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Q-MarineOffline
Post subject: DSEmu v0.0.2e  PostPosted: Mar 27, 2005 - 03:21 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


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Wieder ein Update für den NintendoDS/Gameboy Advance-Emulator DSEmu.
Das Change-Log findet ihr im erweiterten Text.


The NintendoDS/Gameboy Advance-Emulator DSEmu has been updated again.


Sunday, 27th March 2005
So it turns out I had a pretty poor implementation of touchscreen, in that it only picked up the coordinate values when I clicked the button. I´ve changed it to work by catching mouse-move messages as well as mouse-button messages, and now the outputs of both David Rorex´s first demo and his Minesweeper are much better. The issue still remains that the touchscreen isn´t calibrated, though; that means the position of the touch is offset from the position of the cursor. I´m not sure how to fix that.

In other news, the DS palette viewer is now complete. You can see background and OBJ palettes, from both GPU cores. I´m hoping to pick up a configuration editor dialog from somewhere soon, so you can all finally change your key mappings with ease.


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