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step1978Offline
Titel: N64: NRage Input Plugin v2.2 Beta  BeitragVerfasst am: 13.03.2010, 19:25 Uhr
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Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Von NRage Input Plugin, einem Input Plug-In für N64 Emulatoren ist eine neue Version erschienen.



NRage Input Plugin is an input plug-in for N64 emulators.

Zitat:
History:

+ means fixed/added
/ means changed

Release 2.2 beta:
+ Experimental Xinput support
+ Fixes to GB Battery support

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


RELEASE Version 2.2 beta

Disclaimer:
This software is distributed as is, without any guarantees of
merchantability or fitness for a particular purpose. Basically,
you can´t sue us if you screw up your own computer.
This program is freeware released under the GPL. It´s freely
distributable, as long as you follow the GPL. You are free to modify it,
but of course we ask that you tell us so we can incorporate bugfixes
in the next version.
Finally, don´t try to earn money by distributing it.

What is it?
This plugin is for use with an N64 emulator that supports input plugins
through Zilmar´s input spec.
Some emulators that support it are: Project64, Apollo, 1964, TR64

Main Features
Up to four N64 controllers supported
Handles as many game controllers as you can plug in (you may have to tweak
the compile options for huge numbers), plus 1 keyboard and 1 mouse.
Full support of any controls you can see through DirectInput
Emulation of MemPaks, Rumble Paks (via DirectInput Force Feedback),
and Transfer Paks (except GB Tower in Pokemon Stadium games)
Complete Adaptoid support
Up to 256 Configurable "modifiers", in 3 different flavors
System-independent controller profiles
As released, this plugin is compatible with Zilmar´s Input Plugin Specs 1.0
and will work with all emulators that support this spec

Requirements:
A computer with Windows & DirectX8.0 or higher installed.
An emulator
Some games wouldn´t hurt
You need the MSVCR80.dll file which is installed with .NET 2.0 runtime, and the MSVCR70 and MSVCP70 DLL files.

Installation:
Consult your emulator documentation as to where to place the DLL file
(usually its the "plugins" folder or something similar)
Choose the plugin from within the emulator; again, consult the documentation
if you don´t know how.
If you have a language .dll, place it in the same directory as your emulator
e.g. project64.exe

Thanks go out to
Azimer for his help with MemPaks
Zilmar & Jabo for their awesome Project64.
Smiff, Bodie, Cyber, Hotshitu, Gannonboy, Harlay, squall_leonhart, Poobah, Legend
for testing.
MadManMark for adding Transferpaks
RabidDeity for tweaks and additions
aTomIC, Harlay, NaSeR, Siskoo for translations


Known Issues:
Old Profiles won´t work, this is on purpose.
GB Tower doesn´t work in Pokemon Stadium games (not likely to be fixed; just use
a GB emulator to play the games)
No voice pak emulation (only one game supports it anyway)

For the latest SOURCE CODE please check out trunk from the Subversion server:
https://nragev20.svn.sourceforge.net/svnroot/nragev20/trunk
(you can also find some useful information in the docs directory)
For now, you´ll need a copy of Visual Studio... but we´re working on a Makefile.


Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
 
 
 
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