|
|
|
Autor |
Nachricht |
fms
|
|
Titel: Gameboy: VGB 5.0 for Windows, Android, Linux
Verfasst am: 31.08.2016, 21:54 Uhr
|
|
Emu Author
Anmeldungsdatum: 10. Sep 2012
Beiträge: 520
Status: Offline
|
|
I have just published VGB 5.0, a major update to my GameBoy emulator, for Android, Windows, and Linux. The main additions are the new Scale2x scaler and a selection of mono, sepia, green, and amber CRT simulation algorithms. The Android version uses GLES2 hardware shaders for all the scaling and special effects algorithms. See below for all the changes. New in Windows and Linux
- Added Scale2X scaling algorithm.
- Added Monochrome, Green, Amber, and Sepia CRT emulation.
- Added -scale2x and -raster command line options.
- Added -mono, -sepia, -green, and -amber command line options.
- EMULib-specific command line options now processed inside EMULib.
- Added "Scale2x Algorithm" and "LCD Raster" options on Windows.
- Renamed "Color Raster" menu to "Color Filter" on Windows.
- Deprecated -notv and -nolcd command line options.
New in Android - Added 2xSAI and Scale2X scaling algorithms using GLES2 shaders.
- Enable "Video | Hardware Acceleration" to see new algorithms.
- Select scaling algorithm via "Video | Scale Video".
- Added Monochrome, Green, Amber, and Sepia color filters.
- Select your color filter via "Video | Color Filter".
- Renamed "Color Mask" option to "Color Filter".
- Added "In Android Gallery" option to File Selector menu.
- Uncheck it to stop Android Gallery from indexing the current folder.
- Automatically excluding /sdcard/VGB from media indexing.
- Added CPU-only Scale2X algorithm implementation.
- Optimized EPX and EAGLE scaling shaders.
- Fixed TV scanlines and raster settings.
Related links:
[ Game Boy Emulatoren ][ Game Boy Infos ]
|
|
|
|
|
|
|
Alle Zeiten sind GMT + 1 Stunde
|
|
|
|
|
|