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step1978Offline
Post subject: N64: 1964 v1.1  PostPosted: Jun 08, 2009 - 07:09 PM
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Nach über fünf Jahren ist eine neue Version des Nintendo64 Emulators 1964 erschienen.

Quote:
June 7, 2009

Now that Roger Federer has finally won the French Open, the hex is over and we can safely do this:

We´ve released the source to 1964 1.1. (1964 1.0 was an experimental compiler that I accidentally released which breaks games like Perfect Dark and Banjo Tooie. Please use version 1.1) We also did this to support the efforts of the Surreal64 team. Please bear in mind that most of the source has not been touched in over five years. We´ve become much better developers since then Wink and although there was a lot that we wanted to do with this code..(refactoring, bug fixes, etc), real life takes precedence. This code is still much better than the 0.8.5 source that´s out in the public domain today.

Improvements:

* Kirby´s face doesn´t stay smashed in with block-linking set to on in Kirby64 - The Crystal Shards.
* Loading from a save state would sometimes cause the audio to disappear.
* LLE RSP audio plugin (1964 audio 2.7). We created a code generator that reverses RSP microcodes to C. The generated C source is provided but we are not currently releasing portions of the code generator that creates the C files (namely Gerrit´s DSP opcode source). Fear not, we provided enough for you to build the project.
* Speed - although running with the RSP LLE audio plugin will slow things down.
* Plenty of other things I am forgetting since it´s been so long.


Some of the binaries in the package are probably old-Rice video comes to mind, and probably the ini needs an overhaul. If someone is interested in putting together a more user-friendly 1.0.x binary distribution, I´ll eventually host it on our downloads page in a couple weeks. It might be a good idea to start work on that in the emutalk.net 1964 forums.


I would like to keep up with the Surreal64 project´s progress, so if there is a subversion repository or CVS repository, send me a private message on Emutalk and then we´ll chat by email. Thanks!

Other fun project ideas that I think would be interesting for others to work on:

- Replace my dynarec with an MSIL code generator or JAVA bytecode generator. I worked on this once before and have some starter code lying around for MSIL if anyone is interested in this project.

- Port 1964 to Flash. Generate Flash bytecode.

- The UI for the Windows version is in desperate need of an overhaul.

- The project needs major refactoring in C++.

1964 also turned 10 earlier this year.

Grab the source from the downloads page!

- schibo


Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
 
 
 
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JezzeOffline
Post subject:   PostPosted: Jun 08, 2009 - 07:50 PM
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Mir fällt die Kinnlade runter. Ich hätte nie und nimmer mit einer neuen Version gerechnet.

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CKeichelOffline
Post subject:   PostPosted: Jun 08, 2009 - 07:53 PM
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Ich auch nicht. Leider keine kompilierte Version, ist es rechtlich möglich eine kompilierte Version auf AEP zu hosten?

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JezzeOffline
Post subject:   PostPosted: Jun 08, 2009 - 08:04 PM
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Ich kenne die GNU 2.0 Lizenz zwar nicht bis in kleinste Detail, aber ich denke schon.

Edit: Ich sehe gerade im Source ist doch schon ein kompiliertes Release (bin\release\release.zip - 08.06.2009) mit enthalten.

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MasterPhWOffline
Post subject:   PostPosted: Jun 08, 2009 - 08:23 PM
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Außerdem muss bei GNU ja zu jeder kompilierten Form eine Source release angeboten werden und das wäre hier ja eh der Fall gewesen.
Geile Sache, freu mich mega drüber, ich habe 1964 schon immer PJ64 vorgezogen! Auch wenn ich PJ64 Alpha Tester bin... Very Happy

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sNIkOffline
Post subject:   PostPosted: Jun 08, 2009 - 08:42 PM
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und so viele port-pilze werden aus dem boden sprießen Smile

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MasterPhWOffline
Post subject:   PostPosted: Jun 08, 2009 - 08:43 PM
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1964Wii Very Happy
Ich würde mich freuen, wenn sich ein erweiterter Fork auf Basis des 1.1er Source codes gründen würde.
Hats eigentlich einer geschafft, den ominösen 1.0er Source runterzuladen, oder wart ihr auch zu lahm?

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retroKOffline
Post subject:   PostPosted: Jun 09, 2009 - 10:28 AM
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Unfassbar, dass ich das noch erleben darf Smile

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Predator82Offline
Post subject:   PostPosted: Jun 09, 2009 - 11:42 AM
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source is ja toll, ich will aba was mit *.exe Wink

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logan.adventureOffline
Post subject:   PostPosted: Jun 09, 2009 - 12:23 PM
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Wurde doch schon erwähnt:

[quote:03f1d2d204="Jezze"]Ich sehe gerade im Source ist doch schon ein kompiliertes Release (bin\release\release.zip - 08.06.2009) mit enthalten.

Leider sind die "Plug-ins online laden" nicht verfügbar. Und mein Joypad (Analogstick) lässt sich auch nicht richtig konfigurieren.

Ich bin ja ehr der Fan von PJ64, aber frischer Wind in der N64-Emulatorszene kann ja nicht schaden.
 
 
 
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hellboy_666Offline
Post subject:   PostPosted: Jun 09, 2009 - 12:23 PM
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lol Predator82, würd mal alle beiträge lesen:
Quote:
Edit: Ich sehe gerade im Source ist doch schon ein kompiliertes Release (bin\release\release.zip - 08.06.2009) mit enthalten.

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No-intro Screenshot Reloaded
 
 
 
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Predator82Offline
Post subject:   PostPosted: Jun 09, 2009 - 01:13 PM
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sorry, überlesen Very Happy

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RagnarokOffline
Post subject:   PostPosted: Jun 09, 2009 - 06:12 PM
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Ick freu mir auch wien Schneekönich - das Ding ist mein Lieblings N64 Emu, und ich hab letztens noch nach neuen News dazu gesucht, und jetzt sowas!

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cendrik88Offline
Post subject:   PostPosted: Sep 18, 2009 - 02:30 PM
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hey
klingt vielleicht doof aber wie kann ich mir dem emu downloaden? O.o
 
 
 
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retroKOffline
Post subject:   PostPosted: Sep 18, 2009 - 02:40 PM
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[quote:05da4bed5a="cendrik88"]hey
klingt vielleicht doof aber wie kann ich mir dem emu downloaden? O.o

Hier: http://www.aep-emu.de/Emus-file-emus_detail-id-192

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