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BjrnOffline
Titel: Arcade: MAME/32 v0.100u2  BeitragVerfasst am: 23.09.2005, 09:43 Uhr
Retrokenner


Anmeldungsdatum: 30. Sep 2004
Beiträge: 414

Wohnort: MS und KR
Status: Offline
Mamedev haben u2 rausgebracht. Vor allem wurde der C2 (Mega Drive) Driver geupdated. Twin Squash ist nun spielbar. Auch das STV-Game Golden Axe-The Duell ist jetzt playable. Genaueres siehe im erw. Text.


0.100u2
-------


MAMETesters Bugs Fixed
----------------------
pepper20100u1red [Aaron Giles]
exidy440c0100u1red [Aaron Giles]
ldrun0100u1gre [Pierpaolo Prazzoli]
orld105k079yel [Mamesick]
fromanc4099u2gre [Mamesick]



Source Changes
--------------
Fixed bug that caused VIDEO_EOF routines to be called while paused.
This led to weird graphics and out of timers messages in some games. [Aaron Giles]

Improved redhawkb DIP switches. [Roberto Fresca]

Separated Sega C2 driver into several other pieces. [David Haywood]

Changed m72 video updating to use partial updates. [Aaron Giles]

Replaced old Prop Cycle input hacks with proper analog control. For
best results, delete your propcycl.nv file and calibrate (same procedure as
Cyber Cycles and Final Lap R) before playing. [R. Belmont]

Fixed error message when auditing optional files. [smf]

Bumped interleave in the elecyoyo driver to avoid attract mode hang.
[MASH]

Flipped solarq overlay. [MASH]

Updates to the Sega C2 driver: [Aaron Giles]
* got Twin Squash working
* fixed column scroll with a line scroll of 8
* cleaned up input ports
* cleaned up Ribbit protection implementation
* fixed protection for Print Club games
* filled out memory map according to cgfm´s documentation
* hooked up protection for Print Club v.2, 4, 5

Implemented raster split interrupt in System FL games, making Final Lap
R work fully. [El Semi]

Cleaned up driver flags and parent/child relationships in the funworld
driver. [Roberto Fresca]

Small NSS update: [R. Belmont]
* Fixed disassembly of 2 SPC700 instructions
* Fixed behavior of the APU port clear flag to not clobber the output
ports - games now can boot and run without the "APU skipper"
* Fixed SPC700 CMP instruction flags

Some under-the-hood debugger changes: [Olivier Galibert]
* Added an osd-private void * to debug_views
* Made view sizing more dynamic



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lup Lup Puzzle [Pierpaolo Prazzoli]
Twin Squash [Aaron Giles]
Cool Minigame Collection [Pierpaolo Prazzoli]
Golden Axe - The Duel [Mariusz Wojcieszek]



New clones added
----------------
Moon Light [Roberto Fresca]
Final Crash (World, bootleg) [David Haywood]
Golden Tee Supreme Edition Tournament (v5.10) [Brian Troha]



New games marked as GAME_NOT_WORKING
------------------------------------
NBA Play By Play [Ville Linde]
Top Shooter [David Haywood]



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