|
|
|
Autor |
Nachricht |
retroK
|
|
Titel: Remakes_VMs: ODAMEX v0.5.6
Verfasst am: 08.11.2011, 16:42 Uhr
|
|
Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.008
Wohnort: Frankfurt a.M.
Status: Offline
|
|
ODAMEX ist ein modifizierter Doom Source-Port für Windows, Mac, Linux und FreeBSD.
ODAMEX is a modified Doom source port available for Windows, Mac, Linux and FreeBSD.
Zitat: Odamex 0.5.6 (r2582)
Changes
- Odamex 0.5.6 was released on November 5th, 2011.
General Odamex Changes:
- Fixed a bug that disconnected players immediately from a busy server.
- Fixed a bug that caused jerky movement when players went over a tall ledge.
Odamex Client Changes:
- Fixed a bug preventing netdemos from playing if a single player game or vanilla demo had been started.
- Changed the default value of con_scrlock to enabled, which allows the console to be scrolled up without new console messages forcing the text to be scrolled to the bottom again.
- Fixed a small cosmetic issue with the alignment of sky textures taller than 200 pixels.
- Prevent autoaim from aiming at teams in CTF or Team DM games.
- Changed spectator chat to use the new team chat indicator sound.
- Added cl_updaterate (default: 2) to allow clients to specify how often they wish to receive updates of the positions of other players in the game. The default value of 2 implies the client would like to be updated every other tic, or 35 / 2 times a second. A value of 1 implies the client would like to be updated every tic, or 35 times a second.
- Mac OSX clients will now show a descriptive dialogue when Odamex quits due to an error.
Odamex Server Changes:
- Added sv_ticbuffer (disabled by default). Enabling sv_ticbuffer on the server will place incoming ticcmds into a buffer and process one ticcmd per gametic for each player instead of processing all the player´s incoming ticcmds. The result is that the player´s movement will skip less and appear "smoother" when there is network jitter.
- Added co_nosilentspawns (default: disabled) to provide an option to control Odamex´s emulation of an original Doom bug which had the effect of not placing a spawn fog (and its accompanying noise) in front of a west-facing player as they spawn. Enabling co_nosilentspawns places the spawn fog in the proper location.
Odamex Launcher Changes:
- Fixed an issue where certain servers would not show in the launcher application.
Odamex 0.5.5 (r2549)
Changes
- Odamex 0.5.5 was released on October 29th, 2011.
General Odamex Changes:
- General bug fixes and code optimizations.
- Improved Zdoom compatibility.
- A number of desync fixes including weapon pickups, projectile explosions, and barrels not always disappearing.
- Dramatically improved in-game wad downloading speeds.
- New help console command for both server and client.
- Added rcon_logout command for clients.
- Fixed an issue that caused servers with a timelimit making client netdemos incredibly large.
Odamex Client Changes:
- Fixed a critical crash caused by sounds being played during in-game wad downloading
- Addition of a Network Options menu
- Many sound improvements, including better channel management
- Alternate chat sound for team & spectator chat
- Addition of r_painintensity. This variable allows clients to modify their red pain screen where servers allow it.
- Addition of hud_crosshairhealth. This variable colors the crosshair relative to the player´s overall health value.
- Screenshots taken at arbitrary resolutions are no longer skewed.
- Clients now have a 128 character limit on chat strings.
Odamex Server Changes:
- Addition of co_fixweaponimpacts. When enabled, puffs, explosions, etc. will appear where expected on surfaces.
- Addition of sv_forcerespawn and sv_forcerespawntimer for server controlled respawn times.
- Addition of sv_allowredscreen. When enabled, clients can modify their pain screens from default values.
- sv_maxrate value changed to be in terms of kbps. SERVER ADMINS PLEASE MAKE NECESSARY CHANGES.
- New cvar sv_waddownloadcap can be used to throttle downloads to a specified rate. Defaults to sv_maxrate value.
Related links:
[ Weitere Remakes und VMs ]
|
_________________ Alderaan shot first!
|
|
|
|
|
|
Alle Zeiten sind GMT + 1 Stunde
|
|
|
|
|
|