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step1978Offline
Titel: PS2: ZZogl r133 -- New open GL plugin -- Zero GS KOSMOS fork  BeitragVerfasst am: 26.04.2009, 17:57 Uhr
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Anmeldungsdatum: 25. Jun 2005
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ZZogl ist ein neues GPU Plugin für PCSX2.



ZZogl is a new GPU Plugin for PCSX2.

Zitat:
* It´s ok. Last version is 124. About garbage, I know. Try to switch AA modes until garbage going lesser.

About AA x8 and x16. I found the source of bug: I read shaders array outside the boundaries! Goto targets.cpp and every
ppsBitBlt[s_AAx] change to ppsBitBlt[!!s_AAx] (!!s_AAx is a quick way to produce 0 if s_AAx == 0 and 1 otherwise). I commit this patch later, when I go to my main comp.

FFX under Windows. I try it and saw every textures here Sad. Could you provide additional info? videcard, shaders used by ZZogl (it wrote it on top of the screen as "accurate", "accurate-reduced" or "reduced"), Does this issue could be fixed by no resolve taret or some other options?

p.S. About Shadow Hearts -- I should by this game first.


* Send, of course. Most of them are trivial. And try r125 -- I made a little change to resolve some of issues.


* For every ZZogl users! Revision 131 have a very deeply coded fix! It could break some games completely, we need to check almost all of them.


* New additions: in R132: negative aliasing modes (F7), so you could degrade picture down to /2 and /4 (as below-native resolution).


* R133: FFX movies and Gust games backgrounds could now be seen in AA modes. It´s nice to have an ability to look at this movies without need to switch to no-AA.


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