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JezzeOffline
Post subject: SNES: b(s)nes v083  PostPosted: Oct 14, 2011 - 09:15 AM
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byuu hat eine neue Version seines S/NES Emulators b(s)nes veröffentlicht. Der Grund warum ich das s in Klammern gesetzt habe ist der, dass bsnes nun auch das NES emuliert.



byuu has released a new version of his S/NES emulator b(s)nes. The reason why I put the s in brackets is, that bsnes now also emulates the NES.

Quote:
This release adds preliminary Nintendo / Famicom emulation. It´s only a week or two old, so a lot of work still needs to be done before it can compete with the most popular NES emulators.

It´s important to clarify: bsnes is primarily an SNES emulator. That will always be its forte and my core focus. I have added Game Boy support previously for Super Game Boy emulation, and I´ve added NES support mostly for something fun to work on to break up the monotony of working on one system for seven years now. Obviously, I´d like the emulation to be accurate and highly compatible, but I simply cannot afford to invest the same amount of time and money into any other systems.

Still, either way the NES and GB emulation serve as fun side-diversions, and allow for a unified emulator interface with all of bsnes´ unique features applied to all systems. My personal favorite feature is mightymo´s extended built-in cheat code database that now also includes NES and Game Boy codes. And it even works in Super Game Boy mode now, too!

I´m also not worried about speed at all: so long as NES/GB are faster than SNES/compatibility, it´s fine by me. Note that due to the NES audio running at 1.78MHz, and Game Boy audio at 4MHz stereo, a more sophisticated audio resampler was needed: Ryphecha (Mednafen author) has graciously written a first-rate resampler: it is a band-limited Kaiser-windowed polyphase sinc resampler. It is combined with two highpass filters to remove DC bias. The filter itself is SSE optimized, but even still, approximately 50% of CPU usage for NES/GB emulation goes to the audio filtering alone. However, you now have the best sound possible for NES and Game Boy emulation as a result.

The GUI has also been heavily re-structured to accommodate multiple emulators from the same interface. As such, it´s quite likely a few bugs are still lurking here and there. Please report them and I´ll iron them out for the next release.

Changelog:
  • license is now GPLv3
  • re-structured GUI as a multi-system emulator
  • added NES emulation [byuu, Ryphecha]
  • added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50
  • added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM
  • Game Boy emulation improvements [Jonas Quinn]
  • SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit)
  • audio resampler is now a band-limited polyphase resampler [Ryphecha]
  • cheat database includes NES+GB codes as well [mightymo, tukuyomi]
  • lots of other changes


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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MorkuOffline
Post subject:   PostPosted: Oct 14, 2011 - 03:18 PM
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Wo ist der Scale Video Mode hin? Gibt es einen Vollbildmodus?
Wofür ist Mask Overscan gut? Warum sollte ich Bildinhalt weg schneiden?
Erst wollt ich mich noch über die bescheidene Geschwindigkeit beklagen, aber "Synchronize Video" scheint jetzt Standardmäßig aktiviert zu sein.
 
 
 
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hellboy_666Offline
Post subject:   PostPosted: Oct 14, 2011 - 03:59 PM
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boah wie geil. GB, NES & SNES, ob der dann auch noch irgendwann n64 mit einbaut? Very Happy

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pr3stonOffline
Post subject:   PostPosted: Oct 14, 2011 - 04:12 PM
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Das wär nen Traum. Er wäre auch definitiv der richtige Kandidat für diesen Job. Embarassed
 
 
 
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adventureFANOffline
Post subject:   PostPosted: Oct 14, 2011 - 05:14 PM
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Der Mann ist echt ein Nintendo-Emulator-Gott!
Bitte noch GBA einbinden x]

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MorkuOffline
Post subject:   PostPosted: Oct 14, 2011 - 05:22 PM
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Jemand schon ne Idee zu meinen Fragen? ^^'
Ich stimme euch allen zu. Ich habe auch als erstes an N64 gedacht. Selbst Gamecube und Wii kommt mir mit Dolphin ausgereifter vor, als das was von N64 übrig ist.
Der GB Emu braucht aber noch ne Menge Optimierung. Der Sound ist bei mir kratzig und Grafikfehler gibts auch. GBC wird nicht unterstützt. Aaaaaber der soll ja wohl auch noch gar nicht fertig sein. Eigentlich ist für mich VBA-M schon perfekt, daher muss GBA nicht sein ^^
 
 
 
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theiss2003Offline
Post subject:   PostPosted: Oct 14, 2011 - 05:43 PM
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@Morku:
Vollbild gibt's wie gewohnt über F11, war aber schon immer so.
den Sinn von Mask Overscan hab ich leider auch noch nicht so ganz kapiert...
 
 
 
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hellboy_666Offline
Post subject:   PostPosted: Oct 14, 2011 - 05:55 PM
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mhm, ob Mask Overscan wohl das abscheidet, was man damals eh nie gesehn hat, da röhre? Wink

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MorkuOffline
Post subject:   PostPosted: Oct 14, 2011 - 07:36 PM
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Da muss man aber schon sehr empfindlich sein, wenn man sich an den gewonnenem Bildmaterial stört Very Happy
Und wenn eine so genaue Nachbildung so wichtig ist, muss auch wieder eine richtige Röhre her und die schneidet sowieso wieder ab. Aber gut, was man hat, hat man Smile

@theiss2003
danke, kann sein. War auch allgemein gefragt, da es die Option nicht in der GUI gibt.

Toller Emu, freu mich jedes mal bei einer neuen Version.
 
 
 
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Predator82Offline
Post subject:   PostPosted: Oct 14, 2011 - 07:55 PM
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Gibts wieder ein Jezze-Zip-Build?

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DRKOffline
Post subject:   PostPosted: Oct 14, 2011 - 08:18 PM
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Ich finde es fehlt noch Game boy Printer emulation! Smile

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byuuOffline
Post subject:   PostPosted: Oct 14, 2011 - 08:19 PM
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> Wo ist der Scale Video Mode hin?

Resize the window, it will automatically fit whatever the size is. You can shrink the window again using Tools->Shrink Window, if you want.

> Gibt es einen Vollbildmodus?

F11.

> Wofür ist Mask Overscan gut?

NES games draw gibberish on the edges of the screen sometimes. See Super Mario Bros 3 for a good example, or Mega Man II vertical scrolling for another. This option will erase pixels to prevent artifacts from being visible.

> "Synchronize Video" scheint jetzt Standardmäßig aktiviert zu sein.

Easy to turn on and off.

> n64 mit einbaut?

No, never. Nor GBA. GBC, maybe much later.
 
 
 
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MorkuOffline
Post subject:   PostPosted: Oct 14, 2011 - 08:58 PM
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Thank you very much! "Shrink Window" was the option I was looking for. Very difficult to remove the black borders by hand Very Happy
Mask Overscan for NES makes sense. Thanks Smile
I know I can turn off synchronize video, just realised that I have to turn off now. My PC is not the newest anymore ^^ Don't worry Wink
 
 
 
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theiss2003Offline
Post subject:   PostPosted: Oct 15, 2011 - 12:17 PM
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Thanks for the explanations byuu. bsnes rocks! Wink
 
 
 
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JezzeOffline
Post subject:   PostPosted: Oct 19, 2011 - 05:31 PM
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Hier wieder ein Build mit Zip-Support.

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