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Titel: Remakes_VMs: OpenTTD 1.2.0-RC3
Verfasst am: 26.03.2012, 14:21 Uhr
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Retroanfänger
Anmeldungsdatum: 26. Aug 2008
Beiträge: 61
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Eine neuer Release Candidate der OpenTTD Version 1.2.0 ist erschienen.
OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose).
Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.
A new RC version of OpenTTD 1.2.0 has been released.
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer.
It attempts to mimic the original game as closely as possible while extending it with new features.
Zitat: changelog since last AEP reported release RC1:
1.2.0-RC2 (2012-03-04)
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Fix: [Script] AI used in names in API for GSOrder [FS#5088] (r24006)
Fix: Improve rounding when converting display speeds to internal speeds [FS#5079] (r23995)
Fix: Also reset the font glyph cache when switching blitters (r23992, r23987)
Fix: [NewGRF] Also display the cargo subtype for vehicles which have no capacity, but a subtype [FS#5076] (r23991)
Fix: Zero the offsets of disabled zoomlevels, so they do not influence offset calculations (r23989)
Fix: Invalid reads when scaling an oddsized sprite smaller (r23986)
Fix: Inconsistent quit/abandon/exit game/scenario/editor strings [FS#5074] (r23985)
Fix: Fix the order of lights on the helipad [FS#5082] (r23984)
Fix: Tarred heightmaps would not be found [FS#5083] (r23983)
Fix: Do not load a game during UpdateWindows as that might trigger changing the blitter which triggers reentrant locking (r23980, r23977)
Fix: [SDL] Palette update was done too late making switching from 8bpp > 32bpp look ugly (r23978)
Fix: Sprites of different zoom levels were not always padded correctly to a common size (r23976)
Fix: Also save the maximum travel speed for the current vehicle order (r23973)
1.2.0-RC3 (2012-03-18 )
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Feature: Allow display of baseset textfiles (r24037)
Feature: Increase the station class limit from 32 to 256 (r24031)
Fix: After opening a text window with the monospaced font, all other text started glitching (r24038)
Fix: [NoAI] Reset ´is random´ status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the ´is random´ setting of another AI (r24033)
Fix: [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
Fix: Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)
Related links:
[ Weitere Remakes und VMs ]
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