31-08-08: 1.2
meisei´s website moved to
http://hap.samor.nl/
- input: fixed keyboard matrix ghosting on more than 2 rows
- input: fixed DirectInput lag
- fixed possible memory leak with on-screen messages
- moved enable/disable on-screen messages to the
GUI menu (previously, it was
just in the .ini file)
- mappers: added Korean bootleg multicarts: 80-in-1, 90-in-1, and 126-in-1
- mappers: bought and reverse engineered Cross Blaim and Harry Fox mappers,
their emulation should be almost completely accurate now
- mappers: added Konami Sound Cartridge, SCC-I with 128KB RAM
- mappers: fixed stupid crash when loading savestates with SRAM mappers
- mappers: added preliminary support for Zemina ZMB hardware
- PSG: added emulation of pin 6/7 mask quirk
- input: added Konami HyperShot controller emulation
- input: added Torikeshi/Jikkou keys, available on some Panasonic MSXes
- input: added support for Sony´s hardware pause key
- mappers: fixed SCC power-on state, the music in Nerlaska´s Monster Hunter
was broken
- gfx: fixed a few NTSC renderer bugs and made S-Video the default video
signal, if it´s too slow for you, change it to RGB
- added a powerful tile viewer, with support for loading/saving tables or SCx
files, and a built-in editor similar to Wolf´s Polka
- added a sprite viewer, with similar features to the tile viewer, like changing
the Indian´s expression to
http://hap.samor.nl/meisei_archive/magdance.gif
- added custom savestate/movie slot, allowing any filename instead of the
numbered defaults
- added support for saving screenshots
- PSG: added support for AY8910 (only configurable in the .ini file for now)
- added a PSG logger, allowing you to to log raw,
MIDI, or YM files. YM files can
be played back, on eg. Ay_Emul (
http://bulba.untergrund.net/emulator_e.htm ).
http://hap.samor.nl/meisei_archive/Infinite%20-%20Universe%20Unknown.zip , and
http://hap.samor.nl/meisei_archive/Konami%20-%20Usas.zip .. for example
- PSG: added output viewer, with currently played notes on a piano bar
- PSG: added support for substituting simple waveforms with the default
squarewaves, including many presets by Wolf, and a wave editor
- gfx: made the palette editor easier to use, and included a few more presets
- included yet another game by Infinite, Montana John and the Templar´s Treasure