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XTaleOffline
Post subject: MAME v0.102  PostPosted: Nov 14, 2005 - 08:34 AM
Site Admin


Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
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Nach 5 u-Releases ist nun die neue offizielle MAME Version erschienen.


After 5 u releases the new official MAME version was released.


Quote:
0.102
-----


MAMETesters Bugs Fixed
----------------------
bbmanw0101u4red [Pierpaolo Prazzoli]
dirtfoxj063gra [Mamesick, Pierpaolo Prazzoli]
starblad0101u5yel [Aaron Giles]
mouja0101u5gre [Hau]



Source Changes
--------------
Fixed a few more remaining issues from the 0.101u1 update.
[Aaron Giles, Pierpaolo Prazzoli]

Fixed some bad tiles in naname. [Pierpaolo Prazzoli]

Fixed music tempo in T.N.K.3/T.A.N.K. [R. Belmont, Kold666]

Began adding support for SCRIPTS programs to the 53C810 emulation.
[Nathan Woods, R. Belmont]

Fixed inputs in Passing Shot (Japan). [Ange Albertini, Barry Rodewald]

Added some missing sounds to Wonder Stick and Search Eye.
[Pierpaolo Prazzoli]

Fixed status flag from MCU in Taito SJ games, fixing the last digit of the
score in Front Line. [Nicola Salmoria]

Many fixes to the SHARC core and Konami PPC drivers. [Ville Linde]

Updated the discrete thump sound in Asteroids to use component values
instead of derived equations. [Hans Andersson, Derrick Renaud]

Added Tilemap0 color banking to esd16. [Pierpaolo Prazzoli]

Fixed save/restore of 8253 PIT. Also several updates to Top Gunner:
[Mathis Rosenhauer]
* Removed shift register since it just seems to be needed to
compensate for different DAC speeds
* Added 8254 PIT from PC emulation
* Added state saving

Fixed bug in PSX GTE flag settings. [Olivier Galibert]

Fixed 6502 initialization so that all internal states are reset properly.
[Nathan Woods]

Changed the makefile so that debug objects are not compiled on non-debug
builds. [Aaron Giles]

Marked most gfx_layout and gfx_decode structures in the code as const.
[Aaron Giles]

Fixed handling of the FR bit in the Status register on MIPS3. This fixes a
few problems in CarnEvil, and probably affects a few other games as well.
Also fixed bug where TLB exceptions were not filling in the Context and
EntryHi registers correctly. [Aaron Giles]

Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or
sound cores (and hasn´t for a while), failing to load sound ROMs was only
leading to crashes. [Aaron Giles]

Implemented pixel-accurate dithering in the Voodoo emulation. [Aaron Giles]

Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the
code to call mame_stricmp, and #defined stricmp to something invalid to
prevent code from using it in the future. [Aaron Giles]

Fixed implementation of mame_stricmp. [William Krick]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jockey Grand Prix [Mamesick]
Gradius 4: Fukkatsu [Ville Linde]
See See Find Out [Tomasz Slanina]
Pang Pang Car [Tomasz Slanina]
D-Day (Jaleco) [Tomasz Slanina]
NBA Play By Play [Ville Linde]



New clones added
----------------
Touch & Go (newer revision) [Corrado Tomaselli]
Avengers In Galactic Storm (World) [Corrado Tomaselli]
Metamorphic Force (ver EAA) [Stefan Lindberg]
Rohga v5.0 Asia/Europe [Stefan Lindberg]
Rohga v3.0 Asia/Europe (Alt) [Stefan Lindberg]
Tricky Doc (Alt) [Stefan Lindberg]
Vandyke (Jaleco lic. Alt set) [Stefan Lindberg]
Varth - Operation Thunderstorm (World 920714) [Stefan Lindberg]
Super Monaco GP (US, Rev B) [Arzeno Fabrice]
DownTown (Set 2) [Stefan Lindberg]
NFL Blitz (boot ROM 1.1) [Brian Troha]
Martial Champion (ver EAB) [Stefan Lindberg]




Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]

 
 
 
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XTaleOffline
Post subject:   PostPosted: Nov 14, 2005 - 04:24 PM
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Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
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Es gibt mitlerweile auch MamePlus! und MAME FX in der neuen Version.
 
 
 
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JezzeOffline
Post subject:   PostPosted: Nov 15, 2005 - 07:59 AM
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Joined: Oct 30, 2004
Posts: 5.751


Status: Offline
Die Games der Hornet Hardware lassen den CPU aber wieder mächtig schwitzen.

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Q-MarineOffline
Post subject:   PostPosted: Nov 15, 2005 - 03:10 PM
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Joined: Jul 04, 2004
Posts: 5.914


Status: Offline
Bei mir läuft Gradius 4 ziemlich langsam, aber ich bin schon froh dass man es überhaupt mal spielen kann. Wenn auch ohne Sound.

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step1978Offline
Post subject:   PostPosted: Nov 24, 2005 - 05:17 AM
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Joined: Jun 25, 2005
Posts: 4.562

Location: Berlin
Status: Offline
Die Sega Model 3 Spiele Gehen Jetzt auch schon alle zu Spielen aber genauso Langsam wie die Hornet Games und auch ohne sound.
 
 
 
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