Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
MasterPhWOffline
Titel: M.U.G.E.N 1.0 RC 2  BeitragVerfasst am: 02.10.2009, 13:45 Uhr
News Scout


Anmeldungsdatum: 06. Jul 2004
Beiträge: 1.919

Wohnort: W-Live
Status: Offline

10 Jahre nach dem ersten Release und weit über 7 Jahre nach dem letzten wurde die 2D Fighting Game Engine M.U.G.E.N. gleich zweimal innerhalb von kürzester Zeit aktualisiert.
Danke an 1Emulation für die News!


M.U.G.E.N. the 2D Fighting Game Engine was updated twice 10 years after the first release and another 7 years after the last release.
Thanks to 1Emulation for the news!

Zitat:

Version 1.0 RC2
29 Sep 2009

Engine Changes
BG: Improved performance of parallax BGs.
Stages: Added a hack to recognize the "hires = 1" stage parameter. This parameter isn´t officially supported so we strongly recommend against using it for new content.
Bug Fixes
BG: Fixed bug where tiled parallax BGs did not draw.
BG: Fixed scaled trans sub BGs.
CNS: Fixed trigger redirection coordspace bug.
CNS: Fixed screenpos x trigger.
CNS: Fixed helper not inheriting palno from parent.
CNS: Corrected bug in ** operator for integer arguments with exponent >= 0.
CNS: Integer exponentiation, Floor(), and Ceil() now generate a warning and clamp to INT_MAX or INT_MIN (2^31-1 or -2^31) when the integer range is exceeded.
FNT: Fixed font newline bug for True Type fonts with text wrapping.
Motifs: Fixed invalid font in combo counter crash.
mugen.cfg: Added DirectX option to RenderMode. Setting this mode may help some people with startup issues.
SND: Fixed snd loading failure using wavs with certain headers.
Stages: Fixed random stage load error during continue.
Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.
Fixed UTF-8 BOM detection bug that caused the first group not to be read in some def files.
Fixed AI.RandomColor = 0 crash.
Resolved SDL crash on non-SSE2 processors.


Version 1.0 RC1
22 Sep 2009

Engine Changes
Added high-definition (HD) graphical support.
Any arbitrary resolution or aspect ratio can be set. For best compatibility, we recommend using 640x480, 1280x720 or 1920x1080.
1280x720 set as the new default resolution. This can be changed with the GameWidth and GameHeight parameters in mugen.cfg.
Characters´ target resolution can be set with the localcoord parameter in the character def file. An alternative, which affects sprites only, is to set smaller xscale and yscale parameters in the constants section of a character´s CNS files.
Stages´ target resolution can also be set with the localcoord parameter in the stage def file.
Characters, stages and motifs made for different resolutions can still interoperate with each other.
Added localization support.
Preferred language can be set in mugen.cfg
Added sound and text support to storyboards.
New sprite file format: SFF v2.
Multiple palette support.
Support for realtime compressed sprites to reduce memory usage.
New format for FNT.
Bitmap fonts now based on SFF v2.
Supports Truetype fonts.
UTF-8 text support (Truetype only).
Text can be quoted in order to use escape sequences, e.g.
for a line break: "line1
line2"
CNS: New triggers.
AILevel: returns the AI difficulty setting.
CNS: Added [Quotes] group to constants.
CNS: New controllers.
VictoryQuote: Selects a quote for the victory screen.
Stages: StageInfo: New parameters:
xscale, yscale: Specifies the drawing scale of the stage.
overdrawhigh, overdrawlow: Specifies the number of pixels of extra drawing beyond the top and bottom of the screen.
cuthigh, cutlow: Suggests the number of pixels that can be cut from the top and bottom of the screen when playing in a shorter game aspect than the stage was designed for. cutlow especially will be useful for making 4:3 stages look better when viewed in 16:9.
Motifs: Victory screen definition can be added to system.def. See [Victory Screen] and [VictoryBG] groups.
Characters may use sprite 9000,2 for the victory screen.
Motifs: system.def and fight.def font parameters standardized to take alignment and RGB color values. See font notes at end of fight.def.
Motifs: common1.cns can now be included with motifs.
Motifs: system.def: [VS Screen]: For consistency, changed pX.pos and pX.name.pos to pX.offset and pX.name.offset (.pos is deprecated but will still work).
Storyboards: Added sound playback and text display capability.
Tools
New tool: sprmake2 - Generates sff v2 files; replaces sprmaker.
Enhanced sprite and palette manipulation options.
fntmaker tool deprecated; use fnt v2 def files instead.
Bug Fixes
CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation.
CNS: Fixed incorrect computation results using the ** operator.
Motifs: fight: Fixed issue where power bar anims get out of sync with each other.
Sample Content
Added sample HD content:
mugen1 -- 720p motif. This is the new default motif.
stage0-720 -- 720p version of stage0.
Added sample truetype font
Misc
Base engine ported from Allegro to use SDL. There may be some minor differences, such as a change in audio volumes.
Notes
See readme.txt for known issues.
To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. Then set mugenversion = 1.0 in the player´s def file.


Related links:
[ Weitere Remakes und VMs ]

_________________
Willst du mehr von, über oder mit mir lesen, besuche mich auf


 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024