Der Nintendo Wii U-Emulator Cemu wurde in einer neuen Version veröffentlicht. Das Release gibt es nur für Leute die für das Projekt gespendet haben. Öffentlich wird es ab dem 01.06. zu haben sein.
The Nintendo Wii U emulator Cemu has been updated. Only for patreon backers for now.
Zitat: # Cemu detailed changelog for 1.12.1 # Patreon release date: 2018-05-25 # Public release date: 2018-06-01general: Upgraded Cemu to VS2017 and also updated the following libraries: wxWidgets (3.1.1) libcurl (7.59.0) openssl (1.1.0h) zlib (1.2.11)general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running general: Game list now loads the game icons asynchronously to improve Cemu startup time general: Load graphic pack shader files asynchronously to improve Cemu startup time general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing) general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster general: If NEX or independent token API request returns with an error message, print it to log.txt general: Updated game profilesHID: Added preliminary USB/HID support In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary Tested USB peripherals: Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing GCN controller adapter (in Wii U mode) not yet workinginput: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first) input: Various improvements to native wiimote supportnn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()snd_core: Fixed loop counter for PCM16 voices snd_core: Fixed AXGetDeviceMode() snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)GX2: Implemented GX2SetPointSize and GPU7 support for point width GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute GX2: Shaders using SSBOs no longer fail to compile GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorableRPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was foundcoreinit: Zero-sized file reads no longer return an error coreinit: Optimized thread context switching to be slightly fasternn_fp: Fixed a bug in AsyncLogin callbacknn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files
Related links:
[ Wii/WiiU Emulatoren ]
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