Sweet16 2.1 released
July 23, 2009 at 09:24 PM
There was an unfortunate glitch in Sweet16 2.0, which I released earlier today. So I’ve posted Sweet16 2.1, which fixes a memory trashing bug in the “Get Clipboard from Mac” NDA, and also adds a new “View” menu, which offers “Half-size”, “Normal size”, and “Double size” options for quickly resizing the GS video window.
Sweet16 2.0 now available!
July 23, 2009 at 10:01 AM
Sweet16 2.0, the latest version of the Apple IIgs emulator for Mac OS X, is now available!
The major improvements in Sweet16 2.0 are:
* Networking support using the Marinetti TCP/IP stack.
* 16-bit color graphics, rendered using
OpenGL.
* Added Emupack support; Emupacks are self-contained packages containing disk images, ROM, and preferences that you can double-click in the Mac OS X Finder to start up an Apple IIgs configured in a specific way.
* Resizable video window.
* A
handy, scriptable Debugger to make developing Apple IIgs software easier than ever.
* Full-screen support.
* Joystick and gamepad support.
* You can now copy text between the Mac and Apple IIgs clipboards using NDAs provided with Sweet16.
* CD-ROM media can now be mounted in the emulated Apple IIgs.
* An Apple IIgs desk accessory for switching between full-screen and windowed mode.
* The video window’s title changes to show you the name of the Apple IIgs application you’re currently using.
* A new preference lets you mount 800K disk images on the SmartPort instead of as IWM devices.
* Added a preference to automatically slow to 1 MHz when booting from 5.25” disk images.
* Improved showing and hiding of the Mac mouse cursor.
* Unpartitioned ISO images can now be mounted in the emulated IIgs.
* Disk image format detection is much better.
* The EMUBYTE I/O location now correctly identifies Sweet16 and version 2.0 again.
* The mouse scroll wheel now sends up and down arrow keys to the emulated Apple IIgs.
* If you’re currently at the “It is now safe to shut off your Apple IIgs” screen, quitting Sweet16 no longer asks for permission; it just quits.
* Apple IIgs code can read and write the 640x400 pixel, 16-bit graphics buffer in banks $E2 through $E9.
* Fixed a number of bugs.