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Author Message
Q-MarineOffline
Post subject: GZDoom v3.6.0  PostPosted: Oct 12, 2018 - 12:46 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline


GZDoom ist ein erweiterter Port von DOOM, der moderne Hardware und Betriebssysteme unterstützt.


GZDoom is an enhanced port based on the sources of Doom for Windows.

Quote:
Highlights
  • Implemented "resolution mode selector"
  • add post processing support to the software renderer and softpoly
  • add vid_hdr cvar that enables higher than 8bpc output for monitors that support it
  • fix: softpoly TEXTURES sprites with scale of 2 are tiled
  • add dithering support to emulate higher BPC displays than your real one. this should allow smoother gradients for light fades and such.
  • Make various getter and pure-math Actor methods clearscope.
Details
  • add vid_hdr cvar that enables higher than 8bpc output for monitors that support it
  • fix: softpoly TEXTURES sprites with scale of 2 are tiled
  • Implemented "resolution mode selector"
  • add post processing support to the software renderer and softpoly
  • Fix model rendering only using interpolated yaw. Pitch and roll are now also interpolated.
  • add dithering support to emulate higher BPC displays than your real one. this should allow smoother gradients for light fades and such.
  • clear GLWF_TRANSLUCENT at the end of PutWall.
  • fixed FraggleScript's moving camera.
  • Make various getter and pure-math Actor methods clearscope.
  • disable runtime buffer security check in release build.
  • prohibit assignment of dynamic arrays
  • Avoid overriding vr eye-specific buffer binding during 2D rendering.
  • only render visual portals if they are front facing in softpoly
  • disable survey code, 3.5.0's is over
  • got rid of FNameNoInit and made the default constructor of FName non-initializing.
  • Add the "RightIndexOf" method to FString, which works like String.lastIndexOf from JavaScript
  • Deprecate the LastIndexOf method of StringStruct


Related links:
[ Weitere Remakes und VMs ]

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