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MasterPhW
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Titel: FB Alpha 0.2.97.24
Verfasst am: 26.03.2012, 00:06 Uhr
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News Scout
Anmeldungsdatum: 06. Jul 2004
Beiträge: 1.919
Wohnort: W-Live
Status: Offline
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Der beliebte Arcade Emulator Final Burn Alpha wurde aktualisiert.
The popular Arcade emulator Final Burn Alpha has been updated.
Zitat: New FB Alpha release.
Rewrote the DAC core, improving performance and timing [iq_132]
Updated the Mogura and The FairyLand Story drivers to use the new DAC core [iq_132]
Updated the Armed Formation, King & Balloon, Irem M72 and M90, Route16, Sega System 16A, SunA16, Terra Cresta, The New Zealand Story, Vigilante drivers to use the new DAC core [Barry]
Fixed the new DAC core with GCC 3.4.5 [Barry]
Updated Z80 cycle counting, improving accuracy [iq_132]
Added cycle counting to the I8039 CPU core [iq_132]
Updated PGM driver making Bee Storm - DoDonPachi II and Demon Front playable [iq_132]
Added Fantasic and Kong to the Galaxian driver [Barry]
Added Arange Mode hack of DoDonPachi to the Cave driver [JacKc]
Added clone of 1941 to the CPS-1 driver [Bonky0013, JacKc, Techmotour]
Added clone of King of Dragons to the CPS-1 driver [Barry]
Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]
Added clone of UniWar S to the Galaxian driver [Barry]
Added clone of Deer Hunting to the Seta2 driver [Barry]
Added clone of Super Chase to the Taito driver [Barry]
Added clone of Arkanoid 2 to the The New Zealand Story driver [Barry]
Added 1945 Part 2 (hack of Battle Garegga) to the Toaplan-2 driver [Barry]
Fixed sound samples in the Kageki driver [Barry]
Fixed sample sounds in King & Balloon [Barry]
Fixed 68000 CPU speed in Best of the Best driver [iq_132, reported by Cmart]
Updated dip switches in the Side Pocket driver [Barry]
Changed CPS-1 sprite timing for bootlegs/hacks that render the sprites in reverse order [Barry, identied by manliodp]
Big-endian fixes for Data East, various Misc, and PGM drivers [lantus]
Added Unicode title for 1945 Part 2 [JacKc]
Added support for insane cheat file lengths [Barry, reported by money_114]
Fixed issue with the load progress dialog not being killed when loading unavailable sets [Barry, reported by BisonSAS]
Fixed crash if SampleInit is called without a sample list [iq_132]
Removed sek.h and zet.h from burnint.h, and added to drivers where necessary [Barry]
Synced sets with MAME 0.145u5 [Barry]
Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
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