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JezzeOffline
Post subject: bsnes v0.059.06  PostPosted: Jan 25, 2010 - 08:56 AM
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byuu hat eine neue Version seines SNES Emulators bsnes veröffentlicht. Aufgrund dessen, dass es sich um eine experimentelle Version handelt, ist nur der Source Code verfügbar.


byuu has released a new experimental version of its SNES emulator bsnes.

Quote:
This is an experimental release, as such it is posted only to Google Code.

Changelog:
  • 21fx API moved to pre-finalized form as S-MSU1; more about this on the forum
  • OpenGL driver now uses GL_CLAMP_TO_BORDER instead of GL_CLAMP_TO_EDGE to support screen curvature shader
  • rewrote file open dialog; code is greatly simplified, interface is improved
  • all cheat code columns are now enquoted, and empty codes at the bottom of the file are omitted (format is compatible with previous releases still)
  • debugger: added missing DMA variables to S-CPU properties viewer
  • snesfilter: added OpenMP (multi-threading) support to HQ2x filter
  • lots of other miscellaneous code cleanup work


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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Falcone
Post subject: bsnes v0.059.06  PostPosted: Jan 25, 2010 - 09:42 AM
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to support screen curvature shader - yesss!
 
 
 
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retroKOffline
Post subject: RE: bsnes v0.059.06  PostPosted: Jan 25, 2010 - 10:34 AM
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Was hat es damit auf sich?

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Falcone
Post subject: RE: bsnes v0.059.06  PostPosted: Jan 25, 2010 - 10:56 AM
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Kennst den Fishbowl-Effekt? Sprich den Look alter Monitore die noch gekrümmt waren, zusammen mit der entsprechenden Reflektion?
 
 
 
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Rommaster
Post subject:   PostPosted: Jan 25, 2010 - 12:01 PM
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Wie Falcone schon sagte, dadurch das CRT´s nicht unbedingt vollständig plan sind, weisen sie eine gewisse Krümmung auf.

Dieser Effekt lässt sich durch Screen Curvature nachbilden.

Anbei ein Beispiel von Final Burn Alpha, einmal ohne und einmal mit Curvature.

Und als drittes mit Phosphor Glow und Scanlines.
 


Last edited by Rommaster on Jan 25, 2010 - 02:02 PM; edited 3 times in total 
 
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krysmopompasOffline
Post subject:   PostPosted: Jan 25, 2010 - 12:15 PM
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Quote:
byuu hat eine neue Version seines SNES Emulators bsnes veröffentlicht. Aufgrund dessen, dass es sich um eine experimentelle Version handelt, ist nur der Source Code verfügbar.


Bei Google Code sind auch .exe Dateien drin.
 
 
 
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JezzeOffline
Post subject:   PostPosted: Jan 25, 2010 - 12:19 PM
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Ups, danke für den Hinweis!

Ich hab ehrlich gesagt nicht in die Archive hineingeschaut, aber normalerweise packt man Build, Libraries und Source nicht in ein Archiv. Wink

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retroKOffline
Post subject:   PostPosted: Jan 25, 2010 - 01:17 PM
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Ah ok, danke. Den Effekt kannte ich noch nicht.

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Falcone
Post subject:   PostPosted: Jan 25, 2010 - 01:44 PM
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...musst Dir nur noch Scanlines und Phosphor Glow dazudenken.
 
 
 
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Predator82Offline
Post subject:   PostPosted: Jan 25, 2010 - 01:55 PM
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wo isn die einstellung dafür?

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Falcone
Post subject:   PostPosted: Jan 25, 2010 - 02:30 PM
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Beim Blitter IIRC.
 
 
 
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Predator82Offline
Post subject:   PostPosted: Jan 25, 2010 - 03:35 PM
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finds nich

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My Hi-Res-Packs @ AEP / My Hi-Res-Packs @ Emu Talk / Maus-Steuerung mit Autohotkey @ AEP

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MorkuOffline
Post subject:   PostPosted: Jan 25, 2010 - 03:49 PM
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Was ist der Unterschied zwischen bsnes.exe und bsnesd.exe?
 
 
 
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Rommaster
Post subject:   PostPosted: Jan 25, 2010 - 03:51 PM
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Bsnesd ist die Version mit integrierten Debugger.
Eher für Entwickler interessant, als für den Gewohnheitszocker.

@Pred ich habe es bisher auch noch nicht gefunden. Scheinbar sind wir beide blind..
 
 
 
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MorkuOffline
Post subject:   PostPosted: Jan 25, 2010 - 04:09 PM
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Dankeschön!

Nebenbei: Immer wenn diesen News Thread aufrufe blockt PeerBlock bei mir "aetopoulos.de|malware|BT" IP: 80.150.6.143 Aber nur bei dem Thread hier. Ist nur nicht so schön, wenn im Hintergrund malware verteilt wird...
 
 
 
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