Eine neue Version des Frontends SSNES für die libsnes Bibliothek wurde veröffentlicht. libsnes bildet den Kern des SNES Emulators bsnes.
A new version of the frontend SSNES for the libsnes library has been released. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form.
Zitat: SSNES 0.8.2
- Disable windowed resizing on OS X to avoid black screen on resize as proper events to detect resize are not passed to SSNES.
- SSNES now builds and runs with SDL 1.3 as well as 1.2. Expect some bugs if you choose to compile with 1.3, but it should mostly work.
- Added support for SRAM blocking when save states are loaded. Settings this option will protect SRAM from being overwritten by loading save states. Some games might not like this option if they use SRAM as if it was regular RAM.
- Only autosave SRAM when data is actually changed. 1 second autosave intervals are now more feasible
GUI:
- Fix regression in Windows where launching SSNES and repeatedly swapping between fullscreen and windowed mode would cause a hang (yes, it´s a GUI bug ... ).
Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
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