Improved: There will be no abrupt brightness decrease between light emitting faces and their adjacent faces anymore
v1.15.222
Fixed: Some forgotten test code randomly caused weird light effects, getting worse when playing for a while
v1.15.221
Fixed: Lightmaps caused black seams at face edges
Fixed: Dynamic light sources caused hard light transitions between faces
Fixed: Faces adjacent to light emitting faces often were too dark
Improved: Lightmaps will now be blurred which takes care of the jaggies in lightmaps quite nicely, and produces a softer shadowing effect
v1.15.220
Fixed: Some lightmap calculation flaws were removed
Fixed: Dynamic lights caused flickering when multi threading was used
Fixed: D2X-XL ignored the max threads settings from d2x.ini if the hardware supported more threads than D2X-XL was allowed there to use
v1.15.219
Fixed: Light data precalculation could loop forever
Fixed: The distance calculation (via DACS segment path finding) for lightmaps didn´t work correctly, often causing lights to cast ambient light where they shouldn´t have
Improved: Lightmap calculation will be (potentially) faster and more precise
New: Added a render menu option for adjusting lightmap calculation precision (only available in expert mode)
v1.15.218
Fixed: The new lighting code didn´t work right for dynamic lights
Fixed: Objects weren´t lit by player ship headlights anymore
v1.15.217
Fixed: Depending on player position and view direction, the main view could occasionally be pitch black
Changed: Lightmap quality has been bumped up one notch, e.g. each setting now produces lightmaps which are four times as detailled as before
Changed: Bullet time and slow motion will now be turned off when the reactor has been destroyed and will not be available during the mine destruction phase
Improved: Lightmap calculation is more precise (the price of which is that it is also quite a bit slower)
v1.15.216
Fixed: Glow effects often were badly clipped at standard glow setting
For the complete changelog, please visit the official site