This is a custom build of the Nintendo 64 emulator
1964 I have made. The main aim is to overclock the
N64 to allow games to run a lot smoother. Some games were designed similar to PC games, in that they could run faster if the
N64 itself was faster. As such games like GoldenEye run at a solid 60FPS in this build of the emulator. The framerate on the real system was anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these
N64 games so now you can run them at full speed.
Download
1964 "UltraFast" Here
The improvements over the normal
1964 v1.1 include :-
*Overclocked
N64, running at about ~380MHz instead of 93MHz. All games run smoother.
*Optimized Interpreter core to be 60-100% faster . Many games are now completely playable with interpreter core on fast machines
*Removed some unneeded speed hacks in interpreter core to make it more accurate
*More accurate DYNAREC emulation
*Some Windows tweaks in the code to get it to run smoother
*Better audio plugin and feeding of audio from main core
**Thanks to PistolGrip for the idea.
Added by AEP: He´s going to release the source code when he´s done with the updates,
1964 violated its own license for years.