Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
retroKOffline
Titel: Ootake v1.30  BeitragVerfasst am: 14.12.2007, 15:05 Uhr
Site Admin


Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.001

Wohnort: Frankfurt a.M.
Status: Offline

Ootake, ein auf PC2E basierender SuperGrafx, TurboGrafx 16 (CD), PC Engine (CD) Emulator wurde wieder aktualisiert.


Ootake, a SuperGrafx, TurboGrafx 16 (CD), PC Engine (CD) emulator based on PC2E has been updated.

Zitat:
2007/12/14 1.30 released
- The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I
think that processing lightened in some measure of a personal computer
environment so not fast.
- Operation speed & timing of CPU has been elaborately adjusted. At "Mugen
Senshi Valis" of the game over scene, the problem that the screen had
occasionally freezed was solved. At "Power Sports (World Sports
Competition)" of the news scene, The disorder of one frame was solved.
I think the operation timing have approached a real machine in other
software, too.
- "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When
"Output WAV file", use it when you want to mute a specific sound (shot
sound and jump sound, etc.).
- In "File->Setting of Output WAV->Start at the Next Tune" menu function, at
the tune to which the sampling sound is multiused, The problem that it was
not occasionally recognized to have moved to the following tune was
corrected.
- The CD-ROM access processing part has been improved. When resetting it
with "SELECT+RUN" button while accessing CD-ROM, the problem that had been
occasionally freezed was solved.
- Processing that decided drawing beginning line was brought close to a real
machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was
taken, the width of the shake of the screen was brought close to a real
machine. At "Dragon Ball Z" of the opening demo, the problem that the
screen has fallen into disorder was solved.
- In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive
environment, the problem that ADPCM voice of the elder sister in the
bookstore became interrupted occasionally was solved.
- In "Nekketsu Koukou Soccer Hen", the problem that the character display
had occasionally received in the status display part was solved.
- Additionally, a detailed part has been improved and corrected.


Related links:
[ PC-Engine Emus ]

_________________
Alderaan shot first! 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024