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hellboy_666
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Titel: Diverse: Mednafen v0.9.32.1-WIP
Verfasst am: 24.11.2013, 01:49 Uhr
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AEP Team Member
Anmeldungsdatum: 25. Dez 2008
Beiträge: 2.630
Wohnort: Vorhof zur Hölle
Status: Offline
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Der Multi-System Emulator Mednafen für MacOS, Linux und Windows wurde aktualisiert.
Mednafen a multi-system emulator has been updated.
Zitat: -- 0.9.32.1-WIP: --
November 23, 2013:
- PCE_FAST: Fixed a potential crash after a garbage/corrupted ROM image is loaded.
- PCE, PCE_FAST: Don´t generate a command error if a track number too high is specified via CD commands 0xD8 and/or 0xD9; instead,
treat it as if the leadout track was specified. I´m not certain if this is correct behavior as per the actual system, but
that´ll have to wait until I´m able to run some tests. Fixes a startup lockup in "Star Mobile".
- Lynx: Added emulation of Lynx 2 stereo audio registers, based on patches submitted by "sage".
- NES: Reworked some real/floating-point setting´s minimum and maximum value strings to try to work around a reported
issue with the settings parsing code.
- PCE: During HES playback initialization, the second emulated VDC´s registers are now initialized properly so that the
emulation event system isn´t overtaxed(which drove up CPU usage considerably during HES playback).
- PSX: Improved DualShock emulation accuracy per tests on a DualShock; rumble now works in "Final Fantasy 8", and possibly
other games where rumble was previously non-working.
- Reworked how joystick/gamepad rumble is handled on Linux, to perform better and hopefully not cause kernel panics
anymore(or at least not so often as the old code did).
- PSX: Removed an unnecessary and borked memset() statement from mdec.cpp.
- Added a very simple double-precision floating-point range test to tests.cpp.
- Compile with "-fno-aggressive-loop-optimizations", if the option is detected to be supported by the compiler. I don´t
particularly trust that new optimization in gcc 4.8.x.
Related links:
[ Diverse / Misc Emus ]
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