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Q-Marine
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Titel: Arcade: MAME/32 v0.89u1
Verfasst am: 28.11.2004, 22:19 Uhr
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AEP Team Member
Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914
Status: Offline
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[Deutscher Text:]
Nach nur kurzer Zeit ist bereits das erste U-Update zu MAME 0.89 erschienen.
Die whatsnew findet ihr im erweiterten Text.
[English text:]
Haze released the first Sourceupdate for MAME 0.89.
0.89
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General Improvements
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Sega Improvements [Aaron Giles]
Sega System 16A:
* included detailed readme in the driver file
* hooked up column/row scroll (see quartet title screen) -- don´t know if
it´s really right yet
* reintroduced tilemap/text priorities
* corrected Z80 clock speed
* incorporated Brian Troha´s updated DIPs
* minor cleanups
Sega System 16B:
* fixed ROM bank mapping so it doesn´t fall through to unmapped handlers
* incorporatedBrian Troha´s updated DIPs
* minor cleanups
* fixed column scroll after talking to Charles about how it
works
Sega System 18:
* fixed ROM bank mapping so it doesn´t fall through to unmapped handlers
(fixes Shadow Dancer crash)
* expanded memory mapping code so it works from the 8751 as well as the
68000
* hooked up the 8751 in mwalk/mwalka/mwalkb -- these all work now
* removed coin lockouts as they were breaking several games´ coin inputs
* hooked up Laser Ghost controls and added crosshair drawing (not 100% yet,
feel free to tweak)
* hooked up Where´s Wally controls
* fixed astorm´s Player 3 controls
* cleaned up ddcrew´s inputs
* fixed sound ROM loading in astorma/astorm2p/mwalk*
* incorporated Brian Troha´s updated DIPs
* minor cleanups
* added sprite masking effect used by Where´s Wally
* fixed column scroll after talking to Charles about how it
works (ddcrew attract mode scrolls properly now)
* went through and fixed VDP priorities in all S18 games; everything should
be correct now, let me know if you find anything not right
Fixed i8051 cpu core bugs [Aaron Giles]
uses correct read/write memory routines for external accesses
support for external IRQs
Fixed an rf5c68 memory access bug [Aaron Giles]
Improvements to Hyper Crash [Angelo Salese]
now mostly working apart from controls and a gfx glitch on the player car
More Taito F2 Blending Improvements [Bryan McPhail]
Added the TC0360PRI blending modes to the games with rotation layers. This
includes Pulirula & Liquid Kids. One of the blending modes is new to these
games (not used in Gun Frontier) and I have no way to verify it´s actually
correct - someone with a working board will need to verify (Liquid Kids -fish
going in water in attract mode, Pulirula - crystals on level 2).
Fixed colours in Flower [Bryan McPhail]
Modified Frogs driver to only use samples when actually needed [Derrick Renaud]
Misc Compiler Patches [Lawrence Gold]
Workaround for excessive RAM use in Hyperstone based games [Pierpaolo Prazzoli]
Fixed small problem in CHDCD [R.Belmont]
Fixed stereo sound in Jaleco MegaSystem1 games [R.Belmont]
Several fd1094 games now run with new keys [Thierry, Gerald]
PPC Core improvements (603 support) for Sega Model 3 [Ville Linde]
Temporarily disabled ym2151 save states until we work out why its crashing in
debug/symbol/map builds
Various cleanups [Atari Ace]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
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Passing Shot (World, 2 Player) [Gerald]
Where´s Wally [Thierry, Aaron Giles]
Ryu Kyu [Thierry]
Bloxeed (Japan) [Thierry]
DD Crew (World, 4 Players) [Thierry]
Bayroute (World) [Thierry]
Alien Storm (World, 3 Players) [Thierry]
Shinobi (System 16A) [Thierry]
Moonwalker (3 original sets) [Aaron Giles]
Laser Ghost [Aaron Giles]
(note: Line of Fire does not work yet)
New Non-Working games / clones supported
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Super Monaco GP (another set) [Gerald]
Sega Model 3 preliminary driver [Ville Linde, Andrew Gardiner, R. Belmont]
some basic 2d hooked up, nothing more
Deadeye [R.Belmont]
CD-Rom emulation problems
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