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NorQueOffline
Post subject:   PostPosted: May 23, 2012 - 07:02 PM
Retromeister


Joined: Jul 18, 2004
Posts: 868



Highscores in 11/2019

Status: Offline
PiCiJi wrote:
habe jetzt die Mac binaries hochgeladen. Vielleicht sind ja hier auch Mac user und könnten das mal testen. Ich kann mir nicht sicher sein ob alle Abhängigkeiten einkompiliert sind. Da bei mir alle libraries installiert sind, läuft es auf jeden Fall.
Unter OSX 10.6.8 scheint's ganz gut zu laufen, habe aber nur mal kurz Sonic 1 angespielt. Irgendwas stimmt mit dem Lade-Dialog nicht, der geht meistens innerhalb von Bruchteilen einer Sekunde wieder zu, irgendwann habe ich ihn aber offen bekommen. Meinst du du könntest für den Mac Port Fullscreen auf CMD-F legen? Ansonsten Herzlichen Glückwunsch, nicht schlecht. Smile
 
 
 
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PiCiJiOffline
Post subject:   PostPosted: May 24, 2012 - 06:32 PM
Emu Author


Joined: Oct 26, 2005
Posts: 28



Highscores in 11/2019

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Quote:
Meinst du du könntest für den Mac Port Fullscreen auf CMD-F legen?


ja.
 
 
 
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PiCiJiOffline
Post subject:   PostPosted: Jun 21, 2012 - 10:28 PM
Emu Author


Joined: Oct 26, 2005
Posts: 28



Highscores in 11/2019

Status: Offline
v 1.0.4
- [bugfix] sample playback for tone counter 0 (chess games sms/gg)
- [bugfix] vdp access times for SG 1000 (Monaco GP)
- [bugfix] for gear to gear games in single gear mode. These games expect the send flag successfull seted, even the data is sended into nothing (Lemmings, GP Rider)
- [bugfix] for gear to gear mode. Some games read receive data too soon. My initial assumption was that each shifted bit is saved in an accessible register directly, but its stored in a buffer until all shifting is done. (GP Rider again)
- [bugfix] increased the distance between 2 running game gears. Some games are unable to determine about gear 1 and 2. (Popeye)
- [feature] allowed Super Tetris to run. The game don't expect port 3e. Maybe the korean sms, based on the japanese one, don't have it. I would consider this as a game specific hack.
- [feature] added command line support. Now you can assign games to the emulator.
- [feature] added the option to disable sms borders. means borders are always black and reduced. To maintain aspect ratio borders can not removed completly
- [feature] added 4% overscan for normal border display to resemble real TV viewport, means smaller borders
 
 
 
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PiCiJiOffline
Post subject:   PostPosted: Jul 24, 2012 - 11:00 PM
Emu Author


Joined: Oct 26, 2005
Posts: 28



Highscores in 11/2019

Status: Offline
v 1.0.5
- [bugfix] fixed interrupt recognition and timings of some z80 opcodes
- [bugfix] improved pal games autodetection
- [bugfix] improved japanese games autodetection
- [bugfix] improved mapper detection [Nemesis, Transbot, Spy, jang pung 2, Power Boggle, ...]
- [bugfix] improved cram update behaviour [Rise of the Robots, Back to the future 2]
- [bugfix] for gear to gear games in single gear mode. Frame error flag is reseted always. It seems it could be only seted by a broken connection between two gears (so no usefull for emulation) [Hyper Chou Pro Yakyuu '92]
- [bugfix] fixed a bug for gg backdrop color [Power Strike II]
- [feature] added DahJee ram emulation for SG-1000 [Kings Valley, Magical Kid Wiz]
- [feature] added custom byte flipping mapper [Janggun ui adeul]
 
 
 
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