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creaothceannOffline
Post subject: SNES: bsnes v063.10 Technical Preview released  PostPosted: Apr 07, 2010 - 11:15 AM
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Joined: Jun 23, 2005
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Eine neue Vorschau-Version von bsnes ist erschienen.

Quote:
Mit diesem Release ist der letzte Überrest der vorherigen Emulator-Generation, der scanline-basierte PPU-Renderer, mit einer echten, akkuraten, Zyklus-Level-genauen PPU ersetzt worden, die Bildpunkt für Bildpunkt rendert.




A new preview of the SNES emulator SNES has been released.

Quote:
With this release, the final last-generation holdout, the scanline-based PPU renderer, has been replaced with a true, accurate, cycle-level PPU that renders one dot at a time.


Quote:
Finally, this fulfills the greatest milestone remaining in the SNES emulation scene. With every processor emulated at the lowest possible level, SNES emulation finally rivals the accuracy levels that NES emulators have offered for years.

Now, please do understand that this release is not a beta, nor is it even an alpha. It is simply a preview of things to come, and as such you can consider it a pre-alpha. There are many caveats at this time.

First, it is very slow. More than twice as slow as v063 official. There have been absolutely no optimizations whatsoever to the new dot-based renderer. I do expect to be able to speed this up significantly in future releases.

Second, this may lock up on Windows Vista and later for unknown reasons. I haven´t had a chance to look into it; so stick with Windows XP or Linux for now.

Third, save states are not supported yet. If you try and use them anyway, bad things will happen.

Fourth, and most importantly, this isn´t 100% bit-perfect by any stretch of the imagination. Off the top of my head, memory is accessed far too often, the OAM and CGRAM address lines are not controlled by the S-PPU during active display, none of the various glitches are supported, and the OAM renderer does not pre-cache the next scanline´s sprites, it happens on the same line for now.

I will obviously be doing my best to improve the accuracy of the aforementioned things. But even with those missing, this is still leaps and bounds above a pure scanline-based renderer. It essentially provides 682 times the parallelism. It is enough to finally properly emulate the shadow effect in Air Strike Patrol, and it finally eliminates the "PPU Hclock render position" hack once and for all.

Lastly, you´ll need the DLLs from v063 official. I didn´t bother to include them this time.

Enjoy!

Download: http://code.google.com/p/bsnes/downloads/list
Discuss: http://board.byuu.org/viewtopic.php?f=3&t=662


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
 
 
 
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Predator82Offline
Post subject: SNES: bsnes v063.10 Technical Preview released  PostPosted: Apr 07, 2010 - 11:55 AM
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d.h für uns was?

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NorQueOffline
Post subject: Re: SNES: bsnes v063.10 Technical Preview released  PostPosted: Apr 07, 2010 - 12:17 PM
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[quote:5cb9c29a4c="Predator82"]d.h für uns was?Für uns Endnutzer: garnichts, eigentlich. Wie's schon im Text steht, du kannst jetzt "endlich" Air Strike Patrol mit Schatten spielen und techdemos laden, die vorher nur auf dem echten SNES funktioniert haben.
 
 
 
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creaothceannOffline
Post subject: Re: SNES: bsnes v063.10 Technical Preview released  PostPosted: Apr 07, 2010 - 12:35 PM
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Und es ist ein bisschen langsamer. Smile
 
 
 
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Predator82Offline
Post subject: Re: SNES: bsnes v063.10 Technical Preview released  PostPosted: Apr 07, 2010 - 12:36 PM
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speedunterschied? braucht man noch mehr rechenleistung?

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NorQueOffline
Post subject: RE: Re: SNES: bsnes v063.10 Technical Preview released  PostPosted: Apr 07, 2010 - 12:38 PM
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Exakt.
 
 
 
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Predator82Offline
Post subject: RE: Re: SNES: bsnes v063.10 Technical Preview released  PostPosted: Apr 07, 2010 - 12:46 PM
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ah war zu lahm

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creaothceannOffline
Post subject:   PostPosted: Apr 07, 2010 - 01:27 PM
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Es ist eigentlich so wie mit dem W3C oder den "Acid"-Tests: man muss eine Webseite nicht unbedingt 100% konform machen, damit sie bei den Nutzern angezeigt werden kann, aber es ist doch ganz gut wenn man einen offiziellen Standard hat.

Was von bsnes emuliert wird, könnte seinen Weg dann irgendwann auch in etwas schnellerer Form in andere Emulatoren finden, die mehr für "Spielen" anstatt "Hardware dokumentieren" geschrieben sind.
 
 
 
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