+++++++++ Release
Glidos v1.33 ++++++++++++
Per-palette texture cache to speed up Blood on modern cards.
Avoid reaquiring of LFB when not changed. Makes TR1 ring
menu 6 times faster.
Restructure texture-override mapping-file reading routines,
and add equivalence-file feature that lessens the work
of creating texture packs by automatically mapping
textures reused from one level to the next.
Supply both OpenGLide (
OpenGL) and psVoodoo (
Direct3D) wrappers
with
GLidos, and allow choice between them via the game
configuration.
Extend configuration dialog to cover all options, so that
editing of glidos.ini is no longer necessary.
Have server request game config during game start up, rather
than sending config when the Start button is pressed. This
ensures the game congif is used even if the game is started
directly by double-clicking the DOS program.
Have
Glidos send config information to the wrapper, to control
windowed/full screen mode, mipmapping, and per-palette texture
cache.
Tidy up window creation code, moving it into the server class.
Pass on grLFBUnlock calls. Should help if trying to drive
a real voodoo card.
Handle pngs with 1 and 2 components