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step1978Offline
Titel: Diverse: PokeMini Emulator 0.5.3  BeitragVerfasst am: 16.01.2013, 20:50 Uhr
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Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
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PokeMini Emulator ist ein Nintendo Pokémon Mini Handheld emulator für Windows, Linux, Nintendo DS, PSP, GP2X Wiz, Dreamcast und Dingoo (Dingux) .



PokeMini Emulator is a Nintendo Pokémon Mini Handheld emulator for Windows, Linux, Nintendo DS, PSP, GP2X Wiz, Dreamcast and Dingoo (Dingux) .

Zitat:






Lastest version: 0.5.3 - December 30, 2012

While the Android port is ready to be released, it will take some days until it show up on Google Play.

Portable homebrew-emulator for Pokémon-Mini.

0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms



Please note that the emulator still in alpha phase.

Note for Linux users: Debugger have GTK+ and SDL dependencies.



... or even better, donate some of your extra gear to allow me to port into that system and provide full support during update, keep in mind that I live in europe.

For a list of system I'll like personally port PokeMini is under "Platforms wishlist" below.

Available platforms


Available tools


  • Color Mapper v1.3

  • PokeMini Image Converter v1.2

  • PokeMini Music Converter v1.2

  • PokeMini Libraries for Pokémon-Mini (MIT Licence)

  • FreeBIOS v1.3


Tools are available in development package, FreeBIOS is available in source code

Information about platforms

Android

Menu don't have touch support, only the pokémon-mini keys.

Require Android 2.3 or higher.

Screen is forced to portrait mode, atm is not possible to change this.

Phone accelerometer can simulate the pokémon-mini shake feature, sensitivity adjustable in "platform...".

Rumble can make the phone vibrate, strength adjustable in "platform...".

Windows/Linux SDL Bibliotheken" target="_blank">SDL Bibliotheken" target="_blank">SDL Bibliotheken" target="_blank">SDL

Use Left and Right on ROM selection to page

Note for Windows users: Use C+Left / C+Right on ROM selection to change drives

"Escape" key will enter/exit the menu

To exit the emulator either close the window or select "Exit" inside the menu. Alt+F4 is also implemented in 0.5.x

Native / Windows GUI

The platform code was completely rewritten and now is working again!

Features Force-Feedback support and stretchable window

PlayStation Portable

Good speed emulation, increasing "sync cycles" has no effect.

"Generated" sound engine only

Dreamcast

Good speed emulation, increasing "sync cycles" has low effect.

"Generated" sound engine only

Nintendo DS

Slow emulation, increase "sync cycles" to speed up emulation speed.

"Generated" sound engine only

GP2x Wiz

Full speed emulation.

Dingoo (Dingux)

I don't own the Hardware but 0.5.2 has been tested as fully working (requires overclocking for full speed).

Lastest Changes

0.5.3 Changes


  • Fixed command-line parsing which caused problems with lastest GCC



  • Directory '.' no longer listed



  • Configurations now save the directory of the last ROM loaded



  • Improved support on color PRC (now works on framebuffer and LCD)




  • - Added read/write VMU support



  • - EEPROM write disabled by default



  • Debugger Only:



  • - Fixed "Add watchpoint at..." in Memory Viewer



  • - Added symbols list window



  • - Added run trace window



  • - Added "Go to cartridge IRQ" with ability to decode the address



  • - Middle and Right click now set breakpoint/watchpoint



  • - Go to address/IRQ now highlight the location



  • - Added autorun .min after load



  • - Fixed offset of CE jump instructions



  • NDS Only: Removed real battery status


Platforms wishlist

Platforms i don't own but should greatly help porting if i had them:


  • Dingoo (so i don't have to nag p0p for each release, can't do optimizations without hardware)

  • Caanoo (i'll port libuwiz too into it for maximum performance)

  • GameCube (modded for homebrew if possible)

  • Wii

  • XBox

  • XBox 360 (jailbroken if possible, it will be always offline and used for development only)

  • Playstation 1 (note that will run poorly)

  • Playstation 2 (modded for homebrew if possible)

  • Playstation 3

  • Anything over 66Mhz and 4MB of RAM, note that this is bare minimum


List of people that greatly helped the project


  • p0p for supporting and donating me an Android system (not phone because the antenna is broken, lol)! Without him the Android port should had never been possible.

  • Agilo, asterick, Mr. Blinky and Wa for supporting PokeMini development.

  • DarkFader for his PMAS assembler.

  • Dave|X for reverse-enginnering the Pokémon-Mini CPU.

  • Onori and goldmomo - Helped in bug tracking on old PokeMini versions.

  • ...and everyone i'm forgetting... i need to stop eating too much cheese...


About Pokémon-Mini games with colors

This was an experiment of how to add colors information into roms while remaining 100% compability, the real system doesn't support colors, only the emulator can display the extra information.

For full documentation check the documentation provided with the development package.

Extra notes

Check readme.txt for more information.




Related links:
[ Diverse / Misc Emus ]
 
 
 
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