Version 1.9.0-beta6 of the
Doomsday Engine has been released. Enjoy the beta-testing!
Don´t forget to read the release notes. There are some important known problems, such as multiplayer games which are not working properly.
Release notes and change log:
http://dengine.net/dew/index.php?title=Version_1.9.0-beta6
These are the release notes for version 1.9.0-beta6 of the
Doomsday Engine. Beta 6 represents almost two years´ worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some known issues. The biggest is perhaps multiplayer games, which are not working in this release. The next beta is planned to address network game issues only.
Some highlights:
Redesigned, more powerful control bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stack of binding contexts that allows using the same key/control for multiple things depending on the game and UI state (see listbcontexts:ccmd).
UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress bars. In the games, fonts are sharpened with
HQ2x scaling.
OpenGL rendering plugin integrated into the engine, and support for
Direct3D dropped. This eases future development of the renderer significantly.
BSP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is now ignored, we opt to always build our own.
New Materials system.
Developer blog:
http://dengine.net/blog/
Wiki:
http://dew.dengine.net/