to allow me to port into that system and provide full support during update, keep in mind that I live in europe.
For a list of system I'll like personally port PokeMini is under "Platforms wishlist" below.
Available platforms
Available tools
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Color Mapper v1.3
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PokeMini Image Converter v1.2
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PokeMini Music Converter v1.2
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PokeMini Libraries for Pokémon-Mini (MIT Licence)
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FreeBIOS v1.3
Tools are available in development package, FreeBIOS is available in source code
Information about platforms
Android
Menu don't have touch support, only the pokémon-mini keys.
Require Android 2.3 or higher.
Screen is forced to portrait mode, atm is not possible to change this.
Phone accelerometer can simulate the pokémon-mini shake feature, sensitivity adjustable in "platform...".
Rumble can make the phone vibrate, strength adjustable in "platform...".
Windows/Linux SDL Bibliotheken" target="_blank">SDL Bibliotheken" target="_blank">SDL Bibliotheken" target="_blank">SDL
Use Left and Right on ROM selection to page
Note for Windows users: Use C+Left / C+Right on ROM selection to change drives
"Escape" key will enter/exit the menu
To exit the emulator either close the window or select "Exit" inside the menu. Alt+F4 is also implemented in 0.5.x
Native / Windows GUI
The platform code was completely rewritten and now is working again!
Features Force-Feedback support and stretchable window
PlayStation Portable
Good speed emulation, increasing "sync cycles" has no effect.
"Generated" sound engine only
Dreamcast
Good speed emulation, increasing "sync cycles" has low effect.
"Generated" sound engine only
Nintendo DS
Slow emulation, increase "sync cycles" to speed up emulation speed.
"Generated" sound engine only
GP2x Wiz
Full speed emulation.
Dingoo (Dingux)
I don't own the Hardware but 0.5.2 has been tested as fully working (requires overclocking for full speed).
Lastest Changes
0.5.3 Changes
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Fixed command-line parsing which caused problems with lastest GCC
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Directory '.' no longer listed
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Configurations now save the directory of the last ROM loaded
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Improved support on color PRC (now works on framebuffer and LCD)
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- Added read/write VMU support
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- EEPROM write disabled by default
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- Fixed "Add watchpoint at..." in Memory Viewer
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- Added symbols list window
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- Added "Go to cartridge IRQ" with ability to decode the address
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- Middle and Right click now set breakpoint/watchpoint
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- Go to address/IRQ now highlight the location
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- Added autorun .min after load
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- Fixed offset of CE jump instructions
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NDS Only: Removed real battery status
Platforms wishlist
Platforms i don't own but should greatly help porting if i had them:
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Dingoo (so i don't have to nag p0p for each release, can't do optimizations without hardware)
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Caanoo (i'll port libuwiz too into it for maximum performance)
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GameCube (modded for homebrew if possible)
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Wii
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XBox
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XBox 360 (jailbroken if possible, it will be always offline and used for development only)
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Playstation 1 (note that will run poorly)
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Playstation 2 (modded for homebrew if possible)
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Playstation 3
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Anything over 66Mhz and 4MB of RAM, note that this is bare minimum
List of people that greatly helped the project
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p0p for supporting and donating me an Android system (not phone because the antenna is broken, lol)! Without him the Android port should had never been possible.
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Agilo, asterick, Mr. Blinky and Wa for supporting PokeMini development.
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DarkFader for his PMAS assembler.
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Dave|X for reverse-enginnering the Pokémon-Mini CPU.
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Onori and goldmomo - Helped in bug tracking on old PokeMini versions.
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...and everyone i'm forgetting... i need to stop eating too much cheese...
About Pokémon-Mini games with colors
This was an experiment of how to add colors information into roms while remaining 100% compability, the real system doesn't support colors, only the emulator can display the extra information.
For full documentation check the documentation provided with the development package.
Extra notes
Check readme.txt for more information.