Die GemRB Game Engine ist ein Port der Infinity Engine (Spiele wie u.a. Baldur´s Gate, Icewind Dale, Planescape: Torment).
The GemRB Game Engine is is a port of the original Infinity Engine (the one of Baldur´s Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix, MacOs X and Windows with some enhancements.
Zitat: GemRB V0.6.4 (2011-03-27):
New features:
- PST maze and (un)hardcoded projectiles
- full wild, dead, miscast and vocal magic support
- subspell selection (spell immunity, nahal´s reckless dweomer...)
- Autodetect GameType if it is set to ´auto´ or commented out
- compatibility with the bg2 demo
- VVC lightspot support
Improved features:
- travel regions, projectiles, dialog startup
- bink player has no/less artifacts, good sound quality
- combat, effects, actions, triggers, banters
- bugfixes
Applied patches:
a set of patches for Android support from Beholder
arm compilation fixes by ShadowJack
patch from Thomas Klausner fixing building with libpng 1.5
patch by Hana Dusíková to support static linking on mac
GemRB V0.6.3 git (2010-11-21)
New features:
- IWD:HoW is now completable!
- casting sounds and footsteps
- autodetection of secret doors, detect illusions
- basic bardsong support and selective magic resistance (bg2-style)
- proper store economics, ergonomics and dragging
- custom blood color (creature-dependant)
- new actions, iwd effects and triggers
- Importing a SoA game into ToB
Improved features:
- actor selection and action bar (for summons and illusions too!)
- door bashing and traps
- loading screens, ambushes, worldmap
- sparkles, panic and other effects
- actions, dialogs, object matching
- personal items support (swap/equip/remove)
- bugfixes
Applied patches:
iwd regression fix from Eggert Jón Magnússon
Related links:
[ Weitere Remakes und VMs ]
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