Ein erneuter Blick lohnt sich. Hab' mir heute die neueste Version geholt, und u.a. sind bei mir die Performance-Probleme bei Excitebike 64, GT64 und Top Gear Overdrive behoben. Die Änderungen seit der Version vom 19. März im Überblick:
Zitat: March 31, 2020 - Raphnet support
Updates:
Now includes the Raphnet Raw Input plugin. You can switch to this input plugin by going to Settings->Plugin and Path Selection
New hashing algorithm (XXH3), should provide some performance improvement
Some foundational things to get closer to being able to boot more homebrew ROMs, but nothing visible yet
Zitat: April 1, 2020 - Input Plugin Improvments
Some new features for the input plugin:
Now supports Direct Input. These are "non-Xbox" style controllers, like an N64 controller connected to a Mayflash adapter for example. Since these types of controllers have unpredictable button layouts, the "Auto" profile won't work for them, you have to create your own profile
Added an option to control the analog sensitivity
Zitat: April 9, 2020
GUI stability improvements
Dithering options in GLideN64 and some bug fixes
Ability to load pifdata.bin/pifdatapal.bin for PIF Boot ROM (instead of using the HLE implementation). You use this by going File->PIF ROM and setting the file location of the file
Input plugin bug fix for some retro controller adapters
Zitat: April 23, 2020
Fixed issue with D-Pad detection for DInput controllers
Performance improvement for Top Gear Overdrive and Top Gear Hyperbike
Other minor bug fixes
Zitat: Apr 27, 2020
Updates to GLideN64 (new LLE triangle renderer, should help performance in GoldenEye)
Fix for #20
Zitat: May 4, 2020
This release contains fixes for the GLideN64 gfx plugin |