Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
retroKOffline
Titel: Remakes_VMs: ODAMEX v0.5.6  BeitragVerfasst am: 08.11.2011, 16:42 Uhr
Site Admin


Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.008

Wohnort: Frankfurt a.M.
Status: Offline

ODAMEX ist ein modifizierter Doom Source-Port für Windows, Mac, Linux und FreeBSD.



ODAMEX is a modified Doom source port available for Windows, Mac, Linux and FreeBSD.

Zitat:
Odamex 0.5.6 (r2582)

Changes
  • Odamex 0.5.6 was released on November 5th, 2011.


General Odamex Changes:
  • Fixed a bug that disconnected players immediately from a busy server.
  • Fixed a bug that caused jerky movement when players went over a tall ledge.


Odamex Client Changes:
  • Fixed a bug preventing netdemos from playing if a single player game or vanilla demo had been started.
  • Changed the default value of con_scrlock to enabled, which allows the console to be scrolled up without new console messages forcing the text to be scrolled to the bottom again.
  • Fixed a small cosmetic issue with the alignment of sky textures taller than 200 pixels.
  • Prevent autoaim from aiming at teams in CTF or Team DM games.
  • Changed spectator chat to use the new team chat indicator sound.
  • Added cl_updaterate (default: 2) to allow clients to specify how often they wish to receive updates of the positions of other players in the game. The default value of 2 implies the client would like to be updated every other tic, or 35 / 2 times a second. A value of 1 implies the client would like to be updated every tic, or 35 times a second.
  • Mac OSX clients will now show a descriptive dialogue when Odamex quits due to an error.


Odamex Server Changes:
  • Added sv_ticbuffer (disabled by default). Enabling sv_ticbuffer on the server will place incoming ticcmds into a buffer and process one ticcmd per gametic for each player instead of processing all the player´s incoming ticcmds. The result is that the player´s movement will skip less and appear "smoother" when there is network jitter.
  • Added co_nosilentspawns (default: disabled) to provide an option to control Odamex´s emulation of an original Doom bug which had the effect of not placing a spawn fog (and its accompanying noise) in front of a west-facing player as they spawn. Enabling co_nosilentspawns places the spawn fog in the proper location.


Odamex Launcher Changes:
  • Fixed an issue where certain servers would not show in the launcher application.



Odamex 0.5.5 (r2549)

Changes
  • Odamex 0.5.5 was released on October 29th, 2011.


General Odamex Changes:
  • General bug fixes and code optimizations.
  • Improved Zdoom compatibility.
  • A number of desync fixes including weapon pickups, projectile explosions, and barrels not always disappearing.
  • Dramatically improved in-game wad downloading speeds.
  • New help console command for both server and client.
  • Added rcon_logout command for clients.
  • Fixed an issue that caused servers with a timelimit making client netdemos incredibly large.


Odamex Client Changes:
  • Fixed a critical crash caused by sounds being played during in-game wad downloading
  • Addition of a Network Options menu
  • Many sound improvements, including better channel management
  • Alternate chat sound for team & spectator chat
  • Addition of r_painintensity. This variable allows clients to modify their red pain screen where servers allow it.
  • Addition of hud_crosshairhealth. This variable colors the crosshair relative to the player´s overall health value.
  • Screenshots taken at arbitrary resolutions are no longer skewed.
  • Clients now have a 128 character limit on chat strings.


Odamex Server Changes:
  • Addition of co_fixweaponimpacts. When enabled, puffs, explosions, etc. will appear where expected on surfaces.
  • Addition of sv_forcerespawn and sv_forcerespawntimer for server controlled respawn times.
  • Addition of sv_allowredscreen. When enabled, clients can modify their pain screens from default values.
  • sv_maxrate value changed to be in terms of kbps. SERVER ADMINS PLEASE MAKE NECESSARY CHANGES.
  • New cvar sv_waddownloadcap can be used to throttle downloads to a specified rate. Defaults to sv_maxrate value.


Related links:
[ Weitere Remakes und VMs ]

_________________
Alderaan shot first! 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024