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JezzeOffline
Post subject: SNES: SNESGT v0.215 Beta  PostPosted: Jan 07, 2007 - 06:42 PM
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Joined: Oct 30, 2004
Posts: 5.751


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Eine neue Beta Version des SNES Emulators SNESGT ist erschienen.


A new beta version of the japanese SNES emulator SNESGT has been released.


machine translation
Quote:
The updating point from Ver0.210 beta1 is as follows. I think that it would become nearly perfect about FX by this updating.

Moreover, it will be saved if there is a title which stopped operating or the phenomenon of reproduction of a sound having become amusing is seen, and you report.

CPU

  • The wrap around at the time of 16-bit access is corrected.
  • The memory access at the time of stack manipulation is corrected so that IO may be passed.
  • Mounting of a MDR emulation.



DMA

  • HDMA timing is changed.
  • When the trigger of the NMI is carried out into DMA, I change it to raise NMI after waiting for a number order after the DMA end.
  • The register reset at the time of the frame start of HDMA is changed.
  • Correction of the bug to which Hbank closing was not performed.



Mapper

  • The judgment code of SA-1 and FX is corrected.
  • It Mode-25-mapping-corrects.



FX

  • The action of ASR is corrected.
  • The action of BLT and BGE is corrected.
  • The action of the overflow in subtraction is corrected.
  • Each mode of PLOT is mounted.
  • The action of the mark flag and zero flag of MERGE is corrected.
  • The action of LJMP is corrected.
  • It corrects that internal processing of flag operation was wrong.
  • Operation of a delay slot is corrected.
  • The bug at the time of State reading is corrected.



GUI

  • Careful words of a setting dialog are corrected.
  • It corrects that the option whose two or more startings are enabled was not working.



Rendering

  • It does not transmit rendering as change
  • It changes so that the triple buffer of the sound may be carried out by the multithread.
  • It changes so that GetSurfaceDesc may not be published to a primary sir face.
  • Correction of the bug as which text is not displayed at the time of recently side method resizing.
  • It changes so that a screen may not be cleared at the time of resizing.
  • Mounting of a sound tempo fixed function is improved.
  • Correction of the bug by which garbage remains in a screen when a menu is taken out at the time of a full screen
  • The algorithm of sound mixing is changed.



Misc

  • A memory mapping-related code is arranged sharply.
  • Timing, such as HBlank, is corrected.
  • It corresponds to the State file before Ver1.1.
  • Correction of the bug where the port of SPC may not be surely saved at the time of the State save.
  • The action at the time of window mask reversal is corrected.
  • It corresponds to a PAL title in part.





Related links:

[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]


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JezzeOffline
Post subject: SNESGT v0.215 Beta  PostPosted: Jan 07, 2007 - 10:21 PM
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Joined: Oct 30, 2004
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SNESGT hat mit dieser Version wirklich enorme Fortschritte gemacht!

Da dieser Beta jedoch leider keine englische Übersetzung beiliegt und die der letzten offiziellen Version nicht mehr zu 100% kompatibel ist, habe ich zumindest meine deutsche Übersetzung aktualisiert.

Zusätzlich habe ich einige Grafikfilter angehangen, die eigentlich zu Pre-Alpha von VirtuaNES 2.0 gehören, aber schon seit Version 0.205 auch von SNESGT erkannt werden.

Um ZIP-Archive laden zu können wird außerdem UNZIP32 benötigt.

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retroKOffline
Post subject: SNESGT v0.215 Beta  PostPosted: Jan 08, 2007 - 09:21 AM
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Joined: Jul 04, 2004
Posts: 12.120

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Danke Jezze!
 
 
 
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